opsu-dance/src/itdelatrisu/opsu/objects/Circle.java
Jeffrey Han c9e14bfc70 Comment format changes.
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.

Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-22 00:44:45 -05:00

173 lines
5.9 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.states.Game;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
/**
* Data type representing a circle object.
*/
public class Circle implements HitObject {
/** The associated OsuHitObject. */
private OsuHitObject hitObject;
/** The associated Game object. */
private Game game;
/** The associated GameScore object. */
private GameScore score;
/** The color of this circle. */
private Color color;
/** Whether or not the circle result ends the combo streak. */
private boolean comboEnd;
/**
* Initializes the Circle data type with map modifiers, images, and dimensions.
* @param container the game container
* @param circleSize the map's circleSize value
*/
public static void init(GameContainer container, float circleSize) {
int diameter = (int) (96 - (circleSize * 8));
diameter = diameter * container.getWidth() / 640; // convert from Osupixels (640x480)
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameter, diameter));
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameter, diameter));
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameter, diameter));
}
/**
* Constructor.
* @param hitObject the associated OsuHitObject
* @param game the associated Game object
* @param score the associated GameScore object
* @param color the color of this circle
* @param comboEnd true if this is the last hit object in the combo
*/
public Circle(OsuHitObject hitObject, Game game, GameScore score, Color color, boolean comboEnd) {
this.hitObject = hitObject;
this.game = game;
this.score = score;
this.color = color;
this.comboEnd = comboEnd;
}
@Override
public void draw(int trackPosition, boolean currentObject, Graphics g) {
int timeDiff = hitObject.getTime() - trackPosition;
if (timeDiff >= 0) {
float x = hitObject.getX(), y = hitObject.getY();
float approachScale = 1 + (timeDiff * 2f / game.getApproachTime());
Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale), x, y, color);
float alpha = (approachScale > 3.3f) ? 0f : 1f - (approachScale - 1f) / 2.7f;
float oldAlpha = color.a;
color.a = alpha;
Utils.COLOR_WHITE_FADE.a = alpha;
Utils.drawCentered(GameImage.HITCIRCLE_OVERLAY.getImage(), x, y, Utils.COLOR_WHITE_FADE);
Utils.drawCentered(GameImage.HITCIRCLE.getImage(), x, y, color);
color.a = oldAlpha;
Utils.COLOR_WHITE_FADE.a = 1f;
score.drawSymbolNumber(hitObject.getComboNumber(), x, y,
GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / score.getDefaultSymbolImage(0).getHeight());
}
}
/**
* Calculates the circle hit result.
* @param time the hit object time (difference between track time)
* @return the hit result (GameScore.HIT_* constants)
*/
private int hitResult(int time) {
int trackPosition = MusicController.getPosition();
int timeDiff = Math.abs(trackPosition - time);
int[] hitResultOffset = game.getHitResultOffsets();
int result = -1;
if (timeDiff < hitResultOffset[GameScore.HIT_300])
result = GameScore.HIT_300;
else if (timeDiff < hitResultOffset[GameScore.HIT_100])
result = GameScore.HIT_100;
else if (timeDiff < hitResultOffset[GameScore.HIT_50])
result = GameScore.HIT_50;
else if (timeDiff < hitResultOffset[GameScore.HIT_MISS])
result = GameScore.HIT_MISS;
//else not a hit
return result;
}
@Override
public boolean mousePressed(int x, int y) {
double distance = Math.hypot(hitObject.getX() - x, hitObject.getY() - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
if (distance < circleRadius) {
int result = hitResult(hitObject.getTime());
if (result > -1) {
score.hitResult(
hitObject.getTime(), result,
hitObject.getX(), hitObject.getY(),
color, comboEnd, hitObject.getHitSoundType()
);
return true;
}
}
return false;
}
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int time = hitObject.getTime();
float x = hitObject.getX(), y = hitObject.getY();
byte hitSound = hitObject.getHitSoundType();
int trackPosition = MusicController.getPosition();
int[] hitResultOffset = game.getHitResultOffsets();
boolean isAutoMod = GameMod.AUTO.isActive();
if (overlap || trackPosition > time + hitResultOffset[GameScore.HIT_50]) {
if (isAutoMod) // "auto" mod: catch any missed notes due to lag
score.hitResult(time, GameScore.HIT_300, x, y, color, comboEnd, hitSound);
else // no more points can be scored, so send a miss
score.hitResult(time, GameScore.HIT_MISS, x, y, null, comboEnd, hitSound);
return true;
}
// "auto" mod: send a perfect hit result
else if (isAutoMod) {
if (Math.abs(trackPosition - time) < hitResultOffset[GameScore.HIT_300]) {
score.hitResult(time, GameScore.HIT_300, x, y, color, comboEnd, hitSound);
return true;
}
}
return false;
}
}