opsu-dance/src/itdelatrisu/opsu/states/GameRanking.java
Jeffrey Han ce15f25ca1 Added score-viewing components to the song menu. [Completes 0bd72e7]
Added a scrollable score history area in the song menu.  Clicking on any score button will open the ranking screen.

Details:
- All drawing is performed by ScoreData.
- Store scores for the current focus node, and display up to "MAX_SCORE_BUTTONS" at a time; "startScore" is the starting index.
- When hovered over the score area, show scroll bar if needed.  When hovered over individual score buttons, change colors and show the rank.
- Scrolling with the mouse in the score area overrides song scrolling.
- Store scaled grade images as a Grade field.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-28 19:23:02 -05:00

206 lines
5.8 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.OsuFile;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
/**
* "Game Ranking" (score card) state.
* <ul>
* <li>[Retry] - restart game (return to game state)
* <li>[Exit] - return to main menu state
* <li>[Back] - return to song menu state
* </ul>
*/
public class GameRanking extends BasicGameState {
/** Associated GameData object. */
private GameData data;
/** "Retry" and "Exit" buttons. */
private MenuButton retryButton, exitButton;
// game-related variables
private StateBasedGame game;
private int state;
private Input input;
public GameRanking(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.game = game;
this.input = container.getInput();
int width = container.getWidth();
int height = container.getHeight();
// buttons
Image retry = GameImage.RANKING_RETRY.getImage();
Image exit = GameImage.RANKING_EXIT.getImage();
retryButton = new MenuButton(retry,
width - (retry.getWidth() / 2f),
(height * 0.97f) - (exit.getHeight() * 1.5f)
);
exitButton = new MenuButton(exit,
width - (exit.getWidth() / 2f),
(height * 0.97f) - (exit.getHeight() / 2f)
);
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
int width = container.getWidth();
int height = container.getHeight();
OsuFile osu = MusicController.getOsuFile();
// background
if (!osu.drawBG(width, height, 0.7f))
g.setBackground(Utils.COLOR_BLACK_ALPHA);
// ranking screen elements
data.drawRankingElements(g, osu);
// buttons
if (data.isGameplay()) {
retryButton.draw();
exitButton.draw();
}
Utils.getBackButton().draw();
Utils.drawVolume(g);
Utils.drawFPS();
Utils.drawCursor();
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
Utils.updateCursor(delta);
Utils.updateVolumeDisplay(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
Utils.getBackButton().hoverUpdate(delta, mouseX, mouseY);
}
@Override
public int getID() { return state; }
@Override
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_ESCAPE:
returnToSongMenu();
break;
case Input.KEY_F12:
Utils.takeScreenShot();
break;
}
}
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;
if (data.isGameplay()) {
if (retryButton.contains(x, y)) {
OsuFile osu = MusicController.getOsuFile();
Display.setTitle(String.format("%s - %s", game.getTitle(), osu.toString()));
((Game) game.getState(Opsu.STATE_GAME)).setRestart(Game.Restart.MANUAL);
SoundController.playSound(SoundEffect.MENUHIT);
game.enterState(Opsu.STATE_GAME, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
return;
} else if (exitButton.contains(x, y)) {
SoundController.playSound(SoundEffect.MENUBACK);
((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
Utils.resetCursor();
game.enterState(Opsu.STATE_MAINMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
return;
}
}
if (Utils.getBackButton().contains(x, y)) {
returnToSongMenu();
return;
}
}
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
Display.setTitle(game.getTitle());
Utils.getBackButton().setScale(1f);
if (data.isGameplay())
SoundController.playSound(SoundEffect.APPLAUSE);
}
@Override
public void leave(GameContainer container, StateBasedGame game)
throws SlickException {
this.data = null;
}
/**
* Returns to the song menu.
*/
private void returnToSongMenu() {
SoundController.playSound(SoundEffect.MENUBACK);
if (data.isGameplay()) {
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
songMenu.resetGameDataOnLoad();
songMenu.resetTrackOnLoad();
}
Utils.resetCursor();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
/**
* Sets the associated GameData object.
* @param data the GameData
*/
public void setGameData(GameData data) {
this.data = data;
}
}