opsu-dance/src/itdelatrisu/opsu/GameMod.java
Jeffrey Han c9e14bfc70 Comment format changes.
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.

Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-22 00:44:45 -05:00

210 lines
5.5 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu;
import java.util.Arrays;
import java.util.Collections;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
/**
* Game mods.
*/
public enum GameMod {
EASY (0, GameImage.MOD_EASY, Input.KEY_Q, 0.5f),
NO_FAIL (1, GameImage.MOD_NO_FAIL, Input.KEY_W, 0.5f),
HARD_ROCK (2, GameImage.MOD_HARD_ROCK, Input.KEY_A, 1.06f),
SUDDEN_DEATH (3, GameImage.MOD_SUDDEN_DEATH, Input.KEY_S),
SPUN_OUT (4, GameImage.MOD_SPUN_OUT, Input.KEY_V, 0.9f),
AUTO (5, GameImage.MOD_AUTO, Input.KEY_B);
// HALF_TIME (, GameImage.MOD_HALF_TIME, Input.KEY_E, 0.3f),
// DOUBLE_TIME (, GameImage.MOD_DOUBLE_TIME, Input.KEY_D, 1.12f),
// HIDDEN (, GameImage.MOD_HIDDEN, Input.KEY_F, 1.06f),
// FLASHLIGHT (, GameImage.MOD_FLASHLIGHT, Input.KEY_G, 1.12f);
/** The ID of the mod (used for positioning). */
private int id;
/** The file name of the mod image. */
private GameImage image;
/** The shortcut key associated with the mod. */
private int key;
/** The score multiplier. */
private float multiplier;
/** Whether or not this mod is active. */
private boolean active = false;
/** The button containing the mod image (displayed in OptionsMenu screen). */
private MenuButton button;
/** Total number of mods. */
public static final int SIZE = values().length;
/** Array of GameMod objects in reverse order. */
public static final GameMod[] VALUES_REVERSED;
static {
VALUES_REVERSED = values();
Collections.reverse(Arrays.asList(VALUES_REVERSED));
}
/**
* Constructor.
* @param id the ID of the mod (for positioning).
* @param image the GameImage
* @param key the shortcut key
*/
GameMod(int id, GameImage image, int key) {
this.id = id;
this.image = image;
this.key = key;
this.multiplier = 1f;
}
/**
* Constructor.
* @param id the ID of the mod (for positioning).
* @param image the GameImage
* @param key the shortcut key
* @param multiplier the score multiplier
*/
GameMod(int id, GameImage image, int key, float multiplier) {
this.id = id;
this.image = image;
this.key = key;
this.multiplier = multiplier;
}
/**
* Initializes the game mod.
* @param width the container width
* @param height the container height
*/
public void init(int width, int height) {
Image img = image.getImage();
// find coordinates
float offsetX = img.getWidth() * 1.5f;
float x = (width / 2f) - (offsetX * SIZE / 2.75f);
float y = (height * 0.8f) + (img.getHeight() / 2);
// create button
img.setAlpha(0.5f);
this.button = new MenuButton(img, x + (offsetX * id), y);
this.button.setHoverScale(1.15f);
}
/**
* Returns the shortcut key for the mod.
* @return the key
* @see org.newdawn.slick.Input
*/
public int getKey() { return key; }
/**
* Returns the score multiplier for the mod.
* @return the multiplier
*/
public float getMultiplier() { return multiplier; }
/**
* Toggles the active status of the mod.
* @param checkInverse if true, perform checks for mutual exclusivity
*/
public void toggle(boolean checkInverse) {
button.getImage().setAlpha(active ? 0.5f : 1.0f);
active = !active;
if (checkInverse) {
if (AUTO.isActive()) {
if (this == AUTO) {
if (SPUN_OUT.isActive())
SPUN_OUT.toggle(false);
if (SUDDEN_DEATH.isActive())
SUDDEN_DEATH.toggle(false);
} else if (this == SPUN_OUT || this == SUDDEN_DEATH) {
if (active)
toggle(false);
}
}
if (SUDDEN_DEATH.isActive() && NO_FAIL.isActive()) {
if (this == SUDDEN_DEATH)
NO_FAIL.toggle(false);
else
SUDDEN_DEATH.toggle(false);
}
if (EASY.isActive() && HARD_ROCK.isActive()) {
if (this == EASY)
HARD_ROCK.toggle(false);
else
EASY.toggle(false);
}
}
}
/**
* Returns whether or not the mod is active.
* @return true if active
*/
public boolean isActive() { return active; }
/**
* Returns the image associated with the mod.
* @return the associated image
*/
public Image getImage() { return image.getImage(); }
/**
* Returns the mod ID.
* @return the mod ID
*/
public int getID() { return id; }
/**
* Draws the game mod.
*/
public void draw() { button.draw(); }
/**
* Checks if the coordinates are within the image bounds.
* @param x the x coordinate
* @param y the y coordinate
* @return true if within bounds
*/
public boolean contains(float x, float y) { return button.contains(x, y); }
/**
* Sets the current button scale (for hovering).
* @param scale the new scale (default 1.0f)
*/
public void setScale(float scale) { button.setScale(scale); }
/**
* Updates the scale of the button depending on whether or not the cursor
* is hovering over the button.
* @param delta the delta interval
* @param x the x coordinate
* @param y the y coordinate
*/
public void hoverUpdate(int delta, float x, float y) { button.hoverUpdate(delta, x, y); }
}