154 lines
4.6 KiB
Java
154 lines
4.6 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.objects.curves;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import java.util.Iterator;
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import java.util.LinkedList;
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/**
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* Representation of multiple curve with equidistant points.
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* http://pomax.github.io/bezierinfo/#tracing
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*
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* @author fluddokt (https://github.com/fluddokt)
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*/
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public abstract class EqualDistanceMultiCurve extends Curve {
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/** The angles of the first and last control points for drawing. */
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private float startAngle, endAngle;
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/** The number of points along the curve. */
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private int ncurve;
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/**
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* Constructor.
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* @param hitObject the associated HitObject
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*/
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public EqualDistanceMultiCurve(HitObject hitObject) {
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this(hitObject, true);
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}
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/**
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* Constructor.
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* @param hitObject the associated HitObject
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* @param scaled whether to use scaled coordinates
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*/
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public EqualDistanceMultiCurve(HitObject hitObject, boolean scaled) {
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super(hitObject, scaled);
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}
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/**
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* Initialize the curve points with equal distance.
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* Must be called by inherited classes.
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* @param curvesList a list of curves to join
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*/
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public void init(LinkedList<CurveType> curvesList){
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// now try to creates points the are equidistant to each other
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this.ncurve = (int) (hitObject.getPixelLength() / CURVE_POINTS_SEPERATION);
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this.curve = new Vec2f[ncurve + 1];
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float distanceAt = 0;
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Iterator<CurveType> iter = curvesList.iterator();
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int curPoint = 0;
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CurveType curCurve = iter.next();
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Vec2f lastCurve = curCurve.getCurvePoint()[0];
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float lastDistanceAt = 0;
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// length of Curve should equal pixel length (in 640x480)
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float pixelLength = hitObject.getPixelLength() * HitObject.getXMultiplier();
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// for each distance, try to get in between the two points that are between it
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for (int i = 0; i < ncurve + 1; i++) {
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int prefDistance = (int) (i * pixelLength / ncurve);
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while (distanceAt < prefDistance) {
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lastDistanceAt = distanceAt;
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lastCurve = curCurve.getCurvePoint()[curPoint];
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curPoint++;
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if (curPoint >= curCurve.getCurvesCount()) {
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if (iter.hasNext()) {
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curCurve = iter.next();
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curPoint = 0;
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} else {
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curPoint = curCurve.getCurvesCount() - 1;
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if (lastDistanceAt == distanceAt) {
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// out of points even though the preferred distance hasn't been reached
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break;
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}
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}
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}
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distanceAt += curCurve.getCurveDistances()[curPoint];
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}
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Vec2f thisCurve = curCurve.getCurvePoint()[curPoint];
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// interpolate the point between the two closest distances
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if (distanceAt - lastDistanceAt > 1) {
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float t = (prefDistance - lastDistanceAt) / (distanceAt - lastDistanceAt);
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curve[i] = new Vec2f(Utils.lerp(lastCurve.x, thisCurve.x, t), Utils.lerp(lastCurve.y, thisCurve.y, t));
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} else
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curve[i] = thisCurve;
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}
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// if (hitObject.getRepeatCount() > 1) {
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Vec2f c1 = curve[0];
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int cnt = 1;
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if (cnt > ncurve) {
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return;
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}
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Vec2f c2 = curve[cnt++];
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while (cnt <= ncurve && c2.cpy().sub(c1).len() < 1)
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c2 = curve[cnt++];
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this.startAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI);
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c1 = curve[ncurve];
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cnt = ncurve - 1;
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c2 = curve[cnt--];
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while (cnt >= 0 && c2.cpy().sub(c1).len() < 1)
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c2 = curve[cnt--];
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this.endAngle = (float) (Math.atan2(c2.y - c1.y, c2.x - c1.x) * 180 / Math.PI);
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// }
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}
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@Override
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public Vec2f pointAt(float t) {
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float indexF = t * ncurve;
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int index = (int) indexF;
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if (index >= ncurve)
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return curve[ncurve].cpy();
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else {
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Vec2f poi = curve[index];
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Vec2f poi2 = curve[index + 1];
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float t2 = indexF - index;
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return new Vec2f(
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Utils.lerp(poi.x, poi2.x, t2),
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Utils.lerp(poi.y, poi2.y, t2)
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);
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}
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}
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@Override
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public float getEndAngle() { return endAngle; }
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@Override
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public float getStartAngle() { return startAngle; }
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}
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