opsu-dance/src/itdelatrisu/opsu/states/Splash.java
Jeffrey Han 4152af4977 Made OsuGroupList a singleton.
(This makes a lot more sense than storing the single pointer in Opsu.groups.)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-11 14:17:33 -05:00

182 lines
5.0 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.OsuGroupList;
import itdelatrisu.opsu.OsuParser;
import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import java.io.File;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
/**
* "Splash Screen" state.
* <p>
* Loads game resources and enters "Main Menu" state.
*/
public class Splash extends BasicGameState {
/**
* Whether or not loading has completed.
*/
private boolean finished = false;
// game-related variables
private int state;
private GameContainer container;
private boolean init = false;
public Splash(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
// load Utils class first (needed in other 'init' methods)
Utils.init(container, game);
GameImage.MENU_LOGO.getImage().setAlpha(0f);
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
g.setBackground(Color.black);
GameImage.MENU_LOGO.getImage().drawCentered(container.getWidth() / 2, container.getHeight() / 2);
// display progress
String unpackedFile = OszUnpacker.getCurrentFileName();
String parsedFile = OsuParser.getCurrentFileName();
String soundFile = SoundController.getCurrentFileName();
if (unpackedFile != null) {
drawLoadProgress(
g, OszUnpacker.getUnpackerProgress(),
"Unpacking new beatmaps...", unpackedFile
);
} else if (parsedFile != null) {
drawLoadProgress(
g, OsuParser.getParserProgress(),
"Loading beatmaps...", parsedFile
);
} else if (soundFile != null) {
drawLoadProgress(
g, SoundController.getLoadingProgress(),
"Loading sounds...", soundFile
);
}
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
if (!init) {
init = true;
// load other resources in a new thread
final int width = container.getWidth();
final int height = container.getHeight();
new Thread() {
@Override
public void run() {
File beatmapDir = Options.getBeatmapDir();
// unpack all OSZ archives
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
// parse song directory
OsuParser.parseAllFiles(beatmapDir, width, height);
// load sounds
SoundController.init();
finished = true;
}
}.start();
}
// fade in logo
Image logo = GameImage.MENU_LOGO.getImage();
float alpha = logo.getAlpha();
if (alpha < 1f)
logo.setAlpha(alpha + (delta / 500f));
// change states when loading complete
if (finished && alpha >= 1f) {
// initialize song list
OsuGroupList.get().init();
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(OsuGroupList.get().getRandomNode(), -1, true);
// play the theme song
if (Options.isThemSongEnabled())
MusicController.playThemeSong();
game.enterState(Opsu.STATE_MAINMENU);
}
}
@Override
public int getID() { return state; }
@Override
public void keyPressed(int key, char c) {
if (key == Input.KEY_ESCAPE) {
Options.saveOptions();
Opsu.closeSocket();
container.exit();
}
}
/**
* Draws loading progress.
* @param g the graphics context
* @param progress the completion percentage
* @param text the progress text
* @param file the file being loaded
*/
private void drawLoadProgress(Graphics g, int progress, String text, String file) {
g.setColor(Color.white);
g.setFont(Utils.FONT_MEDIUM);
int lineY = container.getHeight() - 25;
int lineOffsetY = Utils.FONT_MEDIUM.getLineHeight();
if (Options.isLoadVerbose()) {
g.drawString(String.format("%s (%d%%)", text, progress), 25, lineY - (lineOffsetY * 2));
g.drawString(file, 25, lineY - lineOffsetY);
} else {
g.drawString(text, 25, lineY - (lineOffsetY * 2));
g.fillRect(25, lineY - (lineOffsetY / 2f), (container.getWidth() - 50) * progress / 100f, lineOffsetY / 4f);
}
}
}