143 lines
3.4 KiB
Java
143 lines
3.4 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.ui.UI;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.util.Log;
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import yugecin.opsudance.core.state.BaseOpsuState;
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import static yugecin.opsudance.core.InstanceContainer.*;
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import static yugecin.opsudance.options.Options.*;
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/**
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* "Splash Screen" state.
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* <p>
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* Loads game resources and enters "Main Menu" state.
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*/
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public class Splash extends BaseOpsuState {
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/** Whether or not loading has completed. */
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private boolean finished;
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/** Loading thread. */
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private Thread thread;
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/** Number of times the escape key has been pressed, to exit. */
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private int escapeCount = 0;
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/** Wether the loading progress was inited. */
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private boolean inited;
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@Override
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protected void revalidate() {
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super.revalidate();
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// pre-revalidate some states to reduce lag between switching
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songMenuState.revalidate();
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if (inited) {
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return;
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}
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inited = true;
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thread = new Thread() {
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@Override
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public void run() {
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oszunpacker.unpackAll();
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beatmapParser.parseAll();
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replayImporter.importAll();
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SoundController.init();
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finished = true;
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thread = null;
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}
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};
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thread.start();
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}
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@Override
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public void preRenderUpdate() {
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// change states when loading complete
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if (!finished) {
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return;
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}
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// initialize song list
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if (BeatmapSetList.get().size() == 0) {
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MusicController.playThemeSong(config.themeBeatmap);
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displayContainer.switchStateInstantly(mainmenuState);
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return;
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}
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BeatmapSetList.get().init();
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if (OPTION_ENABLE_THEME_SONG.state) {
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MusicController.playThemeSong(config.themeBeatmap);
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} else {
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songMenuState.setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
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}
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displayContainer.switchStateInstantly(mainmenuState);
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}
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@Override
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public void render(Graphics g) {
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g.setBackground(Color.black);
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GameImage.MENU_LOGO.getImage().drawCentered(displayContainer.width / 2, displayContainer.height / 2);
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UI.drawLoadingProgress(g);
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}
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@Override
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public boolean onCloseRequest() {
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if (thread == null || !thread.isAlive()) {
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return true;
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}
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thread.interrupt();
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try {
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thread.join();
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} catch (InterruptedException e) {
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Log.warn("InterruptedException while waiting for splash thread to die", e);
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}
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return true;
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}
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@Override
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public boolean keyPressed(int key, char c) {
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if (key != Input.KEY_ESCAPE) {
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return false;
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}
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if (++escapeCount >= 3) {
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displayContainer.exitRequested = true;
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} else if (thread != null) {
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thread.interrupt();
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}
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return true;
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}
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}
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