opsu-dance/lib/lwjgl-2.9.1/javadoc/deprecated-list.html
2014-06-29 22:17:04 -04:00

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<h1 title="Deprecated API" class="title">Deprecated API</h1>
<h2 title="Contents">Contents</h2>
<ul>
<li><a href="#field">Deprecated Fields</a></li>
<li><a href="#method">Deprecated Methods</a></li>
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<table border="0" cellpadding="3" cellspacing="0" summary="Deprecated Fields table, listing deprecated fields, and an explanation">
<caption><span>Deprecated Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Field and Description</th>
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<td class="colOne"><a href="org/lwjgl/openal/AL10.html#AL_DATA">org.lwjgl.openal.AL10.AL_DATA</a>
<div class="block"><i>This token is a relict of the early OpenAL days and is
no longer supported. Neither the OpenAL spec nor OpenAL Soft define
it.</i></div>
</td>
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<td class="colOne"><a href="org/lwjgl/input/Keyboard.html#KEY_LWIN">org.lwjgl.input.Keyboard.KEY_LWIN</a>
<div class="block"><i>Use KEY_LMETA instead</i></div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/input/Keyboard.html#KEY_RWIN">org.lwjgl.input.Keyboard.KEY_RWIN</a>
<div class="block"><i>Use KEY_RMETA instead</i></div>
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<table border="0" cellpadding="3" cellspacing="0" summary="Deprecated Methods table, listing deprecated methods, and an explanation">
<caption><span>Deprecated Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Method and Description</th>
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<tbody>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int)">org.lwjgl.opengl.GL40.glGetActiveSubroutineUniform(int, int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><code>GL40.glGetActiveSubroutineUniformi(int, int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformBlock(int, int, int)">org.lwjgl.opengl.ARBUniformBufferObject.glGetActiveUniformBlock(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformBlocki(int, int, int)"><code>ARBUniformBufferObject.glGetActiveUniformBlocki(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL31.html#glGetActiveUniformBlock(int, int, int)">org.lwjgl.opengl.GL31.glGetActiveUniformBlock(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL31.html#glGetActiveUniformBlocki(int, int, int)"><code>GL31.glGetActiveUniformBlocki(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniforms(int, int, int)">org.lwjgl.opengl.ARBUniformBufferObject.glGetActiveUniforms(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformsi(int, int, int)"><code>ARBUniformBufferObject.glGetActiveUniformsi(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL31.html#glGetActiveUniforms(int, int, int)">org.lwjgl.opengl.GL31.glGetActiveUniforms(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL31.html#glGetActiveUniformsi(int, int, int)"><code>GL31.glGetActiveUniformsi(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL15.html#glGetBufferParameter(int, int)">org.lwjgl.opengl.GL15.glGetBufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL15.html#glGetBufferParameteri(int, int)"><code>GL15.glGetBufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL32.html#glGetBufferParameter(int, int)">org.lwjgl.opengl.GL32.glGetBufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL32.html#glGetBufferParameteri64(int, int)"><code>GL32.glGetBufferParameteri64(int, int)</code></a> instead.</i></div>
</td>
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<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetBufferParameter(int, int)">org.lwjgl.opengles.GLES20.glGetBufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetBufferParameteri(int, int)"><code>GLES20.glGetBufferParameteri(int, int)</code></a> instead.</i></div>
</td>
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<td class="colOne"><a href="org/lwjgl/opengl/ARBBufferObject.html#glGetBufferParameterARB(int, int)">org.lwjgl.opengl.ARBBufferObject.glGetBufferParameterARB(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBBufferObject.html#glGetBufferParameteriARB(int, int)"><code>ARBBufferObject.glGetBufferParameteriARB(int, int)</code></a> instead.</i></div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBFramebufferObject.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengl.ARBFramebufferObject.glGetFramebufferAttachmentParameter(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBFramebufferObject.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>ARBFramebufferObject.glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
</td>
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<td class="colOne"><a href="org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengl.GL30.glGetFramebufferAttachmentParameter(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>GL30.glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengles.GLES20.glGetFramebufferAttachmentParameter(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>GLES20.glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/EXTFramebufferObject.html#glGetFramebufferAttachmentParameterEXT(int, int, int)">org.lwjgl.opengl.EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/EXTFramebufferObject.html#glGetFramebufferAttachmentParameteriEXT(int, int, int)"><code>EXTFramebufferObject.glGetFramebufferAttachmentParameteriEXT(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengles/OESFramebufferObject.html#glGetFramebufferAttachmentParameterOES(int, int, int)">org.lwjgl.opengles.OESFramebufferObject.glGetFramebufferAttachmentParameterOES(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/OESFramebufferObject.html#glGetFramebufferAttachmentParameteriOES(int, int, int)"><code>OESFramebufferObject.glGetFramebufferAttachmentParameteriOES(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL20.html#glGetProgram(int, int)">org.lwjgl.opengl.GL20.glGetProgram(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)"><code>GL20.glGetProgrami(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetProgram(int, int)">org.lwjgl.opengles.GLES20.glGetProgram(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetProgrami(int, int)"><code>GLES20.glGetProgrami(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBProgram.html#glGetProgramARB(int, int)">org.lwjgl.opengl.ARBProgram.glGetProgramARB(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBProgram.html#glGetProgramiARB(int, int)"><code>ARBProgram.glGetProgramiARB(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/NVProgram.html#glGetProgramNV(int, int)">org.lwjgl.opengl.NVProgram.glGetProgramNV(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/NVProgram.html#glGetProgramiNV(int, int)"><code>NVProgram.glGetProgramiNV(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int)">org.lwjgl.opengl.GL40.glGetProgramStage(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><code>GL40.glGetProgramStagei(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL15.html#glGetQuery(int, int)">org.lwjgl.opengl.GL15.glGetQuery(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL15.html#glGetQueryi(int, int)"><code>GL15.glGetQueryi(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBOcclusionQuery.html#glGetQueryARB(int, int)">org.lwjgl.opengl.ARBOcclusionQuery.glGetQueryARB(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBOcclusionQuery.html#glGetQueryiARB(int, int)"><code>ARBOcclusionQuery.glGetQueryiARB(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int)">org.lwjgl.opengl.GL40.glGetQueryIndexed(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><code>GL40.glGetQueryIndexedi(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL33.html#glGetQueryObject(int, int)">org.lwjgl.opengl.GL33.glGetQueryObject(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL33.html#glGetQueryObjecti64(int, int)"><code>GL33.glGetQueryObjecti64(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL33.html#glGetQueryObjectu(int, int)">org.lwjgl.opengl.GL33.glGetQueryObjectu(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL33.html#glGetQueryObjectui64(int, int)"><code>GL33.glGetQueryObjectui64(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBFramebufferObject.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengl.ARBFramebufferObject.glGetRenderbufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBFramebufferObject.html#glGetRenderbufferParameteri(int, int)"><code>ARBFramebufferObject.glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengl.GL30.glGetRenderbufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><code>GL30.glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengles.GLES20.glGetRenderbufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetRenderbufferParameteri(int, int)"><code>GLES20.glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/EXTFramebufferObject.html#glGetRenderbufferParameterEXT(int, int)">org.lwjgl.opengl.EXTFramebufferObject.glGetRenderbufferParameterEXT(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/EXTFramebufferObject.html#glGetRenderbufferParameteriEXT(int, int)"><code>EXTFramebufferObject.glGetRenderbufferParameteriEXT(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengles/OESFramebufferObject.html#glGetRenderbufferParameterOES(int, int)">org.lwjgl.opengles.OESFramebufferObject.glGetRenderbufferParameterOES(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/OESFramebufferObject.html#glGetRenderbufferParameteriOES(int, int)"><code>OESFramebufferObject.glGetRenderbufferParameteriOES(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL20.html#glGetShader(int, int)">org.lwjgl.opengl.GL20.glGetShader(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)"><code>GL20.glGetShaderi(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetShader(int, int)">org.lwjgl.opengles.GLES20.glGetShader(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetShaderi(int, int)"><code>GLES20.glGetShaderi(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBSync.html#glGetSync(org.lwjgl.opengl.GLSync, int)">org.lwjgl.opengl.ARBSync.glGetSync(GLSync, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBSync.html#glGetSynci(org.lwjgl.opengl.GLSync, int)"><code>ARBSync.glGetSynci(org.lwjgl.opengl.GLSync, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL32.html#glGetSync(org.lwjgl.opengl.GLSync, int)">org.lwjgl.opengl.GL32.glGetSync(GLSync, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL32.html#glGetSynci(org.lwjgl.opengl.GLSync, int)"><code>GL32.glGetSynci(org.lwjgl.opengl.GLSync, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int)">org.lwjgl.opengl.GL40.glGetUniformSubroutineu(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><code>GL40.glGetUniformSubroutineui(int, int)</code></a> instead.</i></div>
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