1102 lines
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1102 lines
44 KiB
HTML
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<title>ARBGpuShaderFp64 (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class ARBGpuShaderFp64" class="title">Class ARBGpuShaderFp64</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>org.lwjgl.opengl.ARBGpuShaderFp64</li>
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<pre>public final class <span class="strong">ARBGpuShaderFp64</span>
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extends java.lang.Object</pre>
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</li>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE">GL_DOUBLE</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</a></strong></code>
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<div class="block">Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="method_summary">
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<!-- -->
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</a>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glGetUniform(int, int, java.nio.DoubleBuffer)">glGetUniform</a></strong>(int program,
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int location,
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java.nio.DoubleBuffer params)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform1dEXT(int, int, double)">glProgramUniform1dEXT</a></strong>(int program,
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int location,
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double x)</code> </td>
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</tr>
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<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform1EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform1EXT</a></strong>(int program,
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int location,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform2dEXT(int, int, double, double)">glProgramUniform2dEXT</a></strong>(int program,
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int location,
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double x,
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double y)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform2EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform2EXT</a></strong>(int program,
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int location,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform3dEXT(int, int, double, double, double)">glProgramUniform3dEXT</a></strong>(int program,
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int location,
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double x,
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double y,
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double z)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform3EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform3EXT</a></strong>(int program,
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int location,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform4dEXT(int, int, double, double, double, double)">glProgramUniform4dEXT</a></strong>(int program,
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int location,
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double x,
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double y,
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double z,
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double w)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform4EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform4EXT</a></strong>(int program,
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int location,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2EXT</a></strong>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2x3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3EXT</a></strong>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2x4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4EXT</a></strong>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3EXT</a></strong>(int program,
|
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3x2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2EXT</a></strong>(int program,
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int location,
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boolean transpose,
|
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3x4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4EXT</a></strong>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4EXT</a></strong>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4x2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2EXT</a></strong>(int program,
|
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int location,
|
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boolean transpose,
|
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4x3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3EXT</a></strong>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform1(int, java.nio.DoubleBuffer)">glUniform1</a></strong>(int location,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform1d(int, double)">glUniform1d</a></strong>(int location,
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double x)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform2(int, java.nio.DoubleBuffer)">glUniform2</a></strong>(int location,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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