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717 lines
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<title>ARBShaderSubroutine (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class ARBShaderSubroutine" class="title">Class ARBShaderSubroutine</h2>
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li>org.lwjgl.opengl.ARBShaderSubroutine</li>
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</ul>
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<pre>public final class <span class="strong">ARBShaderSubroutine</span>
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extends java.lang.Object</pre>
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</li>
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<div class="summary">
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<!-- =========== FIELD SUMMARY =========== -->
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</a>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetProgramStageiv:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetProgramStageiv:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetProgramStageiv:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORMS">GL_ACTIVE_SUBROUTINE_UNIFORMS</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetProgramStageiv:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINES">GL_ACTIVE_SUBROUTINES</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetProgramStageiv:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_COMPATIBLE_SUBROUTINES">GL_COMPATIBLE_SUBROUTINES</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, GetDoublev, and GetInteger64v:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_MAX_SUBROUTINES">GL_MAX_SUBROUTINES</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, GetDoublev, and GetInteger64v:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_NUM_COMPATIBLE_SUBROUTINES">GL_NUM_COMPATIBLE_SUBROUTINES</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_UNIFORM_NAME_LENGTH">GL_UNIFORM_NAME_LENGTH</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_UNIFORM_SIZE">GL_UNIFORM_SIZE</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:</div>
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</td>
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</tr>
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</table>
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</li>
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</ul>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static java.lang.String</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineName(int, int, int, int)">glGetActiveSubroutineName</a></strong>(int program,
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int shadertype,
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int index,
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int bufsize)</code>
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<div class="block">Overloads glGetActiveSubroutineName.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineName</a></strong>(int program,
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int shadertype,
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int index,
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java.nio.IntBuffer length,
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java.nio.ByteBuffer name)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)">glGetActiveSubroutineUniform</a></strong>(int program,
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int shadertype,
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int index,
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int pname,
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java.nio.IntBuffer values)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformi(int, int, int, int)">glGetActiveSubroutineUniformi</a></strong>(int program,
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int shadertype,
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int index,
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int pname)</code>
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<div class="block">Overloads glGetActiveSubroutineUniformiv.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static java.lang.String</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformName(int, int, int, int)">glGetActiveSubroutineUniformName</a></strong>(int program,
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int shadertype,
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int index,
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int bufsize)</code>
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<div class="block">Overloads glGetActiveSubroutineUniformName.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineUniformName</a></strong>(int program,
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int shadertype,
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int index,
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java.nio.IntBuffer length,
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java.nio.ByteBuffer name)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetProgramStage(int, int, int, java.nio.IntBuffer)">glGetProgramStage</a></strong>(int program,
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int shadertype,
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int pname,
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java.nio.IntBuffer values)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetProgramStagei(int, int, int)">glGetProgramStagei</a></strong>(int program,
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int shadertype,
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int pname)</code>
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<div class="block">Overloads glGetProgramStageiv.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineIndex(int, int, java.nio.ByteBuffer)">glGetSubroutineIndex</a></strong>(int program,
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int shadertype,
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java.nio.ByteBuffer name)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineIndex(int, int, java.lang.CharSequence)">glGetSubroutineIndex</a></strong>(int program,
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int shadertype,
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java.lang.CharSequence name)</code>
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<div class="block">Overloads glGetSubroutineIndex.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)">glGetSubroutineUniformLocation</a></strong>(int program,
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int shadertype,
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java.nio.ByteBuffer name)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)">glGetSubroutineUniformLocation</a></strong>(int program,
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int shadertype,
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java.lang.CharSequence name)</code>
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<div class="block">Overloads glGetSubroutineUniformLocation.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetUniformSubroutineu(int, int, java.nio.IntBuffer)">glGetUniformSubroutineu</a></strong>(int shadertype,
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int location,
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java.nio.IntBuffer params)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetUniformSubroutineui(int, int)">glGetUniformSubroutineui</a></strong>(int shadertype,
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int location)</code>
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<div class="block">Overloads glGetUniformSubroutineuiv.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glUniformSubroutinesu(int, java.nio.IntBuffer)">glUniformSubroutinesu</a></strong>(int shadertype,
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java.nio.IntBuffer indices)</code> </td>
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</tr>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</a>
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<h3>Field Detail</h3>
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<a name="GL_ACTIVE_SUBROUTINES">
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<h4>GL_ACTIVE_SUBROUTINES</h4>
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<pre>public static final int GL_ACTIVE_SUBROUTINES</pre>
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<div class="block">Accepted by the <pname> parameter of GetProgramStageiv:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINES">Constant Field Values</a></dd></dl>
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<h4>GL_ACTIVE_SUBROUTINE_UNIFORMS</h4>
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<pre>public static final int GL_ACTIVE_SUBROUTINE_UNIFORMS</pre>
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<div class="block">Accepted by the <pname> parameter of GetProgramStageiv:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_UNIFORMS">Constant Field Values</a></dd></dl>
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<h4>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</h4>
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<pre>public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</pre>
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<div class="block">Accepted by the <pname> parameter of GetProgramStageiv:</div>
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