opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL11.html
2014-06-29 22:17:04 -04:00

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL11" class="title">Class GL11</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL11</li>
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<pre>public final class <span class="strong">GL11</span>
extends java.lang.Object</pre>
<div class="block">The core OpenGL1.1 API.
<p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$
$Id$</dd>
<dt><span class="strong">Author:</span></dt>
<dd>cix_foo <cix_foo@users.sourceforge.net></dd></dl>
</li>
</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_2_BYTES">GL_2_BYTES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_2D">GL_2D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_3_BYTES">GL_3_BYTES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_3D">GL_3D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_3D_COLOR">GL_3D_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_3D_COLOR_TEXTURE">GL_3D_COLOR_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_4_BYTES">GL_4_BYTES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_4D_COLOR_TEXTURE">GL_4D_COLOR_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM">GL_ACCUM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_ALPHA_BITS">GL_ACCUM_ALPHA_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_BLUE_BITS">GL_ACCUM_BLUE_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_BUFFER_BIT">GL_ACCUM_BUFFER_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_CLEAR_VALUE">GL_ACCUM_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_GREEN_BITS">GL_ACCUM_GREEN_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_RED_BITS">GL_ACCUM_RED_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ADD">GL_ADD</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALL_ATTRIB_BITS">GL_ALL_ATTRIB_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALL_CLIENT_ATTRIB_BITS">GL_ALL_CLIENT_ATTRIB_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA">GL_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_BIAS">GL_ALPHA_BIAS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_BITS">GL_ALPHA_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_TEST">GL_ALPHA_TEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA12">GL_ALPHA12</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA16">GL_ALPHA16</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA4">GL_ALPHA4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA8">GL_ALPHA8</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ALWAYS">GL_ALWAYS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AMBIENT">GL_AMBIENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AND">GL_AND</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AND_INVERTED">GL_AND_INVERTED</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AND_REVERSE">GL_AND_REVERSE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ATTRIB_STACK_DEPTH">GL_ATTRIB_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AUTO_NORMAL">GL_AUTO_NORMAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AUX_BUFFERS">GL_AUX_BUFFERS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AUX0">GL_AUX0</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AUX1">GL_AUX1</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AUX2">GL_AUX2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_AUX3">GL_AUX3</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BACK">GL_BACK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BACK_LEFT">GL_BACK_LEFT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BACK_RIGHT">GL_BACK_RIGHT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BITMAP">GL_BITMAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BITMAP_TOKEN">GL_BITMAP_TOKEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BLEND">GL_BLEND</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BLEND_DST">GL_BLEND_DST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BLUE">GL_BLUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BLUE_BIAS">GL_BLUE_BIAS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BLUE_BITS">GL_BLUE_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BLUE_SCALE">GL_BLUE_SCALE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_BYTE">GL_BYTE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_C3F_V3F">GL_C3F_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_C4F_N3F_V3F">GL_C4F_N3F_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_C4UB_V2F">GL_C4UB_V2F</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_C4UB_V3F">GL_C4UB_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CCW">GL_CCW</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLAMP">GL_CLAMP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLEAR">GL_CLEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIENT_ATTRIB_STACK_DEPTH">GL_CLIENT_ATTRIB_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIENT_PIXEL_STORE_BIT">GL_CLIENT_PIXEL_STORE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIENT_VERTEX_ARRAY_BIT">GL_CLIENT_VERTEX_ARRAY_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COEFF">GL_COEFF</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR">GL_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_INDEX">GL_COLOR_INDEX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_INDEXES">GL_COLOR_INDEXES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_MATERIAL_FACE">GL_COLOR_MATERIAL_FACE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_MATERIAL_PARAMETER">GL_COLOR_MATERIAL_PARAMETER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COMPILE">GL_COMPILE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COMPILE_AND_EXECUTE">GL_COMPILE_AND_EXECUTE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COPY">GL_COPY</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COPY_INVERTED">GL_COPY_INVERTED</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_COPY_PIXEL_TOKEN">GL_COPY_PIXEL_TOKEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CULL_FACE">GL_CULL_FACE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_BIT">GL_CURRENT_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_INDEX">GL_CURRENT_INDEX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_COLOR">GL_CURRENT_RASTER_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_DISTANCE">GL_CURRENT_RASTER_DISTANCE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_INDEX">GL_CURRENT_RASTER_INDEX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_POSITION">GL_CURRENT_RASTER_POSITION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_POSITION_VALID">GL_CURRENT_RASTER_POSITION_VALID</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_TEXTURE_COORDS">GL_CURRENT_RASTER_TEXTURE_COORDS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_CW">GL_CW</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DECAL">GL_DECAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DECR">GL_DECR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH">GL_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_BIAS">GL_DEPTH_BIAS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_BITS">GL_DEPTH_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_SCALE">GL_DEPTH_SCALE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_TEST">GL_DEPTH_TEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DIFFUSE">GL_DIFFUSE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DITHER">GL_DITHER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DOMAIN">GL_DOMAIN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DONT_CARE">GL_DONT_CARE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DOUBLE">GL_DOUBLE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DOUBLEBUFFER">GL_DOUBLEBUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DRAW_BUFFER">GL_DRAW_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DRAW_PIXEL_TOKEN">GL_DRAW_PIXEL_TOKEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DST_ALPHA">GL_DST_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_DST_COLOR">GL_DST_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EDGE_FLAG">GL_EDGE_FLAG</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EDGE_FLAG_ARRAY">GL_EDGE_FLAG_ARRAY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EDGE_FLAG_ARRAY_POINTER">GL_EDGE_FLAG_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EDGE_FLAG_ARRAY_STRIDE">GL_EDGE_FLAG_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EMISSION">GL_EMISSION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ENABLE_BIT">GL_ENABLE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EQUAL">GL_EQUAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EQUIV">GL_EQUIV</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EVAL_BIT">GL_EVAL_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EXP">GL_EXP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EXP2">GL_EXP2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EXTENSIONS">GL_EXTENSIONS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EYE_LINEAR">GL_EYE_LINEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_EYE_PLANE">GL_EYE_PLANE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FALSE">GL_FALSE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FASTEST">GL_FASTEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FEEDBACK">GL_FEEDBACK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FEEDBACK_BUFFER_POINTER">GL_FEEDBACK_BUFFER_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FEEDBACK_BUFFER_SIZE">GL_FEEDBACK_BUFFER_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FEEDBACK_BUFFER_TYPE">GL_FEEDBACK_BUFFER_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FILL">GL_FILL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FLAT">GL_FLAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FLOAT">GL_FLOAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG">GL_FOG</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG_BIT">GL_FOG_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG_COLOR">GL_FOG_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG_DENSITY">GL_FOG_DENSITY</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG_END">GL_FOG_END</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG_HINT">GL_FOG_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG_INDEX">GL_FOG_INDEX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG_MODE">GL_FOG_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FOG_START">GL_FOG_START</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FRONT">GL_FRONT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FRONT_LEFT">GL_FRONT_LEFT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_FRONT_RIGHT">GL_FRONT_RIGHT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_GEQUAL">GL_GEQUAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_GREATER">GL_GREATER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_GREEN">GL_GREEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_GREEN_BIAS">GL_GREEN_BIAS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_GREEN_BITS">GL_GREEN_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_GREEN_SCALE">GL_GREEN_SCALE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_HINT_BIT">GL_HINT_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INCR">GL_INCR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_ARRAY">GL_INDEX_ARRAY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_ARRAY_POINTER">GL_INDEX_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_ARRAY_STRIDE">GL_INDEX_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_ARRAY_TYPE">GL_INDEX_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_BITS">GL_INDEX_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_CLEAR_VALUE">GL_INDEX_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_LOGIC_OP">GL_INDEX_LOGIC_OP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_MODE">GL_INDEX_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_OFFSET">GL_INDEX_OFFSET</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_SHIFT">GL_INDEX_SHIFT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_WRITEMASK">GL_INDEX_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INT">GL_INT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY">GL_INTENSITY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY12">GL_INTENSITY12</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY16">GL_INTENSITY16</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY4">GL_INTENSITY4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY8">GL_INTENSITY8</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INVALID_ENUM">GL_INVALID_ENUM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INVALID_VALUE">GL_INVALID_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_INVERT">GL_INVERT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_KEEP">GL_KEEP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LEFT">GL_LEFT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LEQUAL">GL_LEQUAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LESS">GL_LESS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT_MODEL_LOCAL_VIEWER">GL_LIGHT_MODEL_LOCAL_VIEWER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT0">GL_LIGHT0</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT1">GL_LIGHT1</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT2">GL_LIGHT2</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT3">GL_LIGHT3</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT4">GL_LIGHT4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT5">GL_LIGHT5</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT6">GL_LIGHT6</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT7">GL_LIGHT7</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHTING">GL_LIGHTING</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIGHTING_BIT">GL_LIGHTING_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE">GL_LINE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_BIT">GL_LINE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_LOOP">GL_LINE_LOOP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_RESET_TOKEN">GL_LINE_RESET_TOKEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_STIPPLE">GL_LINE_STIPPLE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_STIPPLE_PATTERN">GL_LINE_STIPPLE_PATTERN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_STIPPLE_REPEAT">GL_LINE_STIPPLE_REPEAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_STRIP">GL_LINE_STRIP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_TOKEN">GL_LINE_TOKEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_WIDTH_GRANULARITY">GL_LINE_WIDTH_GRANULARITY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINE_WIDTH_RANGE">GL_LINE_WIDTH_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINEAR">GL_LINEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LINES">GL_LINES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIST_BASE">GL_LIST_BASE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIST_BIT">GL_LIST_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIST_INDEX">GL_LIST_INDEX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LIST_MODE">GL_LIST_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LOAD">GL_LOAD</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LOGIC_OP">GL_LOGIC_OP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE">GL_LUMINANCE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE12">GL_LUMINANCE12</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE12_ALPHA12">GL_LUMINANCE12_ALPHA12</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE12_ALPHA4">GL_LUMINANCE12_ALPHA4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE16">GL_LUMINANCE16</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE16_ALPHA16">GL_LUMINANCE16_ALPHA16</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE4">GL_LUMINANCE4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE4_ALPHA4">GL_LUMINANCE4_ALPHA4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE6_ALPHA2">GL_LUMINANCE6_ALPHA2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE8">GL_LUMINANCE8</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE8_ALPHA8">GL_LUMINANCE8_ALPHA8</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP_COLOR">GL_MAP_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP_STENCIL">GL_MAP_STENCIL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_COLOR_4">GL_MAP1_COLOR_4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_GRID_DOMAIN">GL_MAP1_GRID_DOMAIN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_GRID_SEGMENTS">GL_MAP1_GRID_SEGMENTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_INDEX">GL_MAP1_INDEX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_NORMAL">GL_MAP1_NORMAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_TEXTURE_COORD_1">GL_MAP1_TEXTURE_COORD_1</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_TEXTURE_COORD_2">GL_MAP1_TEXTURE_COORD_2</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_TEXTURE_COORD_3">GL_MAP1_TEXTURE_COORD_3</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_TEXTURE_COORD_4">GL_MAP1_TEXTURE_COORD_4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_VERTEX_3">GL_MAP1_VERTEX_3</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_VERTEX_4">GL_MAP1_VERTEX_4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_COLOR_4">GL_MAP2_COLOR_4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_GRID_DOMAIN">GL_MAP2_GRID_DOMAIN</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_GRID_SEGMENTS">GL_MAP2_GRID_SEGMENTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_INDEX">GL_MAP2_INDEX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_NORMAL">GL_MAP2_NORMAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_TEXTURE_COORD_1">GL_MAP2_TEXTURE_COORD_1</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_TEXTURE_COORD_2">GL_MAP2_TEXTURE_COORD_2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_TEXTURE_COORD_3">GL_MAP2_TEXTURE_COORD_3</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_TEXTURE_COORD_4">GL_MAP2_TEXTURE_COORD_4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_VERTEX_3">GL_MAP2_VERTEX_3</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_VERTEX_4">GL_MAP2_VERTEX_4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_ATTRIB_STACK_DEPTH">GL_MAX_ATTRIB_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_CLIENT_ATTRIB_STACK_DEPTH">GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_EVAL_ORDER">GL_MAX_EVAL_ORDER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_LIST_NESTING">GL_MAX_LIST_NESTING</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_NAME_STACK_DEPTH">GL_MAX_NAME_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_PIXEL_MAP_TABLE">GL_MAX_PIXEL_MAP_TABLE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MODELVIEW">GL_MODELVIEW</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MODULATE">GL_MODULATE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_MULT">GL_MULT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_N3F_V3F">GL_N3F_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NAME_STACK_DEPTH">GL_NAME_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NAND">GL_NAND</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NEAREST">GL_NEAREST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NEVER">GL_NEVER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NICEST">GL_NICEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NO_ERROR">GL_NO_ERROR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NONE">GL_NONE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NOOP">GL_NOOP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NOR">GL_NOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NORMALIZE">GL_NORMALIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_NOTEQUAL">GL_NOTEQUAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_OBJECT_LINEAR">GL_OBJECT_LINEAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_OBJECT_PLANE">GL_OBJECT_PLANE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ONE">GL_ONE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_OR">GL_OR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_OR_INVERTED">GL_OR_INVERTED</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_OR_REVERSE">GL_OR_REVERSE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ORDER">GL_ORDER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PACK_LSB_FIRST">GL_PACK_LSB_FIRST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PACK_ROW_LENGTH">GL_PACK_ROW_LENGTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PACK_SKIP_PIXELS">GL_PACK_SKIP_PIXELS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PACK_SKIP_ROWS">GL_PACK_SKIP_ROWS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PACK_SWAP_BYTES">GL_PACK_SWAP_BYTES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PASS_THROUGH_TOKEN">GL_PASS_THROUGH_TOKEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_A_TO_A">GL_PIXEL_MAP_A_TO_A</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_A_TO_A_SIZE">GL_PIXEL_MAP_A_TO_A_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_B_TO_B">GL_PIXEL_MAP_B_TO_B</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_B_TO_B_SIZE">GL_PIXEL_MAP_B_TO_B_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_G_TO_G">GL_PIXEL_MAP_G_TO_G</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_G_TO_G_SIZE">GL_PIXEL_MAP_G_TO_G_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_A">GL_PIXEL_MAP_I_TO_A</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_A_SIZE">GL_PIXEL_MAP_I_TO_A_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_B">GL_PIXEL_MAP_I_TO_B</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_B_SIZE">GL_PIXEL_MAP_I_TO_B_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_G">GL_PIXEL_MAP_I_TO_G</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_G_SIZE">GL_PIXEL_MAP_I_TO_G_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_I">GL_PIXEL_MAP_I_TO_I</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_I_SIZE">GL_PIXEL_MAP_I_TO_I_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_R">GL_PIXEL_MAP_I_TO_R</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_R_SIZE">GL_PIXEL_MAP_I_TO_R_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_R_TO_R">GL_PIXEL_MAP_R_TO_R</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_R_TO_R_SIZE">GL_PIXEL_MAP_R_TO_R_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_S_TO_S">GL_PIXEL_MAP_S_TO_S</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_S_TO_S_SIZE">GL_PIXEL_MAP_S_TO_S_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MODE_BIT">GL_PIXEL_MODE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINT">GL_POINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINT_BIT">GL_POINT_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SIZE_GRANULARITY">GL_POINT_SIZE_GRANULARITY</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SIZE_RANGE">GL_POINT_SIZE_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINT_TOKEN">GL_POINT_TOKEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POINTS">GL_POINTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON">GL_POLYGON</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_BIT">GL_POLYGON_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_MODE">GL_POLYGON_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_LINE">GL_POLYGON_OFFSET_LINE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_POINT">GL_POLYGON_OFFSET_POINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_SMOOTH">GL_POLYGON_SMOOTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_STIPPLE">GL_POLYGON_STIPPLE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_STIPPLE_BIT">GL_POLYGON_STIPPLE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_TOKEN">GL_POLYGON_TOKEN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_POSITION">GL_POSITION</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PROJECTION">GL_PROJECTION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PROXY_TEXTURE_1D">GL_PROXY_TEXTURE_1D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_PROXY_TEXTURE_2D">GL_PROXY_TEXTURE_2D</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_Q">GL_Q</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_QUAD_STRIP">GL_QUAD_STRIP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_QUADS">GL_QUADS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_R">GL_R</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_R3_G3_B2">GL_R3_G3_B2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_READ_BUFFER">GL_READ_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RED">GL_RED</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RED_BIAS">GL_RED_BIAS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RED_BITS">GL_RED_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RED_SCALE">GL_RED_SCALE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RENDER">GL_RENDER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RENDER_MODE">GL_RENDER_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RENDERER">GL_RENDERER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_REPEAT">GL_REPEAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_REPLACE">GL_REPLACE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RETURN">GL_RETURN</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB">GL_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB10">GL_RGB10</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB10_A2">GL_RGB10_A2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB12">GL_RGB12</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB16">GL_RGB16</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB4">GL_RGB4</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB5">GL_RGB5</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB5_A1">GL_RGB5_A1</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGB8">GL_RGB8</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGBA">GL_RGBA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGBA_MODE">GL_RGBA_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGBA12">GL_RGBA12</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGBA16">GL_RGBA16</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGBA2">GL_RGBA2</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGBA4">GL_RGBA4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RGBA8">GL_RGBA8</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_RIGHT">GL_RIGHT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_S">GL_S</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SCISSOR_BIT">GL_SCISSOR_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SELECT">GL_SELECT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SELECTION_BUFFER_POINTER">GL_SELECTION_BUFFER_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SELECTION_BUFFER_SIZE">GL_SELECTION_BUFFER_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SET">GL_SET</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SHININESS">GL_SHININESS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SHORT">GL_SHORT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SMOOTH">GL_SMOOTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SPECULAR">GL_SPECULAR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SPHERE_MAP">GL_SPHERE_MAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SRC_ALPHA">GL_SRC_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SRC_COLOR">GL_SRC_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL">GL_STENCIL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_BITS">GL_STENCIL_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_TEST">GL_STENCIL_TEST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_STEREO">GL_STEREO</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_T">GL_T</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_T2F_C3F_V3F">GL_T2F_C3F_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_T2F_C4F_N3F_V3F">GL_T2F_C4F_N3F_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_T2F_C4UB_V3F">GL_T2F_C4UB_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_T2F_N3F_V3F">GL_T2F_N3F_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_T2F_V3F">GL_T2F_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_T4F_C4F_N3F_V4F">GL_T4F_C4F_N3F_V4F</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_T4F_V4F">GL_T4F_V4F</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE">GL_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_1D">GL_TEXTURE_1D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_2D">GL_TEXTURE_2D</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_ALPHA_SIZE">GL_TEXTURE_ALPHA_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BINDING_1D">GL_TEXTURE_BINDING_1D</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BIT">GL_TEXTURE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BLUE_SIZE">GL_TEXTURE_BLUE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BORDER">GL_TEXTURE_BORDER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BORDER_COLOR">GL_TEXTURE_BORDER_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COMPONENTS">GL_TEXTURE_COMPONENTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_MODE">GL_TEXTURE_GEN_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_Q">GL_TEXTURE_GEN_Q</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_R">GL_TEXTURE_GEN_R</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_S">GL_TEXTURE_GEN_S</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_T">GL_TEXTURE_GEN_T</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GREEN_SIZE">GL_TEXTURE_GREEN_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_HEIGHT">GL_TEXTURE_HEIGHT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_INTENSITY_SIZE">GL_TEXTURE_INTENSITY_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_INTERNAL_FORMAT">GL_TEXTURE_INTERNAL_FORMAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_LUMINANCE_SIZE">GL_TEXTURE_LUMINANCE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_PRIORITY">GL_TEXTURE_PRIORITY</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_RED_SIZE">GL_TEXTURE_RED_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_RESIDENT">GL_TEXTURE_RESIDENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_WIDTH">GL_TEXTURE_WIDTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TRANSFORM_BIT">GL_TRANSFORM_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TRIANGLES">GL_TRIANGLES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_TRUE">GL_TRUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_LSB_FIRST">GL_UNPACK_LSB_FIRST</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_ROW_LENGTH">GL_UNPACK_ROW_LENGTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_SKIP_PIXELS">GL_UNPACK_SKIP_PIXELS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_SKIP_ROWS">GL_UNPACK_SKIP_ROWS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_SWAP_BYTES">GL_UNPACK_SWAP_BYTES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_V2F">GL_V2F</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_V3F">GL_V3F</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VENDOR">GL_VENDOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VERSION">GL_VERSION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VIEWPORT">GL_VIEWPORT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_VIEWPORT_BIT">GL_VIEWPORT_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_XOR">GL_XOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ZERO">GL_ZERO</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ZOOM_X">GL_ZOOM_X</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#GL_ZOOM_Y">GL_ZOOM_Y</a></strong></code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
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</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glAccum(int, float)">glAccum</a></strong>(int&nbsp;op,
float&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glAlphaFunc(int, float)">glAlphaFunc</a></strong>(int&nbsp;func,
float&nbsp;ref)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glAreTexturesResident(java.nio.IntBuffer, java.nio.ByteBuffer)">glAreTexturesResident</a></strong>(java.nio.IntBuffer&nbsp;textures,
java.nio.ByteBuffer&nbsp;residences)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glArrayElement(int)">glArrayElement</a></strong>(int&nbsp;i)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glBegin(int)">glBegin</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glBindTexture(int, int)">glBindTexture</a></strong>(int&nbsp;target,
int&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glBitmap(int, int, float, float, float, float, java.nio.ByteBuffer)">glBitmap</a></strong>(int&nbsp;width,
int&nbsp;height,
float&nbsp;xorig,
float&nbsp;yorig,
float&nbsp;xmove,
float&nbsp;ymove,
java.nio.ByteBuffer&nbsp;bitmap)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glBitmap(int, int, float, float, float, float, long)">glBitmap</a></strong>(int&nbsp;width,
int&nbsp;height,
float&nbsp;xorig,
float&nbsp;yorig,
float&nbsp;xmove,
float&nbsp;ymove,
long&nbsp;bitmap_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glBlendFunc(int, int)">glBlendFunc</a></strong>(int&nbsp;sfactor,
int&nbsp;dfactor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCallList(int)">glCallList</a></strong>(int&nbsp;list)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCallLists(java.nio.ByteBuffer)">glCallLists</a></strong>(java.nio.ByteBuffer&nbsp;lists)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCallLists(java.nio.IntBuffer)">glCallLists</a></strong>(java.nio.IntBuffer&nbsp;lists)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCallLists(java.nio.ShortBuffer)">glCallLists</a></strong>(java.nio.ShortBuffer&nbsp;lists)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glClear(int)">glClear</a></strong>(int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glClearAccum(float, float, float, float)">glClearAccum</a></strong>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glClearColor(float, float, float, float)">glClearColor</a></strong>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glClearDepth(double)">glClearDepth</a></strong>(double&nbsp;depth)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glClearStencil(int)">glClearStencil</a></strong>(int&nbsp;s)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glClipPlane(int, java.nio.DoubleBuffer)">glClipPlane</a></strong>(int&nbsp;plane,
java.nio.DoubleBuffer&nbsp;equation)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColor3b(byte, byte, byte)">glColor3b</a></strong>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColor3d(double, double, double)">glColor3d</a></strong>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColor3f(float, float, float)">glColor3f</a></strong>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColor3ub(byte, byte, byte)">glColor3ub</a></strong>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColor4b(byte, byte, byte, byte)">glColor4b</a></strong>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue,
byte&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColor4d(double, double, double, double)">glColor4d</a></strong>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue,
double&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColor4f(float, float, float, float)">glColor4f</a></strong>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColor4ub(byte, byte, byte, byte)">glColor4ub</a></strong>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue,
byte&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</a></strong>(boolean&nbsp;red,
boolean&nbsp;green,
boolean&nbsp;blue,
boolean&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColorMaterial(int, int)">glColorMaterial</a></strong>(int&nbsp;face,
int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, boolean, int, java.nio.ByteBuffer)">glColorPointer</a></strong>(int&nbsp;size,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, int, java.nio.DoubleBuffer)">glColorPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, int, java.nio.FloatBuffer)">glColorPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, int, int, java.nio.ByteBuffer)">glColorPointer</a></strong>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</code>
<div class="block">Overloads glColorPointer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, int, int, long)">glColorPointer</a></strong>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCopyPixels(int, int, int, int, int)">glCopyPixels</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;type)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCopyTexImage1D(int, int, int, int, int, int, int)">glCopyTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;border)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCopyTexSubImage1D(int, int, int, int, int, int)">glCopyTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glCullFace(int)">glCullFace</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDeleteLists(int, int)">glDeleteLists</a></strong>(int&nbsp;list,
int&nbsp;range)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDeleteTextures(int)">glDeleteTextures</a></strong>(int&nbsp;texture)</code>
<div class="block">Overloads glDeleteTextures.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDeleteTextures(java.nio.IntBuffer)">glDeleteTextures</a></strong>(java.nio.IntBuffer&nbsp;textures)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDepthFunc(int)">glDepthFunc</a></strong>(int&nbsp;func)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDepthMask(boolean)">glDepthMask</a></strong>(boolean&nbsp;flag)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDepthRange(double, double)">glDepthRange</a></strong>(double&nbsp;zNear,
double&nbsp;zFar)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDisable(int)">glDisable</a></strong>(int&nbsp;cap)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDisableClientState(int)">glDisableClientState</a></strong>(int&nbsp;cap)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawArrays(int, int, int)">glDrawArrays</a></strong>(int&nbsp;mode,
int&nbsp;first,
int&nbsp;count)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawBuffer(int)">glDrawBuffer</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, java.nio.ByteBuffer)">glDrawElements</a></strong>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indices)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, java.nio.IntBuffer)">glDrawElements</a></strong>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, int, int, java.nio.ByteBuffer)">glDrawElements</a></strong>(int&nbsp;mode,
int&nbsp;count,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;indices)</code>
<div class="block">Overloads glDrawElements.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, int, int, long)">glDrawElements</a></strong>(int&nbsp;mode,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, java.nio.ShortBuffer)">glDrawElements</a></strong>(int&nbsp;mode,
java.nio.ShortBuffer&nbsp;indices)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawPixels(int, int, int, int, java.nio.ByteBuffer)">glDrawPixels</a></strong>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawPixels(int, int, int, int, java.nio.IntBuffer)">glDrawPixels</a></strong>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawPixels(int, int, int, int, long)">glDrawPixels</a></strong>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glDrawPixels(int, int, int, int, java.nio.ShortBuffer)">glDrawPixels</a></strong>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEdgeFlag(boolean)">glEdgeFlag</a></strong>(boolean&nbsp;flag)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEdgeFlagPointer(int, java.nio.ByteBuffer)">glEdgeFlagPointer</a></strong>(int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEdgeFlagPointer(int, long)">glEdgeFlagPointer</a></strong>(int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEnable(int)">glEnable</a></strong>(int&nbsp;cap)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEnableClientState(int)">glEnableClientState</a></strong>(int&nbsp;cap)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEnd()">glEnd</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEndList()">glEndList</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEvalCoord1d(double)">glEvalCoord1d</a></strong>(double&nbsp;u)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEvalCoord1f(float)">glEvalCoord1f</a></strong>(float&nbsp;u)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEvalCoord2d(double, double)">glEvalCoord2d</a></strong>(double&nbsp;u,
double&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEvalCoord2f(float, float)">glEvalCoord2f</a></strong>(float&nbsp;u,
float&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEvalMesh1(int, int, int)">glEvalMesh1</a></strong>(int&nbsp;mode,
int&nbsp;i1,
int&nbsp;i2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEvalMesh2(int, int, int, int, int)">glEvalMesh2</a></strong>(int&nbsp;mode,
int&nbsp;i1,
int&nbsp;i2,
int&nbsp;j1,
int&nbsp;j2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEvalPoint1(int)">glEvalPoint1</a></strong>(int&nbsp;i)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glEvalPoint2(int, int)">glEvalPoint2</a></strong>(int&nbsp;i,
int&nbsp;j)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFeedbackBuffer(int, java.nio.FloatBuffer)">glFeedbackBuffer</a></strong>(int&nbsp;type,
java.nio.FloatBuffer&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFinish()">glFinish</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFlush()">glFlush</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFog(int, java.nio.FloatBuffer)">glFog</a></strong>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFog(int, java.nio.IntBuffer)">glFog</a></strong>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFogf(int, float)">glFogf</a></strong>(int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFogi(int, int)">glFogi</a></strong>(int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFrontFace(int)">glFrontFace</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glFrustum(double, double, double, double, double, double)">glFrustum</a></strong>(double&nbsp;left,
double&nbsp;right,
double&nbsp;bottom,
double&nbsp;top,
double&nbsp;zNear,
double&nbsp;zFar)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGenLists(int)">glGenLists</a></strong>(int&nbsp;range)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGenTextures()">glGenTextures</a></strong>()</code>
<div class="block">Overloads glGenTextures.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGenTextures(java.nio.IntBuffer)">glGenTextures</a></strong>(java.nio.IntBuffer&nbsp;textures)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetBoolean(int)">glGetBoolean</a></strong>(int&nbsp;pname)</code>
<div class="block">Overloads glGetBooleanv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetBoolean(int, java.nio.ByteBuffer)">glGetBoolean</a></strong>(int&nbsp;pname,
java.nio.ByteBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetClipPlane(int, java.nio.DoubleBuffer)">glGetClipPlane</a></strong>(int&nbsp;plane,
java.nio.DoubleBuffer&nbsp;equation)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetDouble(int)">glGetDouble</a></strong>(int&nbsp;pname)</code>
<div class="block">Overloads glGetDoublev.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetDouble(int, java.nio.DoubleBuffer)">glGetDouble</a></strong>(int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetError()">glGetError</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetFloat(int)">glGetFloat</a></strong>(int&nbsp;pname)</code>
<div class="block">Overloads glGetFloatv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetFloat(int, java.nio.FloatBuffer)">glGetFloat</a></strong>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetInteger(int)">glGetInteger</a></strong>(int&nbsp;pname)</code>
<div class="block">Overloads glGetIntegerv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetInteger(int, java.nio.IntBuffer)">glGetInteger</a></strong>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetLight(int, int, java.nio.FloatBuffer)">glGetLight</a></strong>(int&nbsp;light,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetLight(int, int, java.nio.IntBuffer)">glGetLight</a></strong>(int&nbsp;light,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetMap(int, int, java.nio.DoubleBuffer)">glGetMap</a></strong>(int&nbsp;target,
int&nbsp;query,
java.nio.DoubleBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetMap(int, int, java.nio.FloatBuffer)">glGetMap</a></strong>(int&nbsp;target,
int&nbsp;query,
java.nio.FloatBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetMap(int, int, java.nio.IntBuffer)">glGetMap</a></strong>(int&nbsp;target,
int&nbsp;query,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetMaterial(int, int, java.nio.FloatBuffer)">glGetMaterial</a></strong>(int&nbsp;face,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetMaterial(int, int, java.nio.IntBuffer)">glGetMaterial</a></strong>(int&nbsp;face,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPixelMap(int, java.nio.FloatBuffer)">glGetPixelMap</a></strong>(int&nbsp;map,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapfv(int, long)">glGetPixelMapfv</a></strong>(int&nbsp;map,
long&nbsp;values_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapu(int, java.nio.IntBuffer)">glGetPixelMapu</a></strong>(int&nbsp;map,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapu(int, java.nio.ShortBuffer)">glGetPixelMapu</a></strong>(int&nbsp;map,
java.nio.ShortBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapuiv(int, long)">glGetPixelMapuiv</a></strong>(int&nbsp;map,
long&nbsp;values_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapusv(int, long)">glGetPixelMapusv</a></strong>(int&nbsp;map,
long&nbsp;values_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.nio.ByteBuffer</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPointer(int, long)">glGetPointer</a></strong>(int&nbsp;pname,
long&nbsp;result_size)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPolygonStipple(java.nio.ByteBuffer)">glGetPolygonStipple</a></strong>(java.nio.ByteBuffer&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetPolygonStipple(long)">glGetPolygonStipple</a></strong>(long&nbsp;mask_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetString(int)">glGetString</a></strong>(int&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexEnv(int, int, java.nio.FloatBuffer)">glGetTexEnv</a></strong>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexEnv(int, int, java.nio.IntBuffer)">glGetTexEnv</a></strong>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexEnvf(int, int)">glGetTexEnvf</a></strong>(int&nbsp;coord,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexEnvfv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexEnvi(int, int)">glGetTexEnvi</a></strong>(int&nbsp;coord,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexEnviv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexGen(int, int, java.nio.DoubleBuffer)">glGetTexGen</a></strong>(int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexGen(int, int, java.nio.FloatBuffer)">glGetTexGen</a></strong>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexGen(int, int, java.nio.IntBuffer)">glGetTexGen</a></strong>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexGend(int, int)">glGetTexGend</a></strong>(int&nbsp;coord,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexGendv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexGenf(int, int)">glGetTexGenf</a></strong>(int&nbsp;coord,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexGenfv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexGeni(int, int)">glGetTexGeni</a></strong>(int&nbsp;coord,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexGeniv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.ByteBuffer)">glGetTexImage</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.DoubleBuffer)">glGetTexImage</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.FloatBuffer)">glGetTexImage</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.IntBuffer)">glGetTexImage</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, long)">glGetTexImage</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.ShortBuffer)">glGetTexImage</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexLevelParameter(int, int, int, java.nio.FloatBuffer)">glGetTexLevelParameter</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexLevelParameter(int, int, int, java.nio.IntBuffer)">glGetTexLevelParameter</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexLevelParameterf(int, int, int)">glGetTexLevelParameterf</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexLevelParameterfv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexLevelParameteri(int, int, int)">glGetTexLevelParameteri</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexLevelParameteriv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexParameter(int, int, java.nio.FloatBuffer)">glGetTexParameter</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexParameter(int, int, java.nio.IntBuffer)">glGetTexParameter</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexParameterf(int, int)">glGetTexParameterf</a></strong>(int&nbsp;target,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexParameterfv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glGetTexParameteri(int, int)">glGetTexParameteri</a></strong>(int&nbsp;target,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexParameteriv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glHint(int, int)">glHint</a></strong>(int&nbsp;target,
int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glInitNames()">glInitNames</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.ByteBuffer)">glInterleavedArrays</a></strong>(int&nbsp;format,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.DoubleBuffer)">glInterleavedArrays</a></strong>(int&nbsp;format,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.FloatBuffer)">glInterleavedArrays</a></strong>(int&nbsp;format,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.IntBuffer)">glInterleavedArrays</a></strong>(int&nbsp;format,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, long)">glInterleavedArrays</a></strong>(int&nbsp;format,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.ShortBuffer)">glInterleavedArrays</a></strong>(int&nbsp;format,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glIsEnabled(int)">glIsEnabled</a></strong>(int&nbsp;cap)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glIsList(int)">glIsList</a></strong>(int&nbsp;list)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glIsTexture(int)">glIsTexture</a></strong>(int&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLight(int, int, java.nio.FloatBuffer)">glLight</a></strong>(int&nbsp;light,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLight(int, int, java.nio.IntBuffer)">glLight</a></strong>(int&nbsp;light,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLightf(int, int, float)">glLightf</a></strong>(int&nbsp;light,
int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLighti(int, int, int)">glLighti</a></strong>(int&nbsp;light,
int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLightModel(int, java.nio.FloatBuffer)">glLightModel</a></strong>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLightModel(int, java.nio.IntBuffer)">glLightModel</a></strong>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLightModelf(int, float)">glLightModelf</a></strong>(int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLightModeli(int, int)">glLightModeli</a></strong>(int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLineStipple(int, short)">glLineStipple</a></strong>(int&nbsp;factor,
short&nbsp;pattern)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLineWidth(float)">glLineWidth</a></strong>(float&nbsp;width)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glListBase(int)">glListBase</a></strong>(int&nbsp;base)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLoadIdentity()">glLoadIdentity</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLoadMatrix(java.nio.DoubleBuffer)">glLoadMatrix</a></strong>(java.nio.DoubleBuffer&nbsp;m)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLoadMatrix(java.nio.FloatBuffer)">glLoadMatrix</a></strong>(java.nio.FloatBuffer&nbsp;m)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLoadName(int)">glLoadName</a></strong>(int&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glLogicOp(int)">glLogicOp</a></strong>(int&nbsp;opcode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMap1d(int, double, double, int, int, java.nio.DoubleBuffer)">glMap1d</a></strong>(int&nbsp;target,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;stride,
int&nbsp;order,
java.nio.DoubleBuffer&nbsp;points)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMap1f(int, float, float, int, int, java.nio.FloatBuffer)">glMap1f</a></strong>(int&nbsp;target,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;stride,
int&nbsp;order,
java.nio.FloatBuffer&nbsp;points)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMap2d(int, double, double, int, int, double, double, int, int, java.nio.DoubleBuffer)">glMap2d</a></strong>(int&nbsp;target,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;ustride,
int&nbsp;uorder,
double&nbsp;v1,
double&nbsp;v2,
int&nbsp;vstride,
int&nbsp;vorder,
java.nio.DoubleBuffer&nbsp;points)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMap2f(int, float, float, int, int, float, float, int, int, java.nio.FloatBuffer)">glMap2f</a></strong>(int&nbsp;target,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;ustride,
int&nbsp;uorder,
float&nbsp;v1,
float&nbsp;v2,
int&nbsp;vstride,
int&nbsp;vorder,
java.nio.FloatBuffer&nbsp;points)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMapGrid1d(int, double, double)">glMapGrid1d</a></strong>(int&nbsp;un,
double&nbsp;u1,
double&nbsp;u2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMapGrid1f(int, float, float)">glMapGrid1f</a></strong>(int&nbsp;un,
float&nbsp;u1,
float&nbsp;u2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMapGrid2d(int, double, double, int, double, double)">glMapGrid2d</a></strong>(int&nbsp;un,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;vn,
double&nbsp;v1,
double&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMapGrid2f(int, float, float, int, float, float)">glMapGrid2f</a></strong>(int&nbsp;un,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;vn,
float&nbsp;v1,
float&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMaterial(int, int, java.nio.FloatBuffer)">glMaterial</a></strong>(int&nbsp;face,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMaterial(int, int, java.nio.IntBuffer)">glMaterial</a></strong>(int&nbsp;face,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMaterialf(int, int, float)">glMaterialf</a></strong>(int&nbsp;face,
int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMateriali(int, int, int)">glMateriali</a></strong>(int&nbsp;face,
int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMatrixMode(int)">glMatrixMode</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMultMatrix(java.nio.DoubleBuffer)">glMultMatrix</a></strong>(java.nio.DoubleBuffer&nbsp;m)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glMultMatrix(java.nio.FloatBuffer)">glMultMatrix</a></strong>(java.nio.FloatBuffer&nbsp;m)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNewList(int, int)">glNewList</a></strong>(int&nbsp;list,
int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormal3b(byte, byte, byte)">glNormal3b</a></strong>(byte&nbsp;nx,
byte&nbsp;ny,
byte&nbsp;nz)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormal3d(double, double, double)">glNormal3d</a></strong>(double&nbsp;nx,
double&nbsp;ny,
double&nbsp;nz)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormal3f(float, float, float)">glNormal3f</a></strong>(float&nbsp;nx,
float&nbsp;ny,
float&nbsp;nz)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormal3i(int, int, int)">glNormal3i</a></strong>(int&nbsp;nx,
int&nbsp;ny,
int&nbsp;nz)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, java.nio.ByteBuffer)">glNormalPointer</a></strong>(int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, java.nio.DoubleBuffer)">glNormalPointer</a></strong>(int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, java.nio.FloatBuffer)">glNormalPointer</a></strong>(int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, java.nio.IntBuffer)">glNormalPointer</a></strong>(int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, int, java.nio.ByteBuffer)">glNormalPointer</a></strong>(int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</code>
<div class="block">Overloads glNormalPointer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, int, long)">glNormalPointer</a></strong>(int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glOrtho(double, double, double, double, double, double)">glOrtho</a></strong>(double&nbsp;left,
double&nbsp;right,
double&nbsp;bottom,
double&nbsp;top,
double&nbsp;zNear,
double&nbsp;zFar)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPassThrough(float)">glPassThrough</a></strong>(float&nbsp;token)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelMap(int, java.nio.FloatBuffer)">glPixelMap</a></strong>(int&nbsp;map,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelMapfv(int, int, long)">glPixelMapfv</a></strong>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelMapu(int, java.nio.IntBuffer)">glPixelMapu</a></strong>(int&nbsp;map,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelMapu(int, java.nio.ShortBuffer)">glPixelMapu</a></strong>(int&nbsp;map,
java.nio.ShortBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelMapuiv(int, int, long)">glPixelMapuiv</a></strong>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelMapusv(int, int, long)">glPixelMapusv</a></strong>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelStoref(int, float)">glPixelStoref</a></strong>(int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelStorei(int, int)">glPixelStorei</a></strong>(int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelTransferf(int, float)">glPixelTransferf</a></strong>(int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelTransferi(int, int)">glPixelTransferi</a></strong>(int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPixelZoom(float, float)">glPixelZoom</a></strong>(float&nbsp;xfactor,
float&nbsp;yfactor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPointSize(float)">glPointSize</a></strong>(float&nbsp;size)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPolygonMode(int, int)">glPolygonMode</a></strong>(int&nbsp;face,
int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPolygonOffset(float, float)">glPolygonOffset</a></strong>(float&nbsp;factor,
float&nbsp;units)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPolygonStipple(java.nio.ByteBuffer)">glPolygonStipple</a></strong>(java.nio.ByteBuffer&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPolygonStipple(long)">glPolygonStipple</a></strong>(long&nbsp;mask_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPopAttrib()">glPopAttrib</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPopClientAttrib()">glPopClientAttrib</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPopMatrix()">glPopMatrix</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPopName()">glPopName</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPrioritizeTextures(java.nio.IntBuffer, java.nio.FloatBuffer)">glPrioritizeTextures</a></strong>(java.nio.IntBuffer&nbsp;textures,
java.nio.FloatBuffer&nbsp;priorities)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPushAttrib(int)">glPushAttrib</a></strong>(int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPushClientAttrib(int)">glPushClientAttrib</a></strong>(int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPushMatrix()">glPushMatrix</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glPushName(int)">glPushName</a></strong>(int&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos2d(double, double)">glRasterPos2d</a></strong>(double&nbsp;x,
double&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos2f(float, float)">glRasterPos2f</a></strong>(float&nbsp;x,
float&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos2i(int, int)">glRasterPos2i</a></strong>(int&nbsp;x,
int&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos3d(double, double, double)">glRasterPos3d</a></strong>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos3f(float, float, float)">glRasterPos3f</a></strong>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos3i(int, int, int)">glRasterPos3i</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos4d(double, double, double, double)">glRasterPos4d</a></strong>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos4f(float, float, float, float)">glRasterPos4f</a></strong>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRasterPos4i(int, int, int, int)">glRasterPos4i</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glReadBuffer(int)">glReadBuffer</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.ByteBuffer)">glReadPixels</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.DoubleBuffer)">glReadPixels</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.FloatBuffer)">glReadPixels</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.IntBuffer)">glReadPixels</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, long)">glReadPixels</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.ShortBuffer)">glReadPixels</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRectd(double, double, double, double)">glRectd</a></strong>(double&nbsp;x1,
double&nbsp;y1,
double&nbsp;x2,
double&nbsp;y2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRectf(float, float, float, float)">glRectf</a></strong>(float&nbsp;x1,
float&nbsp;y1,
float&nbsp;x2,
float&nbsp;y2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRecti(int, int, int, int)">glRecti</a></strong>(int&nbsp;x1,
int&nbsp;y1,
int&nbsp;x2,
int&nbsp;y2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRenderMode(int)">glRenderMode</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRotated(double, double, double, double)">glRotated</a></strong>(double&nbsp;angle,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glRotatef(float, float, float, float)">glRotatef</a></strong>(float&nbsp;angle,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glScaled(double, double, double)">glScaled</a></strong>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glScalef(float, float, float)">glScalef</a></strong>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glScissor(int, int, int, int)">glScissor</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glSelectBuffer(java.nio.IntBuffer)">glSelectBuffer</a></strong>(java.nio.IntBuffer&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glShadeModel(int)">glShadeModel</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glStencilFunc(int, int, int)">glStencilFunc</a></strong>(int&nbsp;func,
int&nbsp;ref,
int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glStencilMask(int)">glStencilMask</a></strong>(int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glStencilOp(int, int, int)">glStencilOp</a></strong>(int&nbsp;fail,
int&nbsp;zfail,
int&nbsp;zpass)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoord1d(double)">glTexCoord1d</a></strong>(double&nbsp;s)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoord1f(float)">glTexCoord1f</a></strong>(float&nbsp;s)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoord2d(double, double)">glTexCoord2d</a></strong>(double&nbsp;s,
double&nbsp;t)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoord2f(float, float)">glTexCoord2f</a></strong>(float&nbsp;s,
float&nbsp;t)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoord3d(double, double, double)">glTexCoord3d</a></strong>(double&nbsp;s,
double&nbsp;t,
double&nbsp;r)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoord3f(float, float, float)">glTexCoord3f</a></strong>(float&nbsp;s,
float&nbsp;t,
float&nbsp;r)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoord4d(double, double, double, double)">glTexCoord4d</a></strong>(double&nbsp;s,
double&nbsp;t,
double&nbsp;r,
double&nbsp;q)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoord4f(float, float, float, float)">glTexCoord4f</a></strong>(float&nbsp;s,
float&nbsp;t,
float&nbsp;r,
float&nbsp;q)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, java.nio.DoubleBuffer)">glTexCoordPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, java.nio.FloatBuffer)">glTexCoordPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, java.nio.IntBuffer)">glTexCoordPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, int, java.nio.ByteBuffer)">glTexCoordPointer</a></strong>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</code>
<div class="block">Overloads glTexCoordPointer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, int, long)">glTexCoordPointer</a></strong>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, java.nio.ShortBuffer)">glTexCoordPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexEnv(int, int, java.nio.FloatBuffer)">glTexEnv</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexEnv(int, int, java.nio.IntBuffer)">glTexEnv</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexEnvf(int, int, float)">glTexEnvf</a></strong>(int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexEnvi(int, int, int)">glTexEnvi</a></strong>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexGen(int, int, java.nio.DoubleBuffer)">glTexGen</a></strong>(int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexGen(int, int, java.nio.FloatBuffer)">glTexGen</a></strong>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexGen(int, int, java.nio.IntBuffer)">glTexGen</a></strong>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexGend(int, int, double)">glTexGend</a></strong>(int&nbsp;coord,
int&nbsp;pname,
double&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexGenf(int, int, float)">glTexGenf</a></strong>(int&nbsp;coord,
int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexGeni(int, int, int)">glTexGeni</a></strong>(int&nbsp;coord,
int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, long)">glTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, long)">glTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexParameter(int, int, java.nio.FloatBuffer)">glTexParameter</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexParameter(int, int, java.nio.IntBuffer)">glTexParameter</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexParameterf(int, int, float)">glTexParameterf</a></strong>(int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexParameteri(int, int, int)">glTexParameteri</a></strong>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.ByteBuffer)">glTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.FloatBuffer)">glTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.IntBuffer)">glTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, long)">glTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.ShortBuffer)">glTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, long)">glTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTranslated(double, double, double)">glTranslated</a></strong>(double&nbsp;x,
double&nbsp;y,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glTranslatef(float, float, float)">glTranslatef</a></strong>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex2d(double, double)">glVertex2d</a></strong>(double&nbsp;x,
double&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex2f(float, float)">glVertex2f</a></strong>(float&nbsp;x,
float&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex2i(int, int)">glVertex2i</a></strong>(int&nbsp;x,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex3d(double, double, double)">glVertex3d</a></strong>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex3f(float, float, float)">glVertex3f</a></strong>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex3i(int, int, int)">glVertex3i</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex4d(double, double, double, double)">glVertex4d</a></strong>(double&nbsp;x,
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double&nbsp;z,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex4f(float, float, float, float)">glVertex4f</a></strong>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertex4i(int, int, int, int)">glVertex4i</a></strong>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, java.nio.DoubleBuffer)">glVertexPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, java.nio.FloatBuffer)">glVertexPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, java.nio.IntBuffer)">glVertexPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, int, java.nio.ByteBuffer)">glVertexPointer</a></strong>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</code>
<div class="block">Overloads glVertexPointer.</div>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, int, long)">glVertexPointer</a></strong>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, java.nio.ShortBuffer)">glVertexPointer</a></strong>(int&nbsp;size,
int&nbsp;stride,
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL11.html#glViewport(int, int, int, int)">glViewport</a></strong>(int&nbsp;x,
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<pre>public static final&nbsp;int GL_HINT_BIT</pre>
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<pre>public static final&nbsp;int GL_EVAL_BIT</pre>
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<pre>public static final&nbsp;int GL_ALL_ATTRIB_BITS</pre>
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<pre>public static final&nbsp;int GL_TRIANGLE_FAN</pre>
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<pre>public static final&nbsp;int GL_ONE</pre>
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<pre>public static final&nbsp;int GL_ONE_MINUS_CONSTANT_ALPHA</pre>
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<pre>public static final&nbsp;int GL_TRUE</pre>
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<pre>public static final&nbsp;int GL_FALSE</pre>
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<pre>public static final&nbsp;int GL_CLIP_PLANE2</pre>
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<pre>public static final&nbsp;int GL_EXP</pre>
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<pre>public static final&nbsp;int GL_CW</pre>
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<pre>public static final&nbsp;int GL_ORDER</pre>
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<pre>public static final&nbsp;int GL_CURRENT_INDEX</pre>
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<pre>public static final&nbsp;int GL_LINE_STIPPLE</pre>
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<pre>public static final&nbsp;int GL_COLOR_MATERIAL</pre>
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<pre>public static final&nbsp;int GL_FOG_DENSITY</pre>
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<pre>public static final&nbsp;int GL_FOG_COLOR</pre>
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<pre>public static final&nbsp;int GL_DEPTH_RANGE</pre>
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<pre>public static final&nbsp;int GL_DEPTH_WRITEMASK</pre>
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<pre>public static final&nbsp;int GL_DEPTH_CLEAR_VALUE</pre>
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<pre>public static final&nbsp;int GL_ACCUM_CLEAR_VALUE</pre>
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<pre>public static final&nbsp;int GL_STENCIL_TEST</pre>
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<pre>public static final&nbsp;int GL_STENCIL_CLEAR_VALUE</pre>
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<pre>public static final&nbsp;int GL_STENCIL_FUNC</pre>
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<pre>public static final&nbsp;int GL_STENCIL_VALUE_MASK</pre>
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<pre>public static final&nbsp;int GL_STENCIL_FAIL</pre>
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<pre>public static final&nbsp;int GL_STENCIL_PASS_DEPTH_PASS</pre>
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<pre>public static final&nbsp;int GL_STENCIL_REF</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_STACK_DEPTH</pre>
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<pre>public static final&nbsp;int GL_ALPHA_TEST</pre>
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<pre>public static final&nbsp;int GL_ALPHA_TEST_FUNC</pre>
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<pre>public static final&nbsp;int GL_ALPHA_TEST_REF</pre>
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<pre>public static final&nbsp;int GL_DITHER</pre>
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<pre>public static final&nbsp;int GL_BLEND_DST</pre>
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<pre>public static final&nbsp;int GL_INDEX_LOGIC_OP</pre>
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<pre>public static final&nbsp;int GL_INDEX_CLEAR_VALUE</pre>
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<pre>public static final&nbsp;int GL_INDEX_WRITEMASK</pre>
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<pre>public static final&nbsp;int GL_COLOR_WRITEMASK</pre>
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<pre>public static final&nbsp;int GL_INDEX_MODE</pre>
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<pre>public static final&nbsp;int GL_RGBA_MODE</pre>
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<pre>public static final&nbsp;int GL_DOUBLEBUFFER</pre>
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<pre>public static final&nbsp;int GL_STEREO</pre>
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<pre>public static final&nbsp;int GL_RENDER_MODE</pre>
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<pre>public static final&nbsp;int GL_PERSPECTIVE_CORRECTION_HINT</pre>
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<pre>public static final&nbsp;int GL_POINT_SMOOTH_HINT</pre>
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<pre>public static final&nbsp;int GL_LINE_SMOOTH_HINT</pre>
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<pre>public static final&nbsp;int GL_POLYGON_SMOOTH_HINT</pre>
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<pre>public static final&nbsp;int GL_FOG_HINT</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_GEN_Q</pre>
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<pre>public static final&nbsp;int GL_PIXEL_MAP_I_TO_I</pre>
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<pre>public static final&nbsp;int GL_MAX_TEXTURE_SIZE</pre>
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<pre>public static final&nbsp;int GL_MAX_PIXEL_MAP_TABLE</pre>
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<pre>public static final&nbsp;int GL_MAX_ATTRIB_STACK_DEPTH</pre>
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<pre>public static final&nbsp;int GL_MAX_MODELVIEW_STACK_DEPTH</pre>
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<pre>public static final&nbsp;int GL_MAX_NAME_STACK_DEPTH</pre>
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<pre>public static final&nbsp;int GL_MAX_PROJECTION_STACK_DEPTH</pre>
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<pre>public static final&nbsp;int GL_MAX_TEXTURE_STACK_DEPTH</pre>
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<pre>public static final&nbsp;int GL_MAX_VIEWPORT_DIMS</pre>
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<pre>public static final&nbsp;int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</pre>
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<pre>public static final&nbsp;int GL_SUBPIXEL_BITS</pre>
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<pre>public static final&nbsp;int GL_INDEX_BITS</pre>
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<pre>public static final&nbsp;int GL_RED_BITS</pre>
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<pre>public static final&nbsp;int GL_GREEN_BITS</pre>
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<pre>public static final&nbsp;int GL_BLUE_BITS</pre>
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<pre>public static final&nbsp;int GL_ALPHA_BITS</pre>
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<pre>public static final&nbsp;int GL_DEPTH_BITS</pre>
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<pre>public static final&nbsp;int GL_STENCIL_BITS</pre>
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<pre>public static final&nbsp;int GL_ACCUM_RED_BITS</pre>
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<pre>public static final&nbsp;int GL_ACCUM_GREEN_BITS</pre>
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<pre>public static final&nbsp;int GL_ACCUM_BLUE_BITS</pre>
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<pre>public static final&nbsp;int GL_ACCUM_ALPHA_BITS</pre>
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<pre>public static final&nbsp;int GL_NAME_STACK_DEPTH</pre>
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<pre>public static final&nbsp;int GL_AUTO_NORMAL</pre>
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<pre>public static final&nbsp;int GL_MAP1_COLOR_4</pre>
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<pre>public static final&nbsp;int GL_MAP1_INDEX</pre>
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<pre>public static final&nbsp;int GL_MAP1_NORMAL</pre>
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<pre>public static final&nbsp;int GL_MAP1_TEXTURE_COORD_1</pre>
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<pre>public static final&nbsp;int GL_MAP1_TEXTURE_COORD_2</pre>
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<pre>public static final&nbsp;int GL_MAP1_TEXTURE_COORD_3</pre>
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<pre>public static final&nbsp;int GL_MAP1_TEXTURE_COORD_4</pre>
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<pre>public static final&nbsp;int GL_MAP1_VERTEX_3</pre>
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<pre>public static final&nbsp;int GL_MAP1_VERTEX_4</pre>
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<pre>public static final&nbsp;int GL_MAP2_INDEX</pre>
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<pre>public static final&nbsp;int GL_MAP2_NORMAL</pre>
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<pre>public static final&nbsp;int GL_MAP2_TEXTURE_COORD_1</pre>
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<pre>public static final&nbsp;int GL_MAP2_TEXTURE_COORD_2</pre>
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<pre>public static final&nbsp;int GL_MAP2_TEXTURE_COORD_3</pre>
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<pre>public static final&nbsp;int GL_MAP2_TEXTURE_COORD_4</pre>
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<pre>public static final&nbsp;int GL_MAP2_VERTEX_3</pre>
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<pre>public static final&nbsp;int GL_MAP2_VERTEX_4</pre>
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<pre>public static final&nbsp;int GL_MAP1_GRID_DOMAIN</pre>
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<pre>public static final&nbsp;int GL_MAP1_GRID_SEGMENTS</pre>
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<pre>public static final&nbsp;int GL_MAP2_GRID_DOMAIN</pre>
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<pre>public static final&nbsp;int GL_MAP2_GRID_SEGMENTS</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_1D</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_2D</pre>
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<pre>public static final&nbsp;int GL_FEEDBACK_BUFFER_POINTER</pre>
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<pre>public static final&nbsp;int GL_FEEDBACK_BUFFER_SIZE</pre>
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<pre>public static final&nbsp;int GL_FEEDBACK_BUFFER_TYPE</pre>
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<pre>public static final&nbsp;int GL_SELECTION_BUFFER_POINTER</pre>
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<pre>public static final&nbsp;int GL_SELECTION_BUFFER_SIZE</pre>
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<pre>public static final&nbsp;int GL_SET</pre>
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<pre>public static final&nbsp;int GL_TEXTURE</pre>
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<pre>public static final&nbsp;int GL_COLOR</pre>
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<pre>public static final&nbsp;int GL_DEPTH_COMPONENT</pre>
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<pre>public static final&nbsp;int GL_RED</pre>
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<pre>public static final&nbsp;int GL_GREEN</pre>
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<pre>public static final&nbsp;int GL_BLUE</pre>
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<pre>public static final&nbsp;int GL_ALPHA</pre>
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<pre>public static final&nbsp;int GL_RGB</pre>
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<pre>public static final&nbsp;int GL_RGBA</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE_ALPHA</pre>
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<pre>public static final&nbsp;int GL_BITMAP</pre>
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<pre>public static final&nbsp;int GL_POINT</pre>
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<pre>public static final&nbsp;int GL_LINE</pre>
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<pre>public static final&nbsp;int GL_FILL</pre>
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<pre>public static final&nbsp;int GL_RENDER</pre>
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<pre>public static final&nbsp;int GL_FEEDBACK</pre>
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<pre>public static final&nbsp;int GL_SELECT</pre>
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<pre>public static final&nbsp;int GL_FLAT</pre>
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<pre>public static final&nbsp;int GL_SMOOTH</pre>
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<pre>public static final&nbsp;int GL_KEEP</pre>
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<pre>public static final&nbsp;int GL_REPLACE</pre>
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<pre>public static final&nbsp;int GL_INCR</pre>
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<pre>public static final&nbsp;int GL_DECR</pre>
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<pre>public static final&nbsp;int GL_VENDOR</pre>
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<pre>public static final&nbsp;int GL_RENDERER</pre>
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<pre>public static final&nbsp;int GL_VERSION</pre>
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<pre>public static final&nbsp;int GL_EXTENSIONS</pre>
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<pre>public static final&nbsp;int GL_S</pre>
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<pre>public static final&nbsp;int GL_T</pre>
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<pre>public static final&nbsp;int GL_R</pre>
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<pre>public static final&nbsp;int GL_Q</pre>
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<pre>public static final&nbsp;int GL_MODULATE</pre>
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<pre>public static final&nbsp;int GL_DECAL</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_ENV_MODE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_ENV_COLOR</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_ENV</pre>
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<pre>public static final&nbsp;int GL_EYE_LINEAR</pre>
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<pre>public static final&nbsp;int GL_OBJECT_LINEAR</pre>
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<pre>public static final&nbsp;int GL_SPHERE_MAP</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_GEN_MODE</pre>
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<pre>public static final&nbsp;int GL_OBJECT_PLANE</pre>
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<pre>public static final&nbsp;int GL_EYE_PLANE</pre>
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<pre>public static final&nbsp;int GL_NEAREST</pre>
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<pre>public static final&nbsp;int GL_LINEAR</pre>
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<pre>public static final&nbsp;int GL_NEAREST_MIPMAP_NEAREST</pre>
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<pre>public static final&nbsp;int GL_LINEAR_MIPMAP_NEAREST</pre>
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<pre>public static final&nbsp;int GL_NEAREST_MIPMAP_LINEAR</pre>
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<pre>public static final&nbsp;int GL_LINEAR_MIPMAP_LINEAR</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_MAG_FILTER</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_MIN_FILTER</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_WRAP_S</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_WRAP_T</pre>
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<pre>public static final&nbsp;int GL_CLAMP</pre>
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<pre>public static final&nbsp;int GL_REPEAT</pre>
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<pre>public static final&nbsp;int GL_CLIENT_PIXEL_STORE_BIT</pre>
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<pre>public static final&nbsp;int GL_CLIENT_VERTEX_ARRAY_BIT</pre>
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<pre>public static final&nbsp;int GL_ALL_CLIENT_ATTRIB_BITS</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE4</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE12</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE16</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE4_ALPHA4</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE6_ALPHA2</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE8_ALPHA8</pre>
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<pre>public static final&nbsp;int GL_LUMINANCE16_ALPHA16</pre>
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<pre>public static final&nbsp;int GL_INTENSITY8</pre>
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<pre>public static final&nbsp;int GL_R3_G3_B2</pre>
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<pre>public static final&nbsp;int GL_RGB4</pre>
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<pre>public static final&nbsp;int GL_RGB5</pre>
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<pre>public static final&nbsp;int GL_RGB10</pre>
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<pre>public static final&nbsp;int GL_RGB5_A1</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_RED_SIZE</pre>
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<pre>public static final&nbsp;int GL_PROXY_TEXTURE_2D</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_PRIORITY</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_BINDING_1D</pre>
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<pre>public static final&nbsp;int GL_COLOR_ARRAY</pre>
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<pre>public static&nbsp;void&nbsp;glTexEnv(int&nbsp;target,
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<pre>public static&nbsp;void&nbsp;glTexEnv(int&nbsp;target,
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<pre>public static&nbsp;void&nbsp;glTexCoordPointer(int&nbsp;size,
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<pre>public static&nbsp;void&nbsp;glTexCoordPointer(int&nbsp;size,
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<pre>public static&nbsp;void&nbsp;glTexCoordPointer(int&nbsp;size,
int&nbsp;stride,
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<pre>public static&nbsp;void&nbsp;glTexCoordPointer(int&nbsp;size,
int&nbsp;stride,
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<pre>public static&nbsp;void&nbsp;glTexCoordPointer(int&nbsp;size,
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<pre>public static&nbsp;void&nbsp;glTexCoordPointer(int&nbsp;size,
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<pre>public static&nbsp;void&nbsp;glTexCoord1f(float&nbsp;s)</pre>
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<pre>public static&nbsp;void&nbsp;glTexCoord1d(double&nbsp;s)</pre>
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<pre>public static&nbsp;void&nbsp;glTexCoord2f(float&nbsp;s,
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<pre>public static&nbsp;void&nbsp;glTexCoord2d(double&nbsp;s,
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<pre>public static&nbsp;void&nbsp;glTexCoord3f(float&nbsp;s,
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<pre>public static&nbsp;void&nbsp;glTexCoord4f(float&nbsp;s,
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<pre>public static&nbsp;void&nbsp;glStencilOp(int&nbsp;fail,
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<pre>public static&nbsp;void&nbsp;glStencilMask(int&nbsp;mask)</pre>
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<pre>public static&nbsp;void&nbsp;glViewport(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</pre>
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