6546 lines
277 KiB
HTML
6546 lines
277 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<!-- NewPage -->
|
|
<html lang="en">
|
|
<head>
|
|
<!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:32:59 CET 2013 -->
|
|
<title>GL30 (LWJGL API)</title>
|
|
<meta name="date" content="2013-12-02">
|
|
<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
|
|
</head>
|
|
<body>
|
|
<script type="text/javascript"><!--
|
|
if (location.href.indexOf('is-external=true') == -1) {
|
|
parent.document.title="GL30 (LWJGL API)";
|
|
}
|
|
//-->
|
|
</script>
|
|
<noscript>
|
|
<div>JavaScript is disabled on your browser.</div>
|
|
</noscript>
|
|
<!-- ========= START OF TOP NAVBAR ======= -->
|
|
<div class="topNav"><a name="navbar_top">
|
|
<!-- -->
|
|
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="navList" title="Navigation">
|
|
<li><a href="../../../overview-summary.html">Overview</a></li>
|
|
<li><a href="package-summary.html">Package</a></li>
|
|
<li class="navBarCell1Rev">Class</li>
|
|
<li><a href="class-use/GL30.html">Use</a></li>
|
|
<li><a href="package-tree.html">Tree</a></li>
|
|
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
|
|
<li><a href="../../../index-all.html">Index</a></li>
|
|
<li><a href="../../../help-doc.html">Help</a></li>
|
|
</ul>
|
|
</div>
|
|
<div class="subNav">
|
|
<ul class="navList">
|
|
<li><a href="../../../org/lwjgl/opengl/GL21.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
|
|
<li><a href="../../../org/lwjgl/opengl/GL31.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
|
|
</ul>
|
|
<ul class="navList">
|
|
<li><a href="../../../index.html?org/lwjgl/opengl/GL30.html" target="_top">Frames</a></li>
|
|
<li><a href="GL30.html" target="_top">No Frames</a></li>
|
|
</ul>
|
|
<ul class="navList" id="allclasses_navbar_top">
|
|
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
|
|
</ul>
|
|
<div>
|
|
<script type="text/javascript"><!--
|
|
allClassesLink = document.getElementById("allclasses_navbar_top");
|
|
if(window==top) {
|
|
allClassesLink.style.display = "block";
|
|
}
|
|
else {
|
|
allClassesLink.style.display = "none";
|
|
}
|
|
//-->
|
|
</script>
|
|
</div>
|
|
<div>
|
|
<ul class="subNavList">
|
|
<li>Summary: </li>
|
|
<li>Nested | </li>
|
|
<li><a href="#field_summary">Field</a> | </li>
|
|
<li>Constr | </li>
|
|
<li><a href="#method_summary">Method</a></li>
|
|
</ul>
|
|
<ul class="subNavList">
|
|
<li>Detail: </li>
|
|
<li><a href="#field_detail">Field</a> | </li>
|
|
<li>Constr | </li>
|
|
<li><a href="#method_detail">Method</a></li>
|
|
</ul>
|
|
</div>
|
|
<a name="skip-navbar_top">
|
|
<!-- -->
|
|
</a></div>
|
|
<!-- ========= END OF TOP NAVBAR ========= -->
|
|
<!-- ======== START OF CLASS DATA ======== -->
|
|
<div class="header">
|
|
<div class="subTitle">org.lwjgl.opengl</div>
|
|
<h2 title="Class GL30" class="title">Class GL30</h2>
|
|
</div>
|
|
<div class="contentContainer">
|
|
<ul class="inheritance">
|
|
<li>java.lang.Object</li>
|
|
<li>
|
|
<ul class="inheritance">
|
|
<li>org.lwjgl.opengl.GL30</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
<div class="description">
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<hr>
|
|
<br>
|
|
<pre>public final class <span class="strong">GL30</span>
|
|
extends java.lang.Object</pre>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="summary">
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<!-- =========== FIELD SUMMARY =========== -->
|
|
<ul class="blockList">
|
|
<li class="blockList"><a name="field_summary">
|
|
<!-- -->
|
|
</a>
|
|
<h3>Field Summary</h3>
|
|
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
|
|
<caption><span>Fields</span><span class="tabEnd"> </span></caption>
|
|
<tr>
|
|
<th class="colFirst" scope="col">Modifier and Type</th>
|
|
<th class="colLast" scope="col">Field and Description</th>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA_INTEGER">GL_ALPHA_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16F">GL_ALPHA16F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16I">GL_ALPHA16I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16UI">GL_ALPHA16UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32F">GL_ALPHA32F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32I">GL_ALPHA32I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32UI">GL_ALPHA32UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8I">GL_ALPHA8I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8UI">GL_ALPHA8UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BGR_INTEGER">GL_BGR_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BGRA_INTEGER">GL_BGRA_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BLUE_INTEGER">GL_BLUE_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_FRAGMENT_COLOR">GL_CLAMP_FRAGMENT_COLOR</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of ClampColor and the <pname>
|
|
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_READ_COLOR">GL_CLAMP_READ_COLOR</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of ClampColor and the <pname>
|
|
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_VERTEX_COLOR">GL_CLAMP_VERTEX_COLOR</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of ClampColor and the <pname>
|
|
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE0">GL_CLIP_DISTANCE0</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE1">GL_CLIP_DISTANCE1</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE2">GL_CLIP_DISTANCE2</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE3">GL_CLIP_DISTANCE3</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE4">GL_CLIP_DISTANCE4</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE5">GL_CLIP_DISTANCE5</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE6">GL_CLIP_DISTANCE6</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE7">GL_CLIP_DISTANCE7</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_DEPTH_TO_TEXTURE">GL_COMPARE_REF_DEPTH_TO_TEXTURE</a></strong></code>
|
|
<div class="block">Accepted by the <param> parameter of TexParameterf, TexParameteri,
|
|
TexParameterfv, and TexParameteriv when the <pname> parameter is
|
|
TEXTURE_COMPARE_MODE_ARB:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED">GL_COMPRESSED_RED</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_RGTC1">GL_COMPRESSED_RED_RGTC1</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage2D,
|
|
CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
|
|
of CompressedTexSubImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG">GL_COMPRESSED_RG</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG_RGTC2">GL_COMPRESSED_RG_RGTC2</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage2D,
|
|
CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
|
|
of CompressedTexSubImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_RGTC1">GL_COMPRESSED_SIGNED_RED_RGTC1</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage2D,
|
|
CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
|
|
of CompressedTexSubImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RG_RGTC2">GL_COMPRESSED_SIGNED_RG_RGTC2</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage2D,
|
|
CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
|
|
of CompressedTexSubImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAGS">GL_CONTEXT_FLAGS</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_BUFFER">GL_DEPTH_BUFFER</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_COMPONENT32F">GL_DEPTH_COMPONENT32F</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
|
|
and returned in the <data> parameter of GetTexLevelParameter and
|
|
GetRenderbufferParameterivEXT:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
|
|
TexSubImage3D, and GetTexImage, by the <type> parameter of
|
|
CopyPixels, by the <internalformat> parameter of TexImage1D,
|
|
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
|
|
RenderbufferStorage, and returned in the <data> parameter of
|
|
GetTexLevelParameter and GetRenderbufferParameteriv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D,
|
|
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
|
|
RenderbufferStorage, and returned in the <data> parameter of
|
|
GetTexLevelParameter and GetRenderbufferParameteriv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH32F_STENCIL8">GL_DEPTH32F_STENCIL8</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
|
|
and returned in the <data> parameter of GetTexLevelParameter and
|
|
GetRenderbufferParameterivEXT:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of BindFramebuffer,
|
|
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
|
|
FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER_BINDING">GL_DRAW_FRAMEBUFFER_BINDING</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FIXED_ONLY">GL_FIXED_ONLY</a></strong></code>
|
|
<div class="block">Accepted by the <clamp> parameter of ClampColor.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</a></strong></code>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
|
|
TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
|
|
GetTexImage:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of BindFramebuffer,
|
|
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
|
|
FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</a></strong></code>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</a></strong></code>
|
|
<div class="block">Returned in <params> by GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</a></strong></code>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</a></strong></code>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</a></strong></code>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</a></strong></code>
|
|
<div class="block">Returned by CheckFramebufferStatus.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</a></strong></code>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB">GL_FRAMEBUFFER_SRGB</a></strong></code>
|
|
<div class="block">Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
|
|
and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB_CAPABLE">GL_FRAMEBUFFER_SRGB_CAPABLE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</a></strong></code>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</a></strong></code>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_GREEN_INTEGER">GL_GREEN_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_HALF_FLOAT">GL_HALF_FLOAT</a></strong></code>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
|
|
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
|
|
ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
|
|
SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
|
|
and GetColorTable:
|
|
<p/>
|
|
Accepted by the <type> argument of VertexPointer, NormalPointer,
|
|
ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
|
|
and VertexAttribPointer:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INDEX">GL_INDEX</a></strong></code>
|
|
<div class="block">Returned in <params> by GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D">GL_INT_SAMPLER_1D</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D_ARRAY">GL_INT_SAMPLER_1D_ARRAY</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_RECT">GL_INT_SAMPLER_2D_RECT</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_BUFFER">GL_INT_SAMPLER_BUFFER</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</a></strong></code>
|
|
<div class="block">Accepted by the <bufferMode> parameter of TransformFeedbackVaryings:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</a></strong></code>
|
|
<div class="block">Returned by GetError():</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAJOR_VERSION">GL_MAJOR_VERSION</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_FLUSH_EXPLICIT_BIT">GL_MAP_FLUSH_EXPLICIT_BIT</a></strong></code>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_BUFFER_BIT">GL_MAP_INVALIDATE_BUFFER_BIT</a></strong></code>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_RANGE_BIT">GL_MAP_INVALIDATE_RANGE_BIT</a></strong></code>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_READ_BIT">GL_MAP_READ_BIT</a></strong></code>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_UNSYNCHRONIZED_BIT">GL_MAP_UNSYNCHRONIZED_BIT</a></strong></code>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_WRITE_BIT">GL_MAP_WRITE_BIT</a></strong></code>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_ARRAY_TEXTURE_LAYERS">GL_MAX_ARRAY_TEXTURE_LAYERS</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
|
|
and GetFloatv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_CLIP_DISTANCES">GL_MAX_CLIP_DISTANCES</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_COLOR_ATTACHMENTS">GL_MAX_COLOR_ATTACHMENTS</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_PROGRAM_TEXEL_OFFSET">GL_MAX_PROGRAM_TEXEL_OFFSET</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_SAMPLES">GL_MAX_SAMPLES</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
|
|
and GetFloatv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
|
|
and GetFloatv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
|
|
and GetFloatv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MIN_PROGRAM_TEXEL_OFFSET">GL_MIN_PROGRAM_TEXEL_OFFSET</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MINOR_VERSION">GL_MINOR_VERSION</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_NUM_EXTENSIONS">GL_NUM_EXTENSIONS</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_PRIMITIVES_GENERATED">GL_PRIMITIVES_GENERATED</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of BeginQuery, EndQuery, and
|
|
GetQueryiv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_1D_ARRAY">GL_PROXY_TEXTURE_1D_ARRAY</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
|
|
CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
|
|
CompressedTexSubImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_2D_ARRAY">GL_PROXY_TEXTURE_2D_ARRAY</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
|
|
CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_NO_WAIT">GL_QUERY_BY_REGION_NO_WAIT</a></strong></code>
|
|
<div class="block">Accepted by the <mode> parameter of BeginConditionalRender:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_WAIT">GL_QUERY_BY_REGION_WAIT</a></strong></code>
|
|
<div class="block">Accepted by the <mode> parameter of BeginConditionalRender:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_NO_WAIT">GL_QUERY_NO_WAIT</a></strong></code>
|
|
<div class="block">Accepted by the <mode> parameter of BeginConditionalRender:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_WAIT">GL_QUERY_WAIT</a></strong></code>
|
|
<div class="block">Accepted by the <mode> parameter of BeginConditionalRender:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R11F_G11F_B10F">GL_R11F_G11F_B10F</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D,
|
|
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
|
|
RenderbufferStorage:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R16">GL_R16</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R16F">GL_R16F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R16I">GL_R16I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R16UI">GL_R16UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R32F">GL_R32F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R32I">GL_R32I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R32UI">GL_R32UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R8">GL_R8</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R8I">GL_R8I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R8UI">GL_R8UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RASTERIZER_DISCARD">GL_RASTERIZER_DISCARD</a></strong></code>
|
|
<div class="block">Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by
|
|
the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
|
GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER">GL_READ_FRAMEBUFFER</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of BindFramebuffer,
|
|
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
|
|
FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER_BINDING">GL_READ_FRAMEBUFFER_BINDING</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RED_INTEGER">GL_RED_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER">GL_RENDERBUFFER</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of BindRenderbuffer,
|
|
RenderbufferStorage, and GetRenderbufferParameteriv, and
|
|
returned by GetFramebufferAttachmentParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_SAMPLES">GL_RENDERBUFFER_SAMPLES</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG">GL_RG</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage3D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG_INTEGER">GL_RG_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage3D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG16">GL_RG16</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG16F">GL_RG16F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG16I">GL_RG16I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG16UI">GL_RG16UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG32F">GL_RG32F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG32I">GL_RG32I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG32UI">GL_RG32UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG8">GL_RG8</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG8I">GL_RG8I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG8UI">GL_RG8UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB_INTEGER">GL_RGB_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB16F">GL_RGB16F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB16I">GL_RGB16I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB16UI">GL_RGB16UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB32F">GL_RGB32F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB32I">GL_RGB32I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB32UI">GL_RGB32UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB8I">GL_RGB8I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB8UI">GL_RGB8UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB9_E5">GL_RGB9_E5</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D,
|
|
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
|
|
RenderbufferStorage:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER">GL_RGBA_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER_MODE">GL_RGBA_INTEGER_MODE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameters of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16F">GL_RGBA16F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16I">GL_RGBA16I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16UI">GL_RGBA16UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32F">GL_RGBA32F</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32I">GL_RGBA32I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32UI">GL_RGBA32UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8I">GL_RGBA8I</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8UI">GL_RGBA8UI</a></strong></code>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY">GL_SAMPLER_1D_ARRAY</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY_SHADOW">GL_SAMPLER_1D_ARRAY_SHADOW</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY">GL_SAMPLER_2D_ARRAY</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY_SHADOW">GL_SAMPLER_2D_ARRAY_SHADOW</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_BUFFER">GL_SAMPLER_BUFFER</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_CUBE_SHADOW">GL_SAMPLER_CUBE_SHADOW</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SEPARATE_ATTRIBS">GL_SEPARATE_ATTRIBS</a></strong></code>
|
|
<div class="block">Accepted by the <bufferMode> parameter of TransformFeedbackVaryings:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</a></strong></code>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_BUFFER">GL_STENCIL_BUFFER</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX1">GL_STENCIL_INDEX1</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of
|
|
RenderbufferStorage:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX16">GL_STENCIL_INDEX16</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of
|
|
RenderbufferStorage:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX4">GL_STENCIL_INDEX4</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of
|
|
RenderbufferStorage:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</a></strong></code>
|
|
<div class="block">Accepted by the <internalformat> parameter of
|
|
RenderbufferStorage:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_1D_ARRAY">GL_TEXTURE_1D_ARRAY</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of TexParameteri, TexParameteriv,
|
|
TexParameterf, TexParameterfv, and BindTexture:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_2D_ARRAY">GL_TEXTURE_2D_ARRAY</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of TexParameteri, TexParameteriv,
|
|
TexParameterf, TexParameterfv, and BindTexture:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_ALPHA_TYPE">GL_TEXTURE_ALPHA_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_1D_ARRAY">GL_TEXTURE_BINDING_1D_ARRAY</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
|
|
and GetFloatv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_2D_ARRAY">GL_TEXTURE_BINDING_2D_ARRAY</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
|
|
and GetFloatv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BLUE_TYPE">GL_TEXTURE_BLUE_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_DEPTH_TYPE">GL_TEXTURE_DEPTH_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_GREEN_TYPE">GL_TEXTURE_GREEN_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_INTENSITY_TYPE">GL_TEXTURE_INTENSITY_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_LUMINANCE_TYPE">GL_TEXTURE_LUMINANCE_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_RED_TYPE">GL_TEXTURE_RED_TYPE</a></strong></code>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_SHARED_SIZE">GL_TEXTURE_SHARED_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetTexLevelParameterfv and
|
|
GetTexLevelParameteriv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_STENCIL_SIZE">GL_TEXTURE_STENCIL_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER">GL_TRANSFORM_FEEDBACK_BUFFER</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameters of BindBuffer, BufferData,
|
|
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
|
|
GetBufferPointerv, BindBufferRange, BindBufferOffset and
|
|
BindBufferBase:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</a></strong></code>
|
|
<div class="block">Accepted by the <param> parameter of GetIntegerIndexedv and
|
|
GetBooleanIndexedv, and by the <pname> parameter of GetBooleanv,
|
|
GetDoublev, GetIntegerv, and GetFloatv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetProgramiv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</a></strong></code>
|
|
<div class="block">Accepted by the <param> parameter of GetIntegerIndexedv and
|
|
GetBooleanIndexedv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_START">GL_TRANSFORM_FEEDBACK_BUFFER_START</a></strong></code>
|
|
<div class="block">Accepted by the <param> parameter of GetIntegerIndexedv and
|
|
GetBooleanIndexedv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</a></strong></code>
|
|
<div class="block">Accepted by the <target> parameter of BeginQuery, EndQuery, and
|
|
GetQueryiv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetProgramiv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYINGS">GL_TRANSFORM_FEEDBACK_VARYINGS</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetProgramiv:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_10F_11F_11F_REV">GL_UNSIGNED_INT_10F_11F_11F_REV</a></strong></code>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
|
|
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
|
|
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
|
|
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
|
|
ColorTable, ColorSubTable, and GetColorTable:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_24_8">GL_UNSIGNED_INT_24_8</a></strong></code>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
|
|
TexSubImage3D, and GetTexImage.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_5_9_9_9_REV">GL_UNSIGNED_INT_5_9_9_9_REV</a></strong></code>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
|
|
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
|
|
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
|
|
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
|
|
ColorTable, ColorSubTable, and GetColorTable:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D">GL_UNSIGNED_INT_SAMPLER_1D</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D">GL_UNSIGNED_INT_SAMPLER_2D</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_RECT">GL_UNSIGNED_INT_SAMPLER_2D_RECT</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_3D">GL_UNSIGNED_INT_SAMPLER_3D</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_BUFFER">GL_UNSIGNED_INT_SAMPLER_BUFFER</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_CUBE">GL_UNSIGNED_INT_SAMPLER_CUBE</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC2">GL_UNSIGNED_INT_VEC2</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC3">GL_UNSIGNED_INT_VEC3</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC4">GL_UNSIGNED_INT_VEC4</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_NORMALIZED">GL_UNSIGNED_NORMALIZED</a></strong></code>
|
|
<div class="block">Returned by the <params> parameter of GetTexLevelParameter:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ARRAY_BINDING">GL_VERTEX_ARRAY_BINDING</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ATTRIB_ARRAY_INTEGER">GL_VERTEX_ATTRIB_ARRAY_INTEGER</a></strong></code>
|
|
<div class="block">Accepted by the <pname> parameters of GetVertexAttribdv,
|
|
GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
|
|
GetVertexAttribIuiv:</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</li>
|
|
</ul>
|
|
<!-- ========== METHOD SUMMARY =========== -->
|
|
<ul class="blockList">
|
|
<li class="blockList"><a name="method_summary">
|
|
<!-- -->
|
|
</a>
|
|
<h3>Method Summary</h3>
|
|
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
|
<caption><span>Methods</span><span class="tabEnd"> </span></caption>
|
|
<tr>
|
|
<th class="colFirst" scope="col">Modifier and Type</th>
|
|
<th class="colLast" scope="col">Method and Description</th>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBeginConditionalRender(int, int)">glBeginConditionalRender</a></strong>(int id,
|
|
int mode)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBeginTransformFeedback(int)">glBeginTransformFeedback</a></strong>(int primitiveMode)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindBufferBase(int, int, int)">glBindBufferBase</a></strong>(int target,
|
|
int index,
|
|
int buffer)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindBufferRange(int, int, int, long, long)">glBindBufferRange</a></strong>(int target,
|
|
int index,
|
|
int buffer,
|
|
long offset,
|
|
long size)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.nio.ByteBuffer)">glBindFragDataLocation</a></strong>(int program,
|
|
int colorNumber,
|
|
java.nio.ByteBuffer name)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.lang.CharSequence)">glBindFragDataLocation</a></strong>(int program,
|
|
int colorNumber,
|
|
java.lang.CharSequence name)</code>
|
|
<div class="block">Overloads glBindFragDataLocation.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindFramebuffer(int, int)">glBindFramebuffer</a></strong>(int target,
|
|
int framebuffer)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</a></strong>(int target,
|
|
int renderbuffer)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindVertexArray(int)">glBindVertexArray</a></strong>(int array)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)">glBlitFramebuffer</a></strong>(int srcX0,
|
|
int srcY0,
|
|
int srcX1,
|
|
int srcY1,
|
|
int dstX0,
|
|
int dstY0,
|
|
int dstX1,
|
|
int dstY1,
|
|
int mask,
|
|
int filter)</code>
|
|
<div class="block">Transfers a rectangle of pixel values from one
|
|
region of the read framebuffer to another in the draw framebuffer.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</a></strong>(int target)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClampColor(int, int)">glClampColor</a></strong>(int target,
|
|
int clamp)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.FloatBuffer)">glClearBuffer</a></strong>(int buffer,
|
|
int drawbuffer,
|
|
java.nio.FloatBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.IntBuffer)">glClearBuffer</a></strong>(int buffer,
|
|
int drawbuffer,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClearBufferfi(int, int, float, int)">glClearBufferfi</a></strong>(int buffer,
|
|
int drawbuffer,
|
|
float depth,
|
|
int stencil)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClearBufferu(int, int, java.nio.IntBuffer)">glClearBufferu</a></strong>(int buffer,
|
|
int drawbuffer,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glColorMaski(int, boolean, boolean, boolean, boolean)">glColorMaski</a></strong>(int buf,
|
|
boolean r,
|
|
boolean g,
|
|
boolean b,
|
|
boolean a)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(int)">glDeleteFramebuffers</a></strong>(int framebuffer)</code>
|
|
<div class="block">Overloads glDeleteFramebuffers.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(java.nio.IntBuffer)">glDeleteFramebuffers</a></strong>(java.nio.IntBuffer framebuffers)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(int)">glDeleteRenderbuffers</a></strong>(int renderbuffer)</code>
|
|
<div class="block">Overloads glDeleteRenderbuffers.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(java.nio.IntBuffer)">glDeleteRenderbuffers</a></strong>(java.nio.IntBuffer renderbuffers)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(int)">glDeleteVertexArrays</a></strong>(int array)</code>
|
|
<div class="block">Overloads glDeleteVertexArrays.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(java.nio.IntBuffer)">glDeleteVertexArrays</a></strong>(java.nio.IntBuffer arrays)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDisablei(int, int)">glDisablei</a></strong>(int target,
|
|
int index)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glEnablei(int, int)">glEnablei</a></strong>(int target,
|
|
int index)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glEndConditionalRender()">glEndConditionalRender</a></strong>()</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glEndTransformFeedback()">glEndTransformFeedback</a></strong>()</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFlushMappedBufferRange(int, long, long)">glFlushMappedBufferRange</a></strong>(int target,
|
|
long offset,
|
|
long length)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</a></strong>(int target,
|
|
int attachment,
|
|
int renderbuffertarget,
|
|
int renderbuffer)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture1D(int, int, int, int, int)">glFramebufferTexture1D</a></strong>(int target,
|
|
int attachment,
|
|
int textarget,
|
|
int texture,
|
|
int level)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</a></strong>(int target,
|
|
int attachment,
|
|
int textarget,
|
|
int texture,
|
|
int level)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture3D(int, int, int, int, int, int)">glFramebufferTexture3D</a></strong>(int target,
|
|
int attachment,
|
|
int textarget,
|
|
int texture,
|
|
int level,
|
|
int zoffset)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferTextureLayer(int, int, int, int, int)">glFramebufferTextureLayer</a></strong>(int target,
|
|
int attachment,
|
|
int texture,
|
|
int level,
|
|
int layer)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenerateMipmap(int)">glGenerateMipmap</a></strong>(int target)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers()">glGenFramebuffers</a></strong>()</code>
|
|
<div class="block">Overloads glGenFramebuffers.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers(java.nio.IntBuffer)">glGenFramebuffers</a></strong>(java.nio.IntBuffer framebuffers)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers()">glGenRenderbuffers</a></strong>()</code>
|
|
<div class="block">Overloads glGenRenderbuffers.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers(java.nio.IntBuffer)">glGenRenderbuffers</a></strong>(java.nio.IntBuffer renderbuffers)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays()">glGenVertexArrays</a></strong>()</code>
|
|
<div class="block">Overloads glGenVertexArrays.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays(java.nio.IntBuffer)">glGenVertexArrays</a></strong>(java.nio.IntBuffer arrays)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int)">glGetBoolean</a></strong>(int value,
|
|
int index)</code>
|
|
<div class="block">Overloads glGetBooleani_v.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int, java.nio.ByteBuffer)">glGetBoolean</a></strong>(int value,
|
|
int index,
|
|
java.nio.ByteBuffer data)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.nio.ByteBuffer)">glGetFragDataLocation</a></strong>(int program,
|
|
java.nio.ByteBuffer name)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.lang.CharSequence)">glGetFragDataLocation</a></strong>(int program,
|
|
java.lang.CharSequence name)</code>
|
|
<div class="block">Overloads glGetFragDataLocation.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">glGetFramebufferAttachmentParameter</a></strong>(int target,
|
|
int attachment,
|
|
int pname)</code>
|
|
<div class="block"><strong>Deprecated.</strong>
|
|
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameter</a></strong>(int target,
|
|
int attachment,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)">glGetFramebufferAttachmentParameteri</a></strong>(int target,
|
|
int attachment,
|
|
int pname)</code>
|
|
<div class="block">Overloads glGetFramebufferAttachmentParameteriv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int)">glGetInteger</a></strong>(int value,
|
|
int index)</code>
|
|
<div class="block">Overloads glGetIntegeri_v.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int, java.nio.IntBuffer)">glGetInteger</a></strong>(int value,
|
|
int index,
|
|
java.nio.IntBuffer data)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">glGetRenderbufferParameter</a></strong>(int target,
|
|
int pname)</code>
|
|
<div class="block"><strong>Deprecated.</strong>
|
|
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><code>glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int, java.nio.IntBuffer)">glGetRenderbufferParameter</a></strong>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)">glGetRenderbufferParameteri</a></strong>(int target,
|
|
int pname)</code>
|
|
<div class="block">Overloads glGetRenderbufferParameteriv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static java.lang.String</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetStringi(int, int)">glGetStringi</a></strong>(int name,
|
|
int index)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterI(int, int, java.nio.IntBuffer)">glGetTexParameterI</a></strong>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIi(int, int)">glGetTexParameterIi</a></strong>(int target,
|
|
int pname)</code>
|
|
<div class="block">Overloads glGetTexParameterIiv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIu(int, int, java.nio.IntBuffer)">glGetTexParameterIu</a></strong>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIui(int, int)">glGetTexParameterIui</a></strong>(int target,
|
|
int pname)</code>
|
|
<div class="block">Overloads glGetTexParameterIuiv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetTransformFeedbackVarying</a></strong>(int program,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
java.nio.ByteBuffer name)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static java.lang.String</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetTransformFeedbackVarying</a></strong>(int program,
|
|
int index,
|
|
int bufSize,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type)</code>
|
|
<div class="block">Overloads glGetTransformFeedbackVarying.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetUniformu(int, int, java.nio.IntBuffer)">glGetUniformu</a></strong>(int program,
|
|
int location,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribI(int, int, java.nio.IntBuffer)">glGetVertexAttribI</a></strong>(int index,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribIu(int, int, java.nio.IntBuffer)">glGetVertexAttribIu</a></strong>(int index,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glIsEnabledi(int, int)">glIsEnabledi</a></strong>(int target,
|
|
int index)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glIsFramebuffer(int)">glIsFramebuffer</a></strong>(int framebuffer)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glIsRenderbuffer(int)">glIsRenderbuffer</a></strong>(int renderbuffer)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glIsVertexArray(int)">glIsVertexArray</a></strong>(int array)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static java.nio.ByteBuffer</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)">glMapBufferRange</a></strong>(int target,
|
|
long offset,
|
|
long length,
|
|
int access,
|
|
java.nio.ByteBuffer old_buffer)</code>
|
|
<div class="block">glMapBufferRange maps a GL buffer object range to a ByteBuffer.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</a></strong>(int target,
|
|
int internalformat,
|
|
int width,
|
|
int height)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorageMultisample(int, int, int, int, int)">glRenderbufferStorageMultisample</a></strong>(int target,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height)</code>
|
|
<div class="block">Establishes the data storage, format, dimensions, and number of
|
|
samples of a renderbuffer object's image.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTexParameterI(int, int, java.nio.IntBuffer)">glTexParameterI</a></strong>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTexParameterIi(int, int, int)">glTexParameterIi</a></strong>(int target,
|
|
int pname,
|
|
int param)</code>
|
|
<div class="block">Overloads glTexParameterIiv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTexParameterIu(int, int, java.nio.IntBuffer)">glTexParameterIu</a></strong>(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTexParameterIui(int, int, int)">glTexParameterIui</a></strong>(int target,
|
|
int pname,
|
|
int param)</code>
|
|
<div class="block">Overloads glTexParameterIuiv.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)">glTransformFeedbackVaryings</a></strong>(int program,
|
|
java.lang.CharSequence[] varyings,
|
|
int bufferMode)</code>
|
|
<div class="block">Overloads glTransformFeedbackVaryings.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)">glTransformFeedbackVaryings</a></strong>(int program,
|
|
int count,
|
|
java.nio.ByteBuffer varyings,
|
|
int bufferMode)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform1u(int, java.nio.IntBuffer)">glUniform1u</a></strong>(int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform1ui(int, int)">glUniform1ui</a></strong>(int location,
|
|
int v0)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform2u(int, java.nio.IntBuffer)">glUniform2u</a></strong>(int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform2ui(int, int, int)">glUniform2ui</a></strong>(int location,
|
|
int v0,
|
|
int v1)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform3u(int, java.nio.IntBuffer)">glUniform3u</a></strong>(int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform3ui(int, int, int, int)">glUniform3ui</a></strong>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform4u(int, java.nio.IntBuffer)">glUniform4u</a></strong>(int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform4ui(int, int, int, int, int)">glUniform4ui</a></strong>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1(int, java.nio.IntBuffer)">glVertexAttribI1</a></strong>(int index,
|
|
java.nio.IntBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1i(int, int)">glVertexAttribI1i</a></strong>(int index,
|
|
int x)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1u(int, java.nio.IntBuffer)">glVertexAttribI1u</a></strong>(int index,
|
|
java.nio.IntBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1ui(int, int)">glVertexAttribI1ui</a></strong>(int index,
|
|
int x)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2(int, java.nio.IntBuffer)">glVertexAttribI2</a></strong>(int index,
|
|
java.nio.IntBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2i(int, int, int)">glVertexAttribI2i</a></strong>(int index,
|
|
int x,
|
|
int y)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2u(int, java.nio.IntBuffer)">glVertexAttribI2u</a></strong>(int index,
|
|
java.nio.IntBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2ui(int, int, int)">glVertexAttribI2ui</a></strong>(int index,
|
|
int x,
|
|
int y)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3(int, java.nio.IntBuffer)">glVertexAttribI3</a></strong>(int index,
|
|
java.nio.IntBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3i(int, int, int, int)">glVertexAttribI3i</a></strong>(int index,
|
|
int x,
|
|
int y,
|
|
int z)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3u(int, java.nio.IntBuffer)">glVertexAttribI3u</a></strong>(int index,
|
|
java.nio.IntBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3ui(int, int, int, int)">glVertexAttribI3ui</a></strong>(int index,
|
|
int x,
|
|
int y,
|
|
int z)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ByteBuffer)">glVertexAttribI4</a></strong>(int index,
|
|
java.nio.ByteBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.IntBuffer)">glVertexAttribI4</a></strong>(int index,
|
|
java.nio.IntBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ShortBuffer)">glVertexAttribI4</a></strong>(int index,
|
|
java.nio.ShortBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4i(int, int, int, int, int)">glVertexAttribI4i</a></strong>(int index,
|
|
int x,
|
|
int y,
|
|
int z,
|
|
int w)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ByteBuffer)">glVertexAttribI4u</a></strong>(int index,
|
|
java.nio.ByteBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.IntBuffer)">glVertexAttribI4u</a></strong>(int index,
|
|
java.nio.IntBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ShortBuffer)">glVertexAttribI4u</a></strong>(int index,
|
|
java.nio.ShortBuffer v)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4ui(int, int, int, int, int)">glVertexAttribI4ui</a></strong>(int index,
|
|
int x,
|
|
int y,
|
|
int z,
|
|
int w)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)">glVertexAttribIPointer</a></strong>(int index,
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
java.nio.ByteBuffer buffer)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)">glVertexAttribIPointer</a></strong>(int index,
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
java.nio.IntBuffer buffer)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, long)">glVertexAttribIPointer</a></strong>(int index,
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
long buffer_buffer_offset)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)">glVertexAttribIPointer</a></strong>(int index,
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
java.nio.ShortBuffer buffer)</code> </td>
|
|
</tr>
|
|
</table>
|
|
<ul class="blockList">
|
|
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
|
|
<!-- -->
|
|
</a>
|
|
<h3>Methods inherited from class java.lang.Object</h3>
|
|
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="details">
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
<ul class="blockList">
|
|
<li class="blockList"><a name="field_detail">
|
|
<!-- -->
|
|
</a>
|
|
<h3>Field Detail</h3>
|
|
<a name="GL_MAJOR_VERSION">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAJOR_VERSION</h4>
|
|
<pre>public static final int GL_MAJOR_VERSION</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAJOR_VERSION">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MINOR_VERSION">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MINOR_VERSION</h4>
|
|
<pre>public static final int GL_MINOR_VERSION</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MINOR_VERSION">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_NUM_EXTENSIONS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_NUM_EXTENSIONS</h4>
|
|
<pre>public static final int GL_NUM_EXTENSIONS</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_NUM_EXTENSIONS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CONTEXT_FLAGS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CONTEXT_FLAGS</h4>
|
|
<pre>public static final int GL_CONTEXT_FLAGS</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAGS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</h4>
|
|
<pre>public static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DEPTH_BUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DEPTH_BUFFER</h4>
|
|
<pre>public static final int GL_DEPTH_BUFFER</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_BUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_STENCIL_BUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_STENCIL_BUFFER</h4>
|
|
<pre>public static final int GL_STENCIL_BUFFER</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_BUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COMPRESSED_RED">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COMPRESSED_RED</h4>
|
|
<pre>public static final int GL_COMPRESSED_RED</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COMPRESSED_RG">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COMPRESSED_RG</h4>
|
|
<pre>public static final int GL_COMPRESSED_RG</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RG">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COMPARE_REF_TO_TEXTURE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COMPARE_REF_TO_TEXTURE</h4>
|
|
<pre>public static final int GL_COMPARE_REF_TO_TEXTURE</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_TO_TEXTURE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLIP_DISTANCE0">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLIP_DISTANCE0</h4>
|
|
<pre>public static final int GL_CLIP_DISTANCE0</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE0">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLIP_DISTANCE1">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLIP_DISTANCE1</h4>
|
|
<pre>public static final int GL_CLIP_DISTANCE1</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE1">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLIP_DISTANCE2">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLIP_DISTANCE2</h4>
|
|
<pre>public static final int GL_CLIP_DISTANCE2</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE2">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLIP_DISTANCE3">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLIP_DISTANCE3</h4>
|
|
<pre>public static final int GL_CLIP_DISTANCE3</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE3">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLIP_DISTANCE4">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLIP_DISTANCE4</h4>
|
|
<pre>public static final int GL_CLIP_DISTANCE4</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE4">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLIP_DISTANCE5">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLIP_DISTANCE5</h4>
|
|
<pre>public static final int GL_CLIP_DISTANCE5</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE5">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLIP_DISTANCE6">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLIP_DISTANCE6</h4>
|
|
<pre>public static final int GL_CLIP_DISTANCE6</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE6">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLIP_DISTANCE7">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLIP_DISTANCE7</h4>
|
|
<pre>public static final int GL_CLIP_DISTANCE7</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLIP_DISTANCE7">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_CLIP_DISTANCES">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_CLIP_DISTANCES</h4>
|
|
<pre>public static final int GL_MAX_CLIP_DISTANCES</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_CLIP_DISTANCES">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_VARYING_COMPONENTS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_VARYING_COMPONENTS</h4>
|
|
<pre>public static final int GL_MAX_VARYING_COMPONENTS</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_VARYING_COMPONENTS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_BUFFER_ACCESS_FLAGS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_BUFFER_ACCESS_FLAGS</h4>
|
|
<pre>public static final int GL_BUFFER_ACCESS_FLAGS</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_ACCESS_FLAGS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_BUFFER_MAP_LENGTH">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_BUFFER_MAP_LENGTH</h4>
|
|
<pre>public static final int GL_BUFFER_MAP_LENGTH</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_LENGTH">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_BUFFER_MAP_OFFSET">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_BUFFER_MAP_OFFSET</h4>
|
|
<pre>public static final int GL_BUFFER_MAP_OFFSET</pre>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BUFFER_MAP_OFFSET">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_VERTEX_ATTRIB_ARRAY_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_VERTEX_ATTRIB_ARRAY_INTEGER</h4>
|
|
<pre>public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER</pre>
|
|
<div class="block">Accepted by the <pname> parameters of GetVertexAttribdv,
|
|
GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
|
|
GetVertexAttribIuiv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ATTRIB_ARRAY_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_SAMPLER_BUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_SAMPLER_BUFFER</h4>
|
|
<pre>public static final int GL_SAMPLER_BUFFER</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_BUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_SAMPLER_CUBE_SHADOW">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_SAMPLER_CUBE_SHADOW</h4>
|
|
<pre>public static final int GL_SAMPLER_CUBE_SHADOW</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_CUBE_SHADOW">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_VEC2">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_VEC2</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_VEC2</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC2">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_VEC3">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_VEC3</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_VEC3</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC3">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_VEC4">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_VEC4</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_VEC4</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_VEC4">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INT_SAMPLER_1D">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INT_SAMPLER_1D</h4>
|
|
<pre>public static final int GL_INT_SAMPLER_1D</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INT_SAMPLER_2D">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INT_SAMPLER_2D</h4>
|
|
<pre>public static final int GL_INT_SAMPLER_2D</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INT_SAMPLER_3D">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INT_SAMPLER_3D</h4>
|
|
<pre>public static final int GL_INT_SAMPLER_3D</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_3D">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INT_SAMPLER_CUBE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INT_SAMPLER_CUBE</h4>
|
|
<pre>public static final int GL_INT_SAMPLER_CUBE</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_CUBE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INT_SAMPLER_2D_RECT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INT_SAMPLER_2D_RECT</h4>
|
|
<pre>public static final int GL_INT_SAMPLER_2D_RECT</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_RECT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INT_SAMPLER_1D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INT_SAMPLER_1D_ARRAY</h4>
|
|
<pre>public static final int GL_INT_SAMPLER_1D_ARRAY</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_1D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INT_SAMPLER_2D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INT_SAMPLER_2D_ARRAY</h4>
|
|
<pre>public static final int GL_INT_SAMPLER_2D_ARRAY</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_2D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INT_SAMPLER_BUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INT_SAMPLER_BUFFER</h4>
|
|
<pre>public static final int GL_INT_SAMPLER_BUFFER</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INT_SAMPLER_BUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_SAMPLER_1D">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_SAMPLER_1D</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_SAMPLER_1D</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_SAMPLER_2D">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_SAMPLER_2D</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_SAMPLER_2D</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_SAMPLER_3D">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_SAMPLER_3D</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_SAMPLER_3D</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_3D">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_SAMPLER_CUBE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_SAMPLER_CUBE</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_SAMPLER_CUBE</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_CUBE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_SAMPLER_2D_RECT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_SAMPLER_2D_RECT</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_RECT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_SAMPLER_BUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_SAMPLER_BUFFER</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_SAMPLER_BUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MIN_PROGRAM_TEXEL_OFFSET">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MIN_PROGRAM_TEXEL_OFFSET</h4>
|
|
<pre>public static final int GL_MIN_PROGRAM_TEXEL_OFFSET</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MIN_PROGRAM_TEXEL_OFFSET">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_PROGRAM_TEXEL_OFFSET">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_PROGRAM_TEXEL_OFFSET</h4>
|
|
<pre>public static final int GL_MAX_PROGRAM_TEXEL_OFFSET</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_PROGRAM_TEXEL_OFFSET">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_QUERY_WAIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_QUERY_WAIT</h4>
|
|
<pre>public static final int GL_QUERY_WAIT</pre>
|
|
<div class="block">Accepted by the <mode> parameter of BeginConditionalRender:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_WAIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_QUERY_NO_WAIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_QUERY_NO_WAIT</h4>
|
|
<pre>public static final int GL_QUERY_NO_WAIT</pre>
|
|
<div class="block">Accepted by the <mode> parameter of BeginConditionalRender:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_NO_WAIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_QUERY_BY_REGION_WAIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_QUERY_BY_REGION_WAIT</h4>
|
|
<pre>public static final int GL_QUERY_BY_REGION_WAIT</pre>
|
|
<div class="block">Accepted by the <mode> parameter of BeginConditionalRender:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_WAIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_QUERY_BY_REGION_NO_WAIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_QUERY_BY_REGION_NO_WAIT</h4>
|
|
<pre>public static final int GL_QUERY_BY_REGION_NO_WAIT</pre>
|
|
<div class="block">Accepted by the <mode> parameter of BeginConditionalRender:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_QUERY_BY_REGION_NO_WAIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAP_READ_BIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAP_READ_BIT</h4>
|
|
<pre>public static final int GL_MAP_READ_BIT</pre>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_READ_BIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAP_WRITE_BIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAP_WRITE_BIT</h4>
|
|
<pre>public static final int GL_MAP_WRITE_BIT</pre>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_WRITE_BIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAP_INVALIDATE_RANGE_BIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAP_INVALIDATE_RANGE_BIT</h4>
|
|
<pre>public static final int GL_MAP_INVALIDATE_RANGE_BIT</pre>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_RANGE_BIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAP_INVALIDATE_BUFFER_BIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAP_INVALIDATE_BUFFER_BIT</h4>
|
|
<pre>public static final int GL_MAP_INVALIDATE_BUFFER_BIT</pre>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_INVALIDATE_BUFFER_BIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAP_FLUSH_EXPLICIT_BIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAP_FLUSH_EXPLICIT_BIT</h4>
|
|
<pre>public static final int GL_MAP_FLUSH_EXPLICIT_BIT</pre>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_FLUSH_EXPLICIT_BIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAP_UNSYNCHRONIZED_BIT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAP_UNSYNCHRONIZED_BIT</h4>
|
|
<pre>public static final int GL_MAP_UNSYNCHRONIZED_BIT</pre>
|
|
<div class="block">Accepted by the <access> parameter of MapBufferRange:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAP_UNSYNCHRONIZED_BIT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLAMP_VERTEX_COLOR">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLAMP_VERTEX_COLOR</h4>
|
|
<pre>public static final int GL_CLAMP_VERTEX_COLOR</pre>
|
|
<div class="block">Accepted by the <target> parameter of ClampColor and the <pname>
|
|
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_VERTEX_COLOR">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLAMP_FRAGMENT_COLOR">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLAMP_FRAGMENT_COLOR</h4>
|
|
<pre>public static final int GL_CLAMP_FRAGMENT_COLOR</pre>
|
|
<div class="block">Accepted by the <target> parameter of ClampColor and the <pname>
|
|
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_FRAGMENT_COLOR">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_CLAMP_READ_COLOR">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_CLAMP_READ_COLOR</h4>
|
|
<pre>public static final int GL_CLAMP_READ_COLOR</pre>
|
|
<div class="block">Accepted by the <target> parameter of ClampColor and the <pname>
|
|
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_CLAMP_READ_COLOR">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FIXED_ONLY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FIXED_ONLY</h4>
|
|
<pre>public static final int GL_FIXED_ONLY</pre>
|
|
<div class="block">Accepted by the <clamp> parameter of ClampColor.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FIXED_ONLY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DEPTH_COMPONENT32F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DEPTH_COMPONENT32F</h4>
|
|
<pre>public static final int GL_DEPTH_COMPONENT32F</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
|
|
and returned in the <data> parameter of GetTexLevelParameter and
|
|
GetRenderbufferParameterivEXT:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_COMPONENT32F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DEPTH32F_STENCIL8">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DEPTH32F_STENCIL8</h4>
|
|
<pre>public static final int GL_DEPTH32F_STENCIL8</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
|
|
and returned in the <data> parameter of GetTexLevelParameter and
|
|
GetRenderbufferParameterivEXT:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH32F_STENCIL8">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FLOAT_32_UNSIGNED_INT_24_8_REV</h4>
|
|
<pre>public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV</pre>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
|
|
TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
|
|
GetTexImage:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FLOAT_32_UNSIGNED_INT_24_8_REV">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_RED_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_RED_TYPE</h4>
|
|
<pre>public static final int GL_TEXTURE_RED_TYPE</pre>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_RED_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_GREEN_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_GREEN_TYPE</h4>
|
|
<pre>public static final int GL_TEXTURE_GREEN_TYPE</pre>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_GREEN_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_BLUE_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_BLUE_TYPE</h4>
|
|
<pre>public static final int GL_TEXTURE_BLUE_TYPE</pre>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BLUE_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_ALPHA_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_ALPHA_TYPE</h4>
|
|
<pre>public static final int GL_TEXTURE_ALPHA_TYPE</pre>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_ALPHA_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_LUMINANCE_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_LUMINANCE_TYPE</h4>
|
|
<pre>public static final int GL_TEXTURE_LUMINANCE_TYPE</pre>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_LUMINANCE_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_INTENSITY_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_INTENSITY_TYPE</h4>
|
|
<pre>public static final int GL_TEXTURE_INTENSITY_TYPE</pre>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_INTENSITY_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_DEPTH_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_DEPTH_TYPE</h4>
|
|
<pre>public static final int GL_TEXTURE_DEPTH_TYPE</pre>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_DEPTH_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_NORMALIZED">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_NORMALIZED</h4>
|
|
<pre>public static final int GL_UNSIGNED_NORMALIZED</pre>
|
|
<div class="block">Returned by the <params> parameter of GetTexLevelParameter:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_NORMALIZED">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA32F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA32F</h4>
|
|
<pre>public static final int GL_RGBA32F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB32F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB32F</h4>
|
|
<pre>public static final int GL_RGB32F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA32F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA32F</h4>
|
|
<pre>public static final int GL_ALPHA32F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA16F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA16F</h4>
|
|
<pre>public static final int GL_RGBA16F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB16F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB16F</h4>
|
|
<pre>public static final int GL_RGB16F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA16F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA16F</h4>
|
|
<pre>public static final int GL_ALPHA16F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R11F_G11F_B10F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R11F_G11F_B10F</h4>
|
|
<pre>public static final int GL_R11F_G11F_B10F</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D,
|
|
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
|
|
RenderbufferStorage:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R11F_G11F_B10F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_10F_11F_11F_REV">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_10F_11F_11F_REV</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_10F_11F_11F_REV</pre>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
|
|
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
|
|
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
|
|
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
|
|
ColorTable, ColorSubTable, and GetColorTable:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_10F_11F_11F_REV">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB9_E5">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB9_E5</h4>
|
|
<pre>public static final int GL_RGB9_E5</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D,
|
|
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
|
|
RenderbufferStorage:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB9_E5">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_5_9_9_9_REV">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_5_9_9_9_REV</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_5_9_9_9_REV</pre>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
|
|
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
|
|
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
|
|
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
|
|
ColorTable, ColorSubTable, and GetColorTable:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_5_9_9_9_REV">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_SHARED_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_SHARED_SIZE</h4>
|
|
<pre>public static final int GL_TEXTURE_SHARED_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetTexLevelParameterfv and
|
|
GetTexLevelParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_SHARED_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER</pre>
|
|
<div class="block">Accepted by the <target> parameter of BindFramebuffer,
|
|
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
|
|
FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_READ_FRAMEBUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_READ_FRAMEBUFFER</h4>
|
|
<pre>public static final int GL_READ_FRAMEBUFFER</pre>
|
|
<div class="block">Accepted by the <target> parameter of BindFramebuffer,
|
|
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
|
|
FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DRAW_FRAMEBUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DRAW_FRAMEBUFFER</h4>
|
|
<pre>public static final int GL_DRAW_FRAMEBUFFER</pre>
|
|
<div class="block">Accepted by the <target> parameter of BindFramebuffer,
|
|
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
|
|
FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER</h4>
|
|
<pre>public static final int GL_RENDERBUFFER</pre>
|
|
<div class="block">Accepted by the <target> parameter of BindRenderbuffer,
|
|
RenderbufferStorage, and GetRenderbufferParameteriv, and
|
|
returned by GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_STENCIL_INDEX1">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_STENCIL_INDEX1</h4>
|
|
<pre>public static final int GL_STENCIL_INDEX1</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of
|
|
RenderbufferStorage:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX1">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_STENCIL_INDEX4">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_STENCIL_INDEX4</h4>
|
|
<pre>public static final int GL_STENCIL_INDEX4</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of
|
|
RenderbufferStorage:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX4">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_STENCIL_INDEX8">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_STENCIL_INDEX8</h4>
|
|
<pre>public static final int GL_STENCIL_INDEX8</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of
|
|
RenderbufferStorage:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX8">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_STENCIL_INDEX16">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_STENCIL_INDEX16</h4>
|
|
<pre>public static final int GL_STENCIL_INDEX16</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of
|
|
RenderbufferStorage:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX16">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_WIDTH">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_WIDTH</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_WIDTH</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_WIDTH">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_HEIGHT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_HEIGHT</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_HEIGHT</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_HEIGHT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_INTERNAL_FORMAT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_INTERNAL_FORMAT</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_INTERNAL_FORMAT</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_INTERNAL_FORMAT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_RED_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_RED_SIZE</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_RED_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_RED_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_GREEN_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_GREEN_SIZE</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_GREEN_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_GREEN_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_BLUE_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_BLUE_SIZE</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_BLUE_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BLUE_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_ALPHA_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_ALPHA_SIZE</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_ALPHA_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_ALPHA_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_DEPTH_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_DEPTH_SIZE</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_DEPTH_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_DEPTH_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_STENCIL_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_STENCIL_SIZE</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_STENCIL_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_STENCIL_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_DEFAULT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_DEFAULT</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_DEFAULT</pre>
|
|
<div class="block">Returned in <params> by GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_DEFAULT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INDEX">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INDEX</h4>
|
|
<pre>public static final int GL_INDEX</pre>
|
|
<div class="block">Returned in <params> by GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INDEX">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT0">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT0</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT0</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT0">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT1">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT1</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT1</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT1">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT2">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT2</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT2</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT2">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT3">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT3</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT3</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT3">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT4">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT4</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT4</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT4">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT5">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT5</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT5</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT5">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT6">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT6</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT6</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT6">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT7">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT7</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT7</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT7">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT8">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT8</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT8</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT8">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT9">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT9</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT9</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT9">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT10">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT10</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT10</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT10">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT11">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT11</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT11</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT11">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT12">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT12</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT12</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT12">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT13">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT13</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT13</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT13">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT14">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT14</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT14</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT14">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COLOR_ATTACHMENT15">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COLOR_ATTACHMENT15</h4>
|
|
<pre>public static final int GL_COLOR_ATTACHMENT15</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT15">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DEPTH_ATTACHMENT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DEPTH_ATTACHMENT</h4>
|
|
<pre>public static final int GL_DEPTH_ATTACHMENT</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_ATTACHMENT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_STENCIL_ATTACHMENT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_STENCIL_ATTACHMENT</h4>
|
|
<pre>public static final int GL_STENCIL_ATTACHMENT</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_ATTACHMENT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DEPTH_STENCIL_ATTACHMENT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DEPTH_STENCIL_ATTACHMENT</h4>
|
|
<pre>public static final int GL_DEPTH_STENCIL_ATTACHMENT</pre>
|
|
<div class="block">Accepted by the <attachment> parameter of
|
|
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
|
|
GetFramebufferAttachmentParameteriv</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL_ATTACHMENT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_COMPLETE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_COMPLETE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_COMPLETE</pre>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_COMPLETE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</pre>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</pre>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</pre>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</pre>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_UNSUPPORTED">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_UNSUPPORTED</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_UNSUPPORTED</pre>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNSUPPORTED">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_UNDEFINED">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_UNDEFINED</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_UNDEFINED</pre>
|
|
<div class="block">Returned by CheckFramebufferStatus():</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_UNDEFINED">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_BINDING">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_BINDING</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_BINDING</pre>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_BINDING">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_BINDING">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_BINDING</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_BINDING</pre>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_BINDING">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_COLOR_ATTACHMENTS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_COLOR_ATTACHMENTS</h4>
|
|
<pre>public static final int GL_MAX_COLOR_ATTACHMENTS</pre>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_COLOR_ATTACHMENTS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_RENDERBUFFER_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_RENDERBUFFER_SIZE</h4>
|
|
<pre>public static final int GL_MAX_RENDERBUFFER_SIZE</pre>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_RENDERBUFFER_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INVALID_FRAMEBUFFER_OPERATION">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INVALID_FRAMEBUFFER_OPERATION</h4>
|
|
<pre>public static final int GL_INVALID_FRAMEBUFFER_OPERATION</pre>
|
|
<div class="block">Returned by GetError():</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INVALID_FRAMEBUFFER_OPERATION">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_HALF_FLOAT">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_HALF_FLOAT</h4>
|
|
<pre>public static final int GL_HALF_FLOAT</pre>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
|
|
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
|
|
ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
|
|
SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
|
|
and GetColorTable:
|
|
<p/>
|
|
Accepted by the <type> argument of VertexPointer, NormalPointer,
|
|
ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
|
|
and VertexAttribPointer:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_HALF_FLOAT">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RENDERBUFFER_SAMPLES">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RENDERBUFFER_SAMPLES</h4>
|
|
<pre>public static final int GL_RENDERBUFFER_SAMPLES</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetRenderbufferParameteriv.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_SAMPLES">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</pre>
|
|
<div class="block">Returned by CheckFramebufferStatus.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_SAMPLES">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_SAMPLES</h4>
|
|
<pre>public static final int GL_MAX_SAMPLES</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_SAMPLES">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DRAW_FRAMEBUFFER_BINDING">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DRAW_FRAMEBUFFER_BINDING</h4>
|
|
<pre>public static final int GL_DRAW_FRAMEBUFFER_BINDING</pre>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER_BINDING">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_READ_FRAMEBUFFER_BINDING">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_READ_FRAMEBUFFER_BINDING</h4>
|
|
<pre>public static final int GL_READ_FRAMEBUFFER_BINDING</pre>
|
|
<div class="block">Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER_BINDING">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA_INTEGER_MODE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA_INTEGER_MODE</h4>
|
|
<pre>public static final int GL_RGBA_INTEGER_MODE</pre>
|
|
<div class="block">Accepted by the <pname> parameters of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER_MODE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA32UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA32UI</h4>
|
|
<pre>public static final int GL_RGBA32UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB32UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB32UI</h4>
|
|
<pre>public static final int GL_RGB32UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA32UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA32UI</h4>
|
|
<pre>public static final int GL_ALPHA32UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA16UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA16UI</h4>
|
|
<pre>public static final int GL_RGBA16UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB16UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB16UI</h4>
|
|
<pre>public static final int GL_RGB16UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA16UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA16UI</h4>
|
|
<pre>public static final int GL_ALPHA16UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA8UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA8UI</h4>
|
|
<pre>public static final int GL_RGBA8UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB8UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB8UI</h4>
|
|
<pre>public static final int GL_RGB8UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA8UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA8UI</h4>
|
|
<pre>public static final int GL_ALPHA8UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA32I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA32I</h4>
|
|
<pre>public static final int GL_RGBA32I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA32I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB32I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB32I</h4>
|
|
<pre>public static final int GL_RGB32I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB32I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA32I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA32I</h4>
|
|
<pre>public static final int GL_ALPHA32I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA32I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA16I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA16I</h4>
|
|
<pre>public static final int GL_RGBA16I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA16I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB16I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB16I</h4>
|
|
<pre>public static final int GL_RGB16I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB16I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA16I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA16I</h4>
|
|
<pre>public static final int GL_ALPHA16I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA16I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA8I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA8I</h4>
|
|
<pre>public static final int GL_RGBA8I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB8I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB8I</h4>
|
|
<pre>public static final int GL_RGB8I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB8I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA8I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA8I</h4>
|
|
<pre>public static final int GL_ALPHA8I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D,
|
|
TexImage2D, and TexImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA8I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RED_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RED_INTEGER</h4>
|
|
<pre>public static final int GL_RED_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RED_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_GREEN_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_GREEN_INTEGER</h4>
|
|
<pre>public static final int GL_GREEN_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_GREEN_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_BLUE_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_BLUE_INTEGER</h4>
|
|
<pre>public static final int GL_BLUE_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BLUE_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_ALPHA_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_ALPHA_INTEGER</h4>
|
|
<pre>public static final int GL_ALPHA_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_ALPHA_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGB_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGB_INTEGER</h4>
|
|
<pre>public static final int GL_RGB_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RGBA_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RGBA_INTEGER</h4>
|
|
<pre>public static final int GL_RGBA_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_BGR_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_BGR_INTEGER</h4>
|
|
<pre>public static final int GL_BGR_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGR_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_BGRA_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_BGRA_INTEGER</h4>
|
|
<pre>public static final int GL_BGRA_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BGRA_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_1D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_1D_ARRAY</h4>
|
|
<pre>public static final int GL_TEXTURE_1D_ARRAY</pre>
|
|
<div class="block">Accepted by the <target> parameter of TexParameteri, TexParameteriv,
|
|
TexParameterf, TexParameterfv, and BindTexture:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_1D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_2D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_2D_ARRAY</h4>
|
|
<pre>public static final int GL_TEXTURE_2D_ARRAY</pre>
|
|
<div class="block">Accepted by the <target> parameter of TexParameteri, TexParameteriv,
|
|
TexParameterf, TexParameterfv, and BindTexture:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_2D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_PROXY_TEXTURE_2D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_PROXY_TEXTURE_2D_ARRAY</h4>
|
|
<pre>public static final int GL_PROXY_TEXTURE_2D_ARRAY</pre>
|
|
<div class="block">Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
|
|
CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_2D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_PROXY_TEXTURE_1D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_PROXY_TEXTURE_1D_ARRAY</h4>
|
|
<pre>public static final int GL_PROXY_TEXTURE_1D_ARRAY</pre>
|
|
<div class="block">Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
|
|
CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
|
|
CompressedTexSubImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PROXY_TEXTURE_1D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_BINDING_1D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_BINDING_1D_ARRAY</h4>
|
|
<pre>public static final int GL_TEXTURE_BINDING_1D_ARRAY</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
|
|
and GetFloatv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_1D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_BINDING_2D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_BINDING_2D_ARRAY</h4>
|
|
<pre>public static final int GL_TEXTURE_BINDING_2D_ARRAY</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
|
|
and GetFloatv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_BINDING_2D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_ARRAY_TEXTURE_LAYERS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_ARRAY_TEXTURE_LAYERS</h4>
|
|
<pre>public static final int GL_MAX_ARRAY_TEXTURE_LAYERS</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv
|
|
and GetFloatv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_ARRAY_TEXTURE_LAYERS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COMPARE_REF_DEPTH_TO_TEXTURE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COMPARE_REF_DEPTH_TO_TEXTURE</h4>
|
|
<pre>public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE</pre>
|
|
<div class="block">Accepted by the <param> parameter of TexParameterf, TexParameteri,
|
|
TexParameterfv, and TexParameteriv when the <pname> parameter is
|
|
TEXTURE_COMPARE_MODE_ARB:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPARE_REF_DEPTH_TO_TEXTURE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</pre>
|
|
<div class="block">Accepted by the <pname> parameter of
|
|
GetFramebufferAttachmentParameteriv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_SAMPLER_1D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_SAMPLER_1D_ARRAY</h4>
|
|
<pre>public static final int GL_SAMPLER_1D_ARRAY</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_SAMPLER_2D_ARRAY">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_SAMPLER_2D_ARRAY</h4>
|
|
<pre>public static final int GL_SAMPLER_2D_ARRAY</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_SAMPLER_1D_ARRAY_SHADOW">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_SAMPLER_1D_ARRAY_SHADOW</h4>
|
|
<pre>public static final int GL_SAMPLER_1D_ARRAY_SHADOW</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_1D_ARRAY_SHADOW">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_SAMPLER_2D_ARRAY_SHADOW">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_SAMPLER_2D_ARRAY_SHADOW</h4>
|
|
<pre>public static final int GL_SAMPLER_2D_ARRAY_SHADOW</pre>
|
|
<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SAMPLER_2D_ARRAY_SHADOW">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DEPTH_STENCIL">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DEPTH_STENCIL</h4>
|
|
<pre>public static final int GL_DEPTH_STENCIL</pre>
|
|
<div class="block">Accepted by the <format> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
|
|
TexSubImage3D, and GetTexImage, by the <type> parameter of
|
|
CopyPixels, by the <internalformat> parameter of TexImage1D,
|
|
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
|
|
RenderbufferStorage, and returned in the <data> parameter of
|
|
GetTexLevelParameter and GetRenderbufferParameteriv.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_UNSIGNED_INT_24_8">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_UNSIGNED_INT_24_8</h4>
|
|
<pre>public static final int GL_UNSIGNED_INT_24_8</pre>
|
|
<div class="block">Accepted by the <type> parameter of DrawPixels, ReadPixels,
|
|
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
|
|
TexSubImage3D, and GetTexImage.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_24_8">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_DEPTH24_STENCIL8">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_DEPTH24_STENCIL8</h4>
|
|
<pre>public static final int GL_DEPTH24_STENCIL8</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage1D,
|
|
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
|
|
RenderbufferStorage, and returned in the <data> parameter of
|
|
GetTexLevelParameter and GetRenderbufferParameteriv.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DEPTH24_STENCIL8">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TEXTURE_STENCIL_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TEXTURE_STENCIL_SIZE</h4>
|
|
<pre>public static final int GL_TEXTURE_STENCIL_SIZE</pre>
|
|
<div class="block">Accepted by the <value> parameter of GetTexLevelParameter.</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TEXTURE_STENCIL_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COMPRESSED_RED_RGTC1">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COMPRESSED_RED_RGTC1</h4>
|
|
<pre>public static final int GL_COMPRESSED_RED_RGTC1</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage2D,
|
|
CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
|
|
of CompressedTexSubImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_RGTC1">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COMPRESSED_SIGNED_RED_RGTC1">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COMPRESSED_SIGNED_RED_RGTC1</h4>
|
|
<pre>public static final int GL_COMPRESSED_SIGNED_RED_RGTC1</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage2D,
|
|
CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
|
|
of CompressedTexSubImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_RGTC1">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COMPRESSED_RG_RGTC2">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COMPRESSED_RG_RGTC2</h4>
|
|
<pre>public static final int GL_COMPRESSED_RG_RGTC2</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage2D,
|
|
CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
|
|
of CompressedTexSubImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RG_RGTC2">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_COMPRESSED_SIGNED_RG_RGTC2">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_COMPRESSED_SIGNED_RG_RGTC2</h4>
|
|
<pre>public static final int GL_COMPRESSED_SIGNED_RG_RGTC2</pre>
|
|
<div class="block">Accepted by the <internalformat> parameter of TexImage2D,
|
|
CopyTexImage2D, and CompressedTexImage2D and the <format> parameter
|
|
of CompressedTexSubImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RG_RGTC2">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R8">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R8</h4>
|
|
<pre>public static final int GL_R8</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R16">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R16</h4>
|
|
<pre>public static final int GL_R16</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG8">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG8</h4>
|
|
<pre>public static final int GL_RG8</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG16">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG16</h4>
|
|
<pre>public static final int GL_RG16</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R16F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R16F</h4>
|
|
<pre>public static final int GL_R16F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R32F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R32F</h4>
|
|
<pre>public static final int GL_R32F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG16F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG16F</h4>
|
|
<pre>public static final int GL_RG16F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG32F">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG32F</h4>
|
|
<pre>public static final int GL_RG32F</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32F">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R8I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R8I</h4>
|
|
<pre>public static final int GL_R8I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R8UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R8UI</h4>
|
|
<pre>public static final int GL_R8UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R16I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R16I</h4>
|
|
<pre>public static final int GL_R16I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R16UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R16UI</h4>
|
|
<pre>public static final int GL_R16UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R32I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R32I</h4>
|
|
<pre>public static final int GL_R32I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_R32UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_R32UI</h4>
|
|
<pre>public static final int GL_R32UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG8I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG8I</h4>
|
|
<pre>public static final int GL_RG8I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG8UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG8UI</h4>
|
|
<pre>public static final int GL_RG8UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG16I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG16I</h4>
|
|
<pre>public static final int GL_RG16I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG16UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG16UI</h4>
|
|
<pre>public static final int GL_RG16UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG32I">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG32I</h4>
|
|
<pre>public static final int GL_RG32I</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32I">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG32UI">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG32UI</h4>
|
|
<pre>public static final int GL_RG32UI</pre>
|
|
<div class="block">Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32UI">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG</h4>
|
|
<pre>public static final int GL_RG</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage3D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RG_INTEGER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RG_INTEGER</h4>
|
|
<pre>public static final int GL_RG_INTEGER</pre>
|
|
<div class="block">Accepted by the <format> parameter of TexImage3D, TexImage2D,
|
|
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
|
|
DrawPixels and ReadPixels:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG_INTEGER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TRANSFORM_FEEDBACK_BUFFER">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TRANSFORM_FEEDBACK_BUFFER</h4>
|
|
<pre>public static final int GL_TRANSFORM_FEEDBACK_BUFFER</pre>
|
|
<div class="block">Accepted by the <target> parameters of BindBuffer, BufferData,
|
|
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
|
|
GetBufferPointerv, BindBufferRange, BindBufferOffset and
|
|
BindBufferBase:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_START">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TRANSFORM_FEEDBACK_BUFFER_START</h4>
|
|
<pre>public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START</pre>
|
|
<div class="block">Accepted by the <param> parameter of GetIntegerIndexedv and
|
|
GetBooleanIndexedv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_START">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</h4>
|
|
<pre>public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</pre>
|
|
<div class="block">Accepted by the <param> parameter of GetIntegerIndexedv and
|
|
GetBooleanIndexedv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</h4>
|
|
<pre>public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</pre>
|
|
<div class="block">Accepted by the <param> parameter of GetIntegerIndexedv and
|
|
GetBooleanIndexedv, and by the <pname> parameter of GetBooleanv,
|
|
GetDoublev, GetIntegerv, and GetFloatv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_INTERLEAVED_ATTRIBS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_INTERLEAVED_ATTRIBS</h4>
|
|
<pre>public static final int GL_INTERLEAVED_ATTRIBS</pre>
|
|
<div class="block">Accepted by the <bufferMode> parameter of TransformFeedbackVaryings:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_INTERLEAVED_ATTRIBS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_SEPARATE_ATTRIBS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_SEPARATE_ATTRIBS</h4>
|
|
<pre>public static final int GL_SEPARATE_ATTRIBS</pre>
|
|
<div class="block">Accepted by the <bufferMode> parameter of TransformFeedbackVaryings:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_SEPARATE_ATTRIBS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_PRIMITIVES_GENERATED">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_PRIMITIVES_GENERATED</h4>
|
|
<pre>public static final int GL_PRIMITIVES_GENERATED</pre>
|
|
<div class="block">Accepted by the <target> parameter of BeginQuery, EndQuery, and
|
|
GetQueryiv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_PRIMITIVES_GENERATED">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</h4>
|
|
<pre>public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</pre>
|
|
<div class="block">Accepted by the <target> parameter of BeginQuery, EndQuery, and
|
|
GetQueryiv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_RASTERIZER_DISCARD">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_RASTERIZER_DISCARD</h4>
|
|
<pre>public static final int GL_RASTERIZER_DISCARD</pre>
|
|
<div class="block">Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by
|
|
the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
|
GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RASTERIZER_DISCARD">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</h4>
|
|
<pre>public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
|
|
and GetFloatv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</h4>
|
|
<pre>public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
|
|
and GetFloatv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</h4>
|
|
<pre>public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
|
|
and GetFloatv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TRANSFORM_FEEDBACK_VARYINGS">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TRANSFORM_FEEDBACK_VARYINGS</h4>
|
|
<pre>public static final int GL_TRANSFORM_FEEDBACK_VARYINGS</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetProgramiv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYINGS">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TRANSFORM_FEEDBACK_BUFFER_MODE</h4>
|
|
<pre>public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetProgramiv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_BUFFER_MODE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</h4>
|
|
<pre>public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetProgramiv:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_VERTEX_ARRAY_BINDING">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_VERTEX_ARRAY_BINDING</h4>
|
|
<pre>public static final int GL_VERTEX_ARRAY_BINDING</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_VERTEX_ARRAY_BINDING">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_SRGB">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_SRGB</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_SRGB</pre>
|
|
<div class="block">Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
|
|
and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="GL_FRAMEBUFFER_SRGB_CAPABLE">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockListLast">
|
|
<li class="blockList">
|
|
<h4>GL_FRAMEBUFFER_SRGB_CAPABLE</h4>
|
|
<pre>public static final int GL_FRAMEBUFFER_SRGB_CAPABLE</pre>
|
|
<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, and GetDoublev:</div>
|
|
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB_CAPABLE">Constant Field Values</a></dd></dl>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
<ul class="blockList">
|
|
<li class="blockList"><a name="method_detail">
|
|
<!-- -->
|
|
</a>
|
|
<h3>Method Detail</h3>
|
|
<a name="glGetStringi(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetStringi</h4>
|
|
<pre>public static java.lang.String glGetStringi(int name,
|
|
int index)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glClearBuffer(int, int, java.nio.FloatBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glClearBuffer</h4>
|
|
<pre>public static void glClearBuffer(int buffer,
|
|
int drawbuffer,
|
|
java.nio.FloatBuffer value)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glClearBuffer(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glClearBuffer</h4>
|
|
<pre>public static void glClearBuffer(int buffer,
|
|
int drawbuffer,
|
|
java.nio.IntBuffer value)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glClearBufferu(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glClearBufferu</h4>
|
|
<pre>public static void glClearBufferu(int buffer,
|
|
int drawbuffer,
|
|
java.nio.IntBuffer value)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glClearBufferfi(int, int, float, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glClearBufferfi</h4>
|
|
<pre>public static void glClearBufferfi(int buffer,
|
|
int drawbuffer,
|
|
float depth,
|
|
int stencil)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI1i(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI1i</h4>
|
|
<pre>public static void glVertexAttribI1i(int index,
|
|
int x)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI2i(int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI2i</h4>
|
|
<pre>public static void glVertexAttribI2i(int index,
|
|
int x,
|
|
int y)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI3i(int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI3i</h4>
|
|
<pre>public static void glVertexAttribI3i(int index,
|
|
int x,
|
|
int y,
|
|
int z)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI4i(int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI4i</h4>
|
|
<pre>public static void glVertexAttribI4i(int index,
|
|
int x,
|
|
int y,
|
|
int z,
|
|
int w)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI1ui(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI1ui</h4>
|
|
<pre>public static void glVertexAttribI1ui(int index,
|
|
int x)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI2ui(int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI2ui</h4>
|
|
<pre>public static void glVertexAttribI2ui(int index,
|
|
int x,
|
|
int y)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI3ui(int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI3ui</h4>
|
|
<pre>public static void glVertexAttribI3ui(int index,
|
|
int x,
|
|
int y,
|
|
int z)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI4ui(int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI4ui</h4>
|
|
<pre>public static void glVertexAttribI4ui(int index,
|
|
int x,
|
|
int y,
|
|
int z,
|
|
int w)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI1(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI1</h4>
|
|
<pre>public static void glVertexAttribI1(int index,
|
|
java.nio.IntBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI2(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI2</h4>
|
|
<pre>public static void glVertexAttribI2(int index,
|
|
java.nio.IntBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI3(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI3</h4>
|
|
<pre>public static void glVertexAttribI3(int index,
|
|
java.nio.IntBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI4(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI4</h4>
|
|
<pre>public static void glVertexAttribI4(int index,
|
|
java.nio.IntBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI1u(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI1u</h4>
|
|
<pre>public static void glVertexAttribI1u(int index,
|
|
java.nio.IntBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI2u(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI2u</h4>
|
|
<pre>public static void glVertexAttribI2u(int index,
|
|
java.nio.IntBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI3u(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI3u</h4>
|
|
<pre>public static void glVertexAttribI3u(int index,
|
|
java.nio.IntBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI4u(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI4u</h4>
|
|
<pre>public static void glVertexAttribI4u(int index,
|
|
java.nio.IntBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI4(int, java.nio.ByteBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI4</h4>
|
|
<pre>public static void glVertexAttribI4(int index,
|
|
java.nio.ByteBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI4(int, java.nio.ShortBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI4</h4>
|
|
<pre>public static void glVertexAttribI4(int index,
|
|
java.nio.ShortBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI4u(int, java.nio.ByteBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI4u</h4>
|
|
<pre>public static void glVertexAttribI4u(int index,
|
|
java.nio.ByteBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribI4u(int, java.nio.ShortBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribI4u</h4>
|
|
<pre>public static void glVertexAttribI4u(int index,
|
|
java.nio.ShortBuffer v)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribIPointer</h4>
|
|
<pre>public static void glVertexAttribIPointer(int index,
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
java.nio.ByteBuffer buffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribIPointer</h4>
|
|
<pre>public static void glVertexAttribIPointer(int index,
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
java.nio.IntBuffer buffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribIPointer</h4>
|
|
<pre>public static void glVertexAttribIPointer(int index,
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
java.nio.ShortBuffer buffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glVertexAttribIPointer(int, int, int, int, long)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glVertexAttribIPointer</h4>
|
|
<pre>public static void glVertexAttribIPointer(int index,
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
long buffer_buffer_offset)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetVertexAttribI(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetVertexAttribI</h4>
|
|
<pre>public static void glGetVertexAttribI(int index,
|
|
int pname,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetVertexAttribIu(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetVertexAttribIu</h4>
|
|
<pre>public static void glGetVertexAttribIu(int index,
|
|
int pname,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glUniform1ui(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glUniform1ui</h4>
|
|
<pre>public static void glUniform1ui(int location,
|
|
int v0)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glUniform2ui(int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glUniform2ui</h4>
|
|
<pre>public static void glUniform2ui(int location,
|
|
int v0,
|
|
int v1)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glUniform3ui(int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glUniform3ui</h4>
|
|
<pre>public static void glUniform3ui(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glUniform4ui(int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glUniform4ui</h4>
|
|
<pre>public static void glUniform4ui(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glUniform1u(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glUniform1u</h4>
|
|
<pre>public static void glUniform1u(int location,
|
|
java.nio.IntBuffer value)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glUniform2u(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glUniform2u</h4>
|
|
<pre>public static void glUniform2u(int location,
|
|
java.nio.IntBuffer value)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glUniform3u(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glUniform3u</h4>
|
|
<pre>public static void glUniform3u(int location,
|
|
java.nio.IntBuffer value)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glUniform4u(int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glUniform4u</h4>
|
|
<pre>public static void glUniform4u(int location,
|
|
java.nio.IntBuffer value)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetUniformu(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetUniformu</h4>
|
|
<pre>public static void glGetUniformu(int program,
|
|
int location,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glBindFragDataLocation(int, int, java.nio.ByteBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBindFragDataLocation</h4>
|
|
<pre>public static void glBindFragDataLocation(int program,
|
|
int colorNumber,
|
|
java.nio.ByteBuffer name)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glBindFragDataLocation(int, int, java.lang.CharSequence)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBindFragDataLocation</h4>
|
|
<pre>public static void glBindFragDataLocation(int program,
|
|
int colorNumber,
|
|
java.lang.CharSequence name)</pre>
|
|
<div class="block">Overloads glBindFragDataLocation.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetFragDataLocation(int, java.nio.ByteBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetFragDataLocation</h4>
|
|
<pre>public static int glGetFragDataLocation(int program,
|
|
java.nio.ByteBuffer name)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetFragDataLocation(int, java.lang.CharSequence)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetFragDataLocation</h4>
|
|
<pre>public static int glGetFragDataLocation(int program,
|
|
java.lang.CharSequence name)</pre>
|
|
<div class="block">Overloads glGetFragDataLocation.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glBeginConditionalRender(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBeginConditionalRender</h4>
|
|
<pre>public static void glBeginConditionalRender(int id,
|
|
int mode)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glEndConditionalRender()">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glEndConditionalRender</h4>
|
|
<pre>public static void glEndConditionalRender()</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glMapBufferRange</h4>
|
|
<pre>public static java.nio.ByteBuffer glMapBufferRange(int target,
|
|
long offset,
|
|
long length,
|
|
int access,
|
|
java.nio.ByteBuffer old_buffer)</pre>
|
|
<div class="block">glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
|
|
in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
|
|
it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
|
|
otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this:
|
|
<p/>
|
|
ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer);
|
|
<p/>
|
|
Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
|
|
<p></div>
|
|
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>old_buffer</code> - A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
|
|
<p></dd>
|
|
<dt><span class="strong">Returns:</span></dt><dd>A ByteBuffer representing the mapped buffer memory.</dd></dl>
|
|
</li>
|
|
</ul>
|
|
<a name="glFlushMappedBufferRange(int, long, long)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glFlushMappedBufferRange</h4>
|
|
<pre>public static void glFlushMappedBufferRange(int target,
|
|
long offset,
|
|
long length)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glClampColor(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glClampColor</h4>
|
|
<pre>public static void glClampColor(int target,
|
|
int clamp)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glIsRenderbuffer(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glIsRenderbuffer</h4>
|
|
<pre>public static boolean glIsRenderbuffer(int renderbuffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glBindRenderbuffer(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBindRenderbuffer</h4>
|
|
<pre>public static void glBindRenderbuffer(int target,
|
|
int renderbuffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glDeleteRenderbuffers(java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glDeleteRenderbuffers</h4>
|
|
<pre>public static void glDeleteRenderbuffers(java.nio.IntBuffer renderbuffers)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glDeleteRenderbuffers(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glDeleteRenderbuffers</h4>
|
|
<pre>public static void glDeleteRenderbuffers(int renderbuffer)</pre>
|
|
<div class="block">Overloads glDeleteRenderbuffers.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGenRenderbuffers(java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGenRenderbuffers</h4>
|
|
<pre>public static void glGenRenderbuffers(java.nio.IntBuffer renderbuffers)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGenRenderbuffers()">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGenRenderbuffers</h4>
|
|
<pre>public static int glGenRenderbuffers()</pre>
|
|
<div class="block">Overloads glGenRenderbuffers.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glRenderbufferStorage(int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glRenderbufferStorage</h4>
|
|
<pre>public static void glRenderbufferStorage(int target,
|
|
int internalformat,
|
|
int width,
|
|
int height)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetRenderbufferParameter(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetRenderbufferParameter</h4>
|
|
<pre>public static void glGetRenderbufferParameter(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetRenderbufferParameter(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetRenderbufferParameter</h4>
|
|
<pre>@Deprecated
|
|
public static int glGetRenderbufferParameter(int target,
|
|
int pname)</pre>
|
|
<div class="block"><span class="strong">Deprecated.</span> <i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><code>glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
|
|
<div class="block">Overloads glGetRenderbufferParameteriv.
|
|
<p></div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetRenderbufferParameteri(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetRenderbufferParameteri</h4>
|
|
<pre>public static int glGetRenderbufferParameteri(int target,
|
|
int pname)</pre>
|
|
<div class="block">Overloads glGetRenderbufferParameteriv.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glIsFramebuffer(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glIsFramebuffer</h4>
|
|
<pre>public static boolean glIsFramebuffer(int framebuffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glBindFramebuffer(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBindFramebuffer</h4>
|
|
<pre>public static void glBindFramebuffer(int target,
|
|
int framebuffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glDeleteFramebuffers(java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glDeleteFramebuffers</h4>
|
|
<pre>public static void glDeleteFramebuffers(java.nio.IntBuffer framebuffers)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glDeleteFramebuffers(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glDeleteFramebuffers</h4>
|
|
<pre>public static void glDeleteFramebuffers(int framebuffer)</pre>
|
|
<div class="block">Overloads glDeleteFramebuffers.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGenFramebuffers(java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGenFramebuffers</h4>
|
|
<pre>public static void glGenFramebuffers(java.nio.IntBuffer framebuffers)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGenFramebuffers()">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGenFramebuffers</h4>
|
|
<pre>public static int glGenFramebuffers()</pre>
|
|
<div class="block">Overloads glGenFramebuffers.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glCheckFramebufferStatus(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glCheckFramebufferStatus</h4>
|
|
<pre>public static int glCheckFramebufferStatus(int target)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glFramebufferTexture1D(int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glFramebufferTexture1D</h4>
|
|
<pre>public static void glFramebufferTexture1D(int target,
|
|
int attachment,
|
|
int textarget,
|
|
int texture,
|
|
int level)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glFramebufferTexture2D(int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glFramebufferTexture2D</h4>
|
|
<pre>public static void glFramebufferTexture2D(int target,
|
|
int attachment,
|
|
int textarget,
|
|
int texture,
|
|
int level)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glFramebufferTexture3D(int, int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glFramebufferTexture3D</h4>
|
|
<pre>public static void glFramebufferTexture3D(int target,
|
|
int attachment,
|
|
int textarget,
|
|
int texture,
|
|
int level,
|
|
int zoffset)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glFramebufferRenderbuffer(int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glFramebufferRenderbuffer</h4>
|
|
<pre>public static void glFramebufferRenderbuffer(int target,
|
|
int attachment,
|
|
int renderbuffertarget,
|
|
int renderbuffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetFramebufferAttachmentParameter</h4>
|
|
<pre>public static void glGetFramebufferAttachmentParameter(int target,
|
|
int attachment,
|
|
int pname,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetFramebufferAttachmentParameter(int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetFramebufferAttachmentParameter</h4>
|
|
<pre>@Deprecated
|
|
public static int glGetFramebufferAttachmentParameter(int target,
|
|
int attachment,
|
|
int pname)</pre>
|
|
<div class="block"><span class="strong">Deprecated.</span> <i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
|
|
<div class="block">Overloads glGetFramebufferAttachmentParameteriv.
|
|
<p></div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetFramebufferAttachmentParameteri(int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetFramebufferAttachmentParameteri</h4>
|
|
<pre>public static int glGetFramebufferAttachmentParameteri(int target,
|
|
int attachment,
|
|
int pname)</pre>
|
|
<div class="block">Overloads glGetFramebufferAttachmentParameteriv.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGenerateMipmap(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGenerateMipmap</h4>
|
|
<pre>public static void glGenerateMipmap(int target)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glRenderbufferStorageMultisample(int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glRenderbufferStorageMultisample</h4>
|
|
<pre>public static void glRenderbufferStorageMultisample(int target,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height)</pre>
|
|
<div class="block">Establishes the data storage, format, dimensions, and number of
|
|
samples of a renderbuffer object's image.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBlitFramebuffer</h4>
|
|
<pre>public static void glBlitFramebuffer(int srcX0,
|
|
int srcY0,
|
|
int srcX1,
|
|
int srcY1,
|
|
int dstX0,
|
|
int dstY0,
|
|
int dstX1,
|
|
int dstY1,
|
|
int mask,
|
|
int filter)</pre>
|
|
<div class="block">Transfers a rectangle of pixel values from one
|
|
region of the read framebuffer to another in the draw framebuffer.
|
|
<mask> is the bitwise OR of a number of values indicating which
|
|
buffers are to be copied. The values are COLOR_BUFFER_BIT,
|
|
DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT.
|
|
The pixels corresponding to these buffers are
|
|
copied from the source rectangle, bound by the locations (srcX0,
|
|
srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
|
|
bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
|
|
inclusive.
|
|
If the source and destination rectangle dimensions do not match,
|
|
the source image is stretched to fit the destination
|
|
rectangle. <filter> must be LINEAR or NEAREST and specifies the
|
|
method of interpolation to be applied if the image is
|
|
stretched.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glTexParameterI(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glTexParameterI</h4>
|
|
<pre>public static void glTexParameterI(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glTexParameterIi(int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glTexParameterIi</h4>
|
|
<pre>public static void glTexParameterIi(int target,
|
|
int pname,
|
|
int param)</pre>
|
|
<div class="block">Overloads glTexParameterIiv.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glTexParameterIu(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glTexParameterIu</h4>
|
|
<pre>public static void glTexParameterIu(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glTexParameterIui(int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glTexParameterIui</h4>
|
|
<pre>public static void glTexParameterIui(int target,
|
|
int pname,
|
|
int param)</pre>
|
|
<div class="block">Overloads glTexParameterIuiv.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetTexParameterI(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetTexParameterI</h4>
|
|
<pre>public static void glGetTexParameterI(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetTexParameterIi(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetTexParameterIi</h4>
|
|
<pre>public static int glGetTexParameterIi(int target,
|
|
int pname)</pre>
|
|
<div class="block">Overloads glGetTexParameterIiv.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetTexParameterIu(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetTexParameterIu</h4>
|
|
<pre>public static void glGetTexParameterIu(int target,
|
|
int pname,
|
|
java.nio.IntBuffer params)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetTexParameterIui(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetTexParameterIui</h4>
|
|
<pre>public static int glGetTexParameterIui(int target,
|
|
int pname)</pre>
|
|
<div class="block">Overloads glGetTexParameterIuiv.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glFramebufferTextureLayer(int, int, int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glFramebufferTextureLayer</h4>
|
|
<pre>public static void glFramebufferTextureLayer(int target,
|
|
int attachment,
|
|
int texture,
|
|
int level,
|
|
int layer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glColorMaski(int, boolean, boolean, boolean, boolean)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glColorMaski</h4>
|
|
<pre>public static void glColorMaski(int buf,
|
|
boolean r,
|
|
boolean g,
|
|
boolean b,
|
|
boolean a)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetBoolean(int, int, java.nio.ByteBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetBoolean</h4>
|
|
<pre>public static void glGetBoolean(int value,
|
|
int index,
|
|
java.nio.ByteBuffer data)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetBoolean(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetBoolean</h4>
|
|
<pre>public static boolean glGetBoolean(int value,
|
|
int index)</pre>
|
|
<div class="block">Overloads glGetBooleani_v.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetInteger(int, int, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetInteger</h4>
|
|
<pre>public static void glGetInteger(int value,
|
|
int index,
|
|
java.nio.IntBuffer data)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetInteger(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetInteger</h4>
|
|
<pre>public static int glGetInteger(int value,
|
|
int index)</pre>
|
|
<div class="block">Overloads glGetIntegeri_v.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glEnablei(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glEnablei</h4>
|
|
<pre>public static void glEnablei(int target,
|
|
int index)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glDisablei(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glDisablei</h4>
|
|
<pre>public static void glDisablei(int target,
|
|
int index)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glIsEnabledi(int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glIsEnabledi</h4>
|
|
<pre>public static boolean glIsEnabledi(int target,
|
|
int index)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glBindBufferRange(int, int, int, long, long)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBindBufferRange</h4>
|
|
<pre>public static void glBindBufferRange(int target,
|
|
int index,
|
|
int buffer,
|
|
long offset,
|
|
long size)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glBindBufferBase(int, int, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBindBufferBase</h4>
|
|
<pre>public static void glBindBufferBase(int target,
|
|
int index,
|
|
int buffer)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glBeginTransformFeedback(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBeginTransformFeedback</h4>
|
|
<pre>public static void glBeginTransformFeedback(int primitiveMode)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glEndTransformFeedback()">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glEndTransformFeedback</h4>
|
|
<pre>public static void glEndTransformFeedback()</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glTransformFeedbackVaryings</h4>
|
|
<pre>public static void glTransformFeedbackVaryings(int program,
|
|
int count,
|
|
java.nio.ByteBuffer varyings,
|
|
int bufferMode)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glTransformFeedbackVaryings</h4>
|
|
<pre>public static void glTransformFeedbackVaryings(int program,
|
|
java.lang.CharSequence[] varyings,
|
|
int bufferMode)</pre>
|
|
<div class="block">Overloads glTransformFeedbackVaryings.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetTransformFeedbackVarying</h4>
|
|
<pre>public static void glGetTransformFeedbackVarying(int program,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
java.nio.ByteBuffer name)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGetTransformFeedbackVarying</h4>
|
|
<pre>public static java.lang.String glGetTransformFeedbackVarying(int program,
|
|
int index,
|
|
int bufSize,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type)</pre>
|
|
<div class="block">Overloads glGetTransformFeedbackVarying.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glBindVertexArray(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glBindVertexArray</h4>
|
|
<pre>public static void glBindVertexArray(int array)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glDeleteVertexArrays(java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glDeleteVertexArrays</h4>
|
|
<pre>public static void glDeleteVertexArrays(java.nio.IntBuffer arrays)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glDeleteVertexArrays(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glDeleteVertexArrays</h4>
|
|
<pre>public static void glDeleteVertexArrays(int array)</pre>
|
|
<div class="block">Overloads glDeleteVertexArrays.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glGenVertexArrays(java.nio.IntBuffer)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGenVertexArrays</h4>
|
|
<pre>public static void glGenVertexArrays(java.nio.IntBuffer arrays)</pre>
|
|
</li>
|
|
</ul>
|
|
<a name="glGenVertexArrays()">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<h4>glGenVertexArrays</h4>
|
|
<pre>public static int glGenVertexArrays()</pre>
|
|
<div class="block">Overloads glGenVertexArrays.</div>
|
|
</li>
|
|
</ul>
|
|
<a name="glIsVertexArray(int)">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockListLast">
|
|
<li class="blockList">
|
|
<h4>glIsVertexArray</h4>
|
|
<pre>public static boolean glIsVertexArray(int array)</pre>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<!-- ========= END OF CLASS DATA ========= -->
|
|
<!-- ======= START OF BOTTOM NAVBAR ====== -->
|
|
<div class="bottomNav"><a name="navbar_bottom">
|
|
<!-- -->
|
|
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="navList" title="Navigation">
|
|
<li><a href="../../../overview-summary.html">Overview</a></li>
|
|
<li><a href="package-summary.html">Package</a></li>
|
|
<li class="navBarCell1Rev">Class</li>
|
|
<li><a href="class-use/GL30.html">Use</a></li>
|
|
<li><a href="package-tree.html">Tree</a></li>
|
|
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
|
|
<li><a href="../../../index-all.html">Index</a></li>
|
|
<li><a href="../../../help-doc.html">Help</a></li>
|
|
</ul>
|
|
</div>
|
|
<div class="subNav">
|
|
<ul class="navList">
|
|
<li><a href="../../../org/lwjgl/opengl/GL21.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
|
|
<li><a href="../../../org/lwjgl/opengl/GL31.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
|
|
</ul>
|
|
<ul class="navList">
|
|
<li><a href="../../../index.html?org/lwjgl/opengl/GL30.html" target="_top">Frames</a></li>
|
|
<li><a href="GL30.html" target="_top">No Frames</a></li>
|
|
</ul>
|
|
<ul class="navList" id="allclasses_navbar_bottom">
|
|
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
|
|
</ul>
|
|
<div>
|
|
<script type="text/javascript"><!--
|
|
allClassesLink = document.getElementById("allclasses_navbar_bottom");
|
|
if(window==top) {
|
|
allClassesLink.style.display = "block";
|
|
}
|
|
else {
|
|
allClassesLink.style.display = "none";
|
|
}
|
|
//-->
|
|
</script>
|
|
</div>
|
|
<div>
|
|
<ul class="subNavList">
|
|
<li>Summary: </li>
|
|
<li>Nested | </li>
|
|
<li><a href="#field_summary">Field</a> | </li>
|
|
<li>Constr | </li>
|
|
<li><a href="#method_summary">Method</a></li>
|
|
</ul>
|
|
<ul class="subNavList">
|
|
<li>Detail: </li>
|
|
<li><a href="#field_detail">Field</a> | </li>
|
|
<li>Constr | </li>
|
|
<li><a href="#method_detail">Method</a></li>
|
|
</ul>
|
|
</div>
|
|
<a name="skip-navbar_bottom">
|
|
<!-- -->
|
|
</a></div>
|
|
<!-- ======== END OF BOTTOM NAVBAR ======= -->
|
|
<p class="legalCopy"><small><i>Copyright © 2002-2009 lwjgl.org. All Rights Reserved.</i></small></p>
|
|
</body>
|
|
</html>
|