546 lines
19 KiB
HTML
546 lines
19 KiB
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Interface InputImplementation" class="title">Interface InputImplementation</h2>
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<pre>public interface <span class="strong">InputImplementation</span></pre>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>java.lang.Object</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createCursor(int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">createCursor</a></strong>(int width,
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int height,
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int xHotspot,
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int yHotspot,
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int numImages,
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java.nio.IntBuffer images,
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java.nio.IntBuffer delays)</code>
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<div class="block">Native cursor handles</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createKeyboard()">createKeyboard</a></strong>()</code>
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<div class="block">Method to create the keyboard</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createMouse()">createMouse</a></strong>()</code>
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<div class="block">Method to create the mouse.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#destroyCursor(java.lang.Object)">destroyCursor</a></strong>(java.lang.Object cursor_handle)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#destroyKeyboard()">destroyKeyboard</a></strong>()</code>
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<div class="block">Method to destroy the keyboard</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#destroyMouse()">destroyMouse</a></strong>()</code>
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<div class="block">Method the destroy the mouse</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getButtonCount()">getButtonCount</a></strong>()</code>
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<div class="block">Query of button count</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getHeight()">getHeight</a></strong>()</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getMaxCursorSize()">getMaxCursorSize</a></strong>()</code>
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<div class="block">Method returning the maximum cursor size</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getMinCursorSize()">getMinCursorSize</a></strong>()</code>
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<div class="block">Method returning the minimum cursor size</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getNativeCursorCapabilities()">getNativeCursorCapabilities</a></strong>()</code>
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<div class="block">Function to determine native cursor support</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getWidth()">getWidth</a></strong>()</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#grabMouse(boolean)">grabMouse</a></strong>(boolean grab)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#hasWheel()">hasWheel</a></strong>()</code>
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<div class="block">Query of wheel support</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#isInsideWindow()">isInsideWindow</a></strong>()</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#pollKeyboard(java.nio.ByteBuffer)">pollKeyboard</a></strong>(java.nio.ByteBuffer keyDownBuffer)</code>
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<div class="block">Method to poll the keyboard.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#pollMouse(java.nio.IntBuffer, java.nio.ByteBuffer)">pollMouse</a></strong>(java.nio.IntBuffer coord_buffer,
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java.nio.ByteBuffer buttons)</code>
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<div class="block">Method to poll the mouse</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#readKeyboard(java.nio.ByteBuffer)">readKeyboard</a></strong>(java.nio.ByteBuffer buffer)</code>
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<div class="block">Method to read the keyboard buffer</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#readMouse(java.nio.ByteBuffer)">readMouse</a></strong>(java.nio.ByteBuffer buffer)</code>
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<div class="block">Method to read the keyboard buffer</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#setCursorPosition(int, int)">setCursorPosition</a></strong>(int x,
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int y)</code>
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<div class="block">Method to set the native cursor position</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#setNativeCursor(java.lang.Object)">setNativeCursor</a></strong>(java.lang.Object handle)</code>
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<div class="block">Method to set the native cursor</div>
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</td>
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</tr>
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</table>
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</li>
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</ul>
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</ul>
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</div>
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<div class="details">
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<h3>Method Detail</h3>
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<h4>hasWheel</h4>
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<pre>boolean hasWheel()</pre>
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<div class="block">Query of wheel support</div>
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</li>
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<a name="getButtonCount()">
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<h4>getButtonCount</h4>
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<pre>int getButtonCount()</pre>
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<div class="block">Query of button count</div>
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</li>
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</ul>
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<a name="createMouse()">
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<h4>createMouse</h4>
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<pre>void createMouse()
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throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
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<div class="block">Method to create the mouse.</div>
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<dl><dt><span class="strong">Throws:</span></dt>
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<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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</ul>
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<a name="destroyMouse()">
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<h4>destroyMouse</h4>
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<pre>void destroyMouse()</pre>
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<div class="block">Method the destroy the mouse</div>
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</li>
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</ul>
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<a name="pollMouse(java.nio.IntBuffer, java.nio.ByteBuffer)">
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<h4>pollMouse</h4>
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<pre>void pollMouse(java.nio.IntBuffer coord_buffer,
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java.nio.ByteBuffer buttons)</pre>
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<div class="block">Method to poll the mouse</div>
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</li>
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</ul>
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<a name="readMouse(java.nio.ByteBuffer)">
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<h4>readMouse</h4>
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<pre>void readMouse(java.nio.ByteBuffer buffer)</pre>
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<div class="block">Method to read the keyboard buffer</div>
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</li>
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</ul>
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<a name="grabMouse(boolean)">
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<h4>grabMouse</h4>
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<pre>void grabMouse(boolean grab)</pre>
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</li>
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<a name="getNativeCursorCapabilities()">
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<h4>getNativeCursorCapabilities</h4>
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<pre>int getNativeCursorCapabilities()</pre>
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<div class="block">Function to determine native cursor support</div>
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</li>
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</ul>
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<a name="setCursorPosition(int, int)">
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<h4>setCursorPosition</h4>
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<pre>void setCursorPosition(int x,
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int y)</pre>
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<div class="block">Method to set the native cursor position</div>
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</li>
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</ul>
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<a name="setNativeCursor(java.lang.Object)">
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<h4>setNativeCursor</h4>
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<pre>void setNativeCursor(java.lang.Object handle)
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throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
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<div class="block">Method to set the native cursor</div>
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<dl><dt><span class="strong">Throws:</span></dt>
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<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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</li>
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</ul>
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<a name="getMinCursorSize()">
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<h4>getMinCursorSize</h4>
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<pre>int getMinCursorSize()</pre>
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<div class="block">Method returning the minimum cursor size</div>
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</li>
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</ul>
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<a name="getMaxCursorSize()">
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<h4>getMaxCursorSize</h4>
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<pre>int getMaxCursorSize()</pre>
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<div class="block">Method returning the maximum cursor size</div>
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</li>
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</ul>
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<a name="createKeyboard()">
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<h4>createKeyboard</h4>
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<pre>void createKeyboard()
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throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
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<div class="block">Method to create the keyboard</div>
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<dl><dt><span class="strong">Throws:</span></dt>
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<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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</li>
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</ul>
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<a name="destroyKeyboard()">
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<h4>destroyKeyboard</h4>
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<pre>void destroyKeyboard()</pre>
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<div class="block">Method to destroy the keyboard</div>
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</li>
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</ul>
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<a name="pollKeyboard(java.nio.ByteBuffer)">
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<h4>pollKeyboard</h4>
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<pre>void pollKeyboard(java.nio.ByteBuffer keyDownBuffer)</pre>
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<div class="block">Method to poll the keyboard.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>keyDownBuffer</code> - the address of a 256-byte buffer to place
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key states in.</dd></dl>
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<h4>readKeyboard</h4>
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<pre>void readKeyboard(java.nio.ByteBuffer buffer)</pre>
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<div class="block">Method to read the keyboard buffer</div>
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</li>
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</ul>
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<a name="createCursor(int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">
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<h4>createCursor</h4>
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<pre>java.lang.Object createCursor(int width,
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int height,
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int xHotspot,
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int yHotspot,
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int numImages,
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java.nio.IntBuffer images,
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java.nio.IntBuffer delays)
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throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
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<div class="block">Native cursor handles</div>
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<dl><dt><span class="strong">Throws:</span></dt>
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<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<h4>destroyCursor</h4>
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