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<title>NVBindlessTexture (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class NVBindlessTexture" class="title">Class NVBindlessTexture</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>org.lwjgl.opengl.NVBindlessTexture</li>
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<pre>public final class <span class="strong">NVBindlessTexture</span>
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extends java.lang.Object</pre>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static long</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetImageHandleNV(int, int, boolean, int, int)">glGetImageHandleNV</a></strong>(int texture,
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int level,
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boolean layered,
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int layer,
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int format)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static long</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetTextureHandleNV(int)">glGetTextureHandleNV</a></strong>(int texture)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static long</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetTextureSamplerHandleNV(int, int)">glGetTextureSamplerHandleNV</a></strong>(int texture,
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int sampler)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glIsImageHandleResidentNV(long)">glIsImageHandleResidentNV</a></strong>(long handle)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glIsTextureHandleResidentNV(long)">glIsTextureHandleResidentNV</a></strong>(long handle)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeImageHandleNonResidentNV(long)">glMakeImageHandleNonResidentNV</a></strong>(long handle)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeImageHandleResidentNV(long, int)">glMakeImageHandleResidentNV</a></strong>(long handle,
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int access)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeTextureHandleNonResidentNV(long)">glMakeTextureHandleNonResidentNV</a></strong>(long handle)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeTextureHandleResidentNV(long)">glMakeTextureHandleResidentNV</a></strong>(long handle)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glProgramUniformHandleui64NV(int, int, long)">glProgramUniformHandleui64NV</a></strong>(int program,
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int location,
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long value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glProgramUniformHandleuNV(int, int, java.nio.LongBuffer)">glProgramUniformHandleuNV</a></strong>(int program,
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int location,
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java.nio.LongBuffer values)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glUniformHandleui64NV(int, long)">glUniformHandleui64NV</a></strong>(int location,
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long value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glUniformHandleuNV(int, java.nio.LongBuffer)">glUniformHandleuNV</a></strong>(int location,
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java.nio.LongBuffer value)</code> </td>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>public static long glGetTextureHandleNV(int texture)</pre>
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<pre>public static long glGetTextureSamplerHandleNV(int texture,
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int sampler)</pre>
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<pre>public static void glMakeTextureHandleResidentNV(long handle)</pre>
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int level,
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boolean layered,
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int layer,
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int format)</pre>
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int access)</pre>
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int location,
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java.nio.LongBuffer values)</pre>
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