1377 lines
55 KiB
HTML
1377 lines
55 KiB
HTML
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<title>NVGpuShader5 (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class NVGpuShader5" class="title">Class NVGpuShader5</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<ul class="inheritance">
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<li>org.lwjgl.opengl.NVGpuShader5</li>
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</ul>
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<pre>public final class <span class="strong">NVGpuShader5</span>
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extends java.lang.Object</pre>
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</li>
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</a>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_NV">GL_FLOAT16_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC2_NV">GL_FLOAT16_VEC2_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC3_NV">GL_FLOAT16_VEC3_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC4_NV">GL_FLOAT16_VEC4_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_NV">GL_INT16_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC2_NV">GL_INT16_VEC2_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC3_NV">GL_INT16_VEC3_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC4_NV">GL_INT16_VEC4_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_NV">GL_INT64_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC2_NV">GL_INT64_VEC2_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC3_NV">GL_INT64_VEC3_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC4_NV">GL_INT64_VEC4_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_NV">GL_INT8_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC2_NV">GL_INT8_VEC2_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC3_NV">GL_INT8_VEC3_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC4_NV">GL_INT8_VEC4_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
|
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_PATCHES">GL_PATCHES</a></strong></code>
|
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<div class="block">Accepted by the <primitiveMode> parameter of BeginTransformFeedback:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_NV">GL_UNSIGNED_INT16_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC2_NV">GL_UNSIGNED_INT16_VEC2_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
|
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC3_NV">GL_UNSIGNED_INT16_VEC3_NV</a></strong></code>
|
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC4_NV">GL_UNSIGNED_INT16_VEC4_NV</a></strong></code>
|
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_NV">GL_UNSIGNED_INT64_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC2_NV">GL_UNSIGNED_INT64_VEC2_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC3_NV">GL_UNSIGNED_INT64_VEC3_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC4_NV">GL_UNSIGNED_INT64_VEC4_NV</a></strong></code>
|
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
|
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</td>
|
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</tr>
|
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<tr class="rowColor">
|
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_NV">GL_UNSIGNED_INT8_NV</a></strong></code>
|
|
<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
|
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<tr class="altColor">
|
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC2_NV">GL_UNSIGNED_INT8_VEC2_NV</a></strong></code>
|
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:</div>
|
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</td>
|
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</tr>
|
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<tr class="rowColor">
|
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC3_NV">GL_UNSIGNED_INT8_VEC3_NV</a></strong></code>
|
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
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</td>
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</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC4_NV">GL_UNSIGNED_INT8_VEC4_NV</a></strong></code>
|
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<div class="block">Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</div>
|
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</td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="method_summary">
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<!-- -->
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</a>
|
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<h3>Method Summary</h3>
|
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
|
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<th class="colFirst" scope="col">Modifier and Type</th>
|
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<th class="colLast" scope="col">Method and Description</th>
|
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glGetUniformNV(int, int, java.nio.LongBuffer)">glGetUniformNV</a></strong>(int program,
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int location,
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java.nio.LongBuffer params)</code> </td>
|
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</tr>
|
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<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glGetUniformuNV(int, int, java.nio.LongBuffer)">glGetUniformuNV</a></strong>(int program,
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int location,
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java.nio.LongBuffer params)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1i64NV(int, int, long)">glProgramUniform1i64NV</a></strong>(int program,
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int location,
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long x)</code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1NV(int, int, java.nio.LongBuffer)">glProgramUniform1NV</a></strong>(int program,
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int location,
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1ui64NV(int, int, long)">glProgramUniform1ui64NV</a></strong>(int program,
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int location,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1uNV(int, int, java.nio.LongBuffer)">glProgramUniform1uNV</a></strong>(int program,
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int location,
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java.nio.LongBuffer value)</code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2i64NV(int, int, long, long)">glProgramUniform2i64NV</a></strong>(int program,
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int location,
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long x,
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long y)</code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2NV(int, int, java.nio.LongBuffer)">glProgramUniform2NV</a></strong>(int program,
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int location,
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java.nio.LongBuffer value)</code> </td>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2ui64NV(int, int, long, long)">glProgramUniform2ui64NV</a></strong>(int program,
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int location,
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long x,
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long y)</code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2uNV(int, int, java.nio.LongBuffer)">glProgramUniform2uNV</a></strong>(int program,
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int location,
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java.nio.LongBuffer value)</code> </td>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3i64NV(int, int, long, long, long)">glProgramUniform3i64NV</a></strong>(int program,
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int location,
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long x,
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long y,
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long z)</code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3NV(int, int, java.nio.LongBuffer)">glProgramUniform3NV</a></strong>(int program,
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int location,
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java.nio.LongBuffer value)</code> </td>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3ui64NV(int, int, long, long, long)">glProgramUniform3ui64NV</a></strong>(int program,
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int location,
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long x,
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long y,
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long z)</code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3uNV(int, int, java.nio.LongBuffer)">glProgramUniform3uNV</a></strong>(int program,
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int location,
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java.nio.LongBuffer value)</code> </td>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4i64NV(int, int, long, long, long, long)">glProgramUniform4i64NV</a></strong>(int program,
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long x,
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long y,
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long z,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4NV(int, int, java.nio.LongBuffer)">glProgramUniform4NV</a></strong>(int program,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4ui64NV(int, int, long, long, long, long)">glProgramUniform4ui64NV</a></strong>(int program,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4uNV(int, int, java.nio.LongBuffer)">glProgramUniform4uNV</a></strong>(int program,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1i64NV(int, long)">glUniform1i64NV</a></strong>(int location,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1NV(int, java.nio.LongBuffer)">glUniform1NV</a></strong>(int location,
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1ui64NV(int, long)">glUniform1ui64NV</a></strong>(int location,
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1uNV(int, java.nio.LongBuffer)">glUniform1uNV</a></strong>(int location,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2i64NV(int, long, long)">glUniform2i64NV</a></strong>(int location,
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2NV(int, java.nio.LongBuffer)">glUniform2NV</a></strong>(int location,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2ui64NV(int, long, long)">glUniform2ui64NV</a></strong>(int location,
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2uNV(int, java.nio.LongBuffer)">glUniform2uNV</a></strong>(int location,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3i64NV(int, long, long, long)">glUniform3i64NV</a></strong>(int location,
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3NV(int, java.nio.LongBuffer)">glUniform3NV</a></strong>(int location,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3ui64NV(int, long, long, long)">glUniform3ui64NV</a></strong>(int location,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3uNV(int, java.nio.LongBuffer)">glUniform3uNV</a></strong>(int location,
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4i64NV(int, long, long, long, long)">glUniform4i64NV</a></strong>(int location,
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long z,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4NV(int, java.nio.LongBuffer)">glUniform4NV</a></strong>(int location,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4ui64NV(int, long, long, long, long)">glUniform4ui64NV</a></strong>(int location,
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long z,
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long w)</code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4uNV(int, java.nio.LongBuffer)">glUniform4uNV</a></strong>(int location,
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