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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class RenderTexture" class="title">Class RenderTexture</h2>
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<li>java.lang.Object</li>
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<pre>public final class <span class="strong">RenderTexture</span>
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extends java.lang.Object</pre>
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<div class="block">This class represents the state necessary for render-to-texture.</div>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/RenderTexture.html#RENDER_TEXTURE_1D">RENDER_TEXTURE_1D</a></strong></code>
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<div class="block">The TEXTURE_1D target.</div>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/RenderTexture.html#RENDER_TEXTURE_2D">RENDER_TEXTURE_2D</a></strong></code>
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<div class="block">The TEXTURE_2D target.</div>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/RenderTexture.html#RENDER_TEXTURE_CUBE_MAP">RENDER_TEXTURE_CUBE_MAP</a></strong></code>
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<div class="block">The TEXTURE_CUBE_MAP target.</div>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/RenderTexture.html#RENDER_TEXTURE_RECTANGLE">RENDER_TEXTURE_RECTANGLE</a></strong></code>
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<div class="block">The TEXTURE_RECTANGLE target.</div>
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<td class="colOne"><code><strong><a href="../../../org/lwjgl/opengl/RenderTexture.html#RenderTexture(boolean, boolean, boolean, boolean, int, int)">RenderTexture</a></strong>(boolean useRGB,
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boolean useRGBA,
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boolean useDepth,
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boolean isRectangle,
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int target,
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int mipmaps)</code>
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<div class="block">Creates a RenderTexture object for enabling render-to-texture on a P-buffer.</div>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>RENDER_TEXTURE_1D</h4>
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<pre>public static final int RENDER_TEXTURE_1D</pre>
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<div class="block">The TEXTURE_1D target.</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.RenderTexture.RENDER_TEXTURE_1D">Constant Field Values</a></dd></dl>
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<h4>RENDER_TEXTURE_2D</h4>
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<pre>public static final int RENDER_TEXTURE_2D</pre>
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<div class="block">The TEXTURE_2D target.</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.RenderTexture.RENDER_TEXTURE_2D">Constant Field Values</a></dd></dl>
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<h4>RENDER_TEXTURE_RECTANGLE</h4>
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<pre>public static final int RENDER_TEXTURE_RECTANGLE</pre>
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<div class="block">The TEXTURE_RECTANGLE target.</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.RenderTexture.RENDER_TEXTURE_RECTANGLE">Constant Field Values</a></dd></dl>
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<h4>RENDER_TEXTURE_CUBE_MAP</h4>
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<pre>public static final int RENDER_TEXTURE_CUBE_MAP</pre>
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<div class="block">The TEXTURE_CUBE_MAP target.</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.RenderTexture.RENDER_TEXTURE_CUBE_MAP">Constant Field Values</a></dd></dl>
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<a name="RenderTexture(boolean, boolean, boolean, boolean, int, int)">
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<h4>RenderTexture</h4>
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<pre>public RenderTexture(boolean useRGB,
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boolean useRGBA,
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boolean useDepth,
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boolean isRectangle,
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int target,
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int mipmaps)</pre>
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<div class="block">Creates a RenderTexture object for enabling render-to-texture on a P-buffer.
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<p/>
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NOTE: Only one of useRGB and useRGBA can be true at the same time.
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<p/>
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NOTE: useRGB(A) and useDepth can be true at the same time, thus allowing two different render textures.
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<p/>
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NOTE: The target parameter can be one of the following:
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<p/>
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RENDER_TEXTURE_1D RENDER_TEXTURE_2D RENDER_TEXTURE_RECTANGLE RENDER_TEXTURE_CUBE_MAP</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>useRGB</code> - - When true the P-buffer can be used as an RGB render texture.</dd><dd><code>useRGBA</code> - - When true the P-buffer can be used as an RGBA render texture.</dd><dd><code>useDepth</code> - - When true the P-buffer can be used as a depth render texture.</dd><dd><code>isRectangle</code> - - When true rectangle textures will be allowed on the P-buffer.</dd><dd><code>target</code> - - The texture target of the render texture.</dd><dd><code>mipmaps</code> - - How many mipmap levels to allocate on the P-buffer.</dd></dl>
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