opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/SharedDrawable.html
2014-06-29 22:17:04 -04:00

581 lines
24 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:33:00 CET 2013 -->
<title>SharedDrawable (LWJGL API)</title>
<meta name="date" content="2013-12-02">
<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="SharedDrawable (LWJGL API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/SharedDrawable.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengl/SGISTextureLOD.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengl/SUNSliceAccum.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengl/SharedDrawable.html" target="_top">Frames</a></li>
<li><a href="SharedDrawable.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class SharedDrawable" class="title">Class SharedDrawable</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.SharedDrawable</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<hr>
<br>
<pre>public final class <span class="strong">SharedDrawable</span>
extends java.lang.Object</pre>
<div class="block">A Drawable implementation that shares its context with another Drawable. This is useful
for background loading of resources. See org.lwjgl.test.opengl.multithread.BackgroundLoad
for an example.</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Spasi</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_summary">
<!-- -->
</a>
<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected org.lwjgl.opengl.ContextGL</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#context">context</a></strong></code>
<div class="block">The OpenGL Context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected org.lwjgl.opengl.PeerInfo</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#peer_info">peer_info</a></strong></code>
<div class="block">Handle to the native GL rendering context</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#pixel_format">pixel_format</a></strong></code>
<div class="block">The PixelFormat used to create the drawable.</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!-- -->
</a>
<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#SharedDrawable(org.lwjgl.opengl.Drawable)">SharedDrawable</a></strong>(<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;drawable)</code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#checkDestroyed()">checkDestroyed</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#checkGLError()">checkGLError</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>org.lwjgl.opengl.ContextGL</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#createSharedContext()">createSharedContext</a></strong>()</code>
<div class="block">[INTERNAL USE ONLY] Creates a new Context that is shared with the Drawable's Context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#destroy()">destroy</a></strong>()</code>
<div class="block">Destroys the Drawable.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>org.lwjgl.opengl.ContextGL</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#getContext()">getContext</a></strong>()</code>
<div class="block">[INTERNAL USE ONLY] Returns the Drawable's Context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#getPixelFormat()">getPixelFormat</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#initContext(float, float, float)">initContext</a></strong>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#isCurrent()">isCurrent</a></strong>()</code>
<div class="block">Returns true if the Drawable's context is current in the current thread.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#makeCurrent()">makeCurrent</a></strong>()</code>
<div class="block">Makes the Drawable's context current in the current thread.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#releaseContext()">releaseContext</a></strong>()</code>
<div class="block">If the Drawable's context is current in the current thread, no context will be current after a call to this method.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#setCLSharingProperties(org.lwjgl.PointerBuffer)">setCLSharingProperties</a></strong>(<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;properties)</code>
<div class="block">Sets the appropriate khr_gl_sharing properties in the target <code>PointerBuffer</code>,
so that if it is used in a <code>clCreateContext(FromType)</code> call, the created CL
context will be sharing objects with this <code>Drawable</code>'s GL context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL)">setPixelFormat</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL, org.lwjgl.opengl.ContextAttribs)">setPixelFormat</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#setSwapInterval(int)">setSwapInterval</a></strong>(int&nbsp;swap_interval)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#swapBuffers()">swapBuffers</a></strong>()</code>&nbsp;</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail</h3>
<a name="pixel_format">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>pixel_format</h4>
<pre>protected&nbsp;<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a> pixel_format</pre>
<div class="block">The PixelFormat used to create the drawable.</div>
</li>
</ul>
<a name="peer_info">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>peer_info</h4>
<pre>protected&nbsp;org.lwjgl.opengl.PeerInfo peer_info</pre>
<div class="block">Handle to the native GL rendering context</div>
</li>
</ul>
<a name="context">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>context</h4>
<pre>protected&nbsp;org.lwjgl.opengl.ContextGL context</pre>
<div class="block">The OpenGL Context.</div>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail</h3>
<a name="SharedDrawable(org.lwjgl.opengl.Drawable)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>SharedDrawable</h4>
<pre>public&nbsp;SharedDrawable(<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;drawable)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a name="createSharedContext()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>createSharedContext</h4>
<pre>public&nbsp;org.lwjgl.opengl.ContextGL&nbsp;createSharedContext()</pre>
<div class="block">[INTERNAL USE ONLY] Creates a new Context that is shared with the Drawable's Context.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>a Context shared with the Drawable's Context.</dd></dl>
</li>
</ul>
<a name="setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setPixelFormat</h4>
<pre>public&nbsp;void&nbsp;setPixelFormat(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL, org.lwjgl.opengl.ContextAttribs)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setPixelFormat</h4>
<pre>public&nbsp;void&nbsp;setPixelFormat(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="getPixelFormat()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getPixelFormat</h4>
<pre>public&nbsp;<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;getPixelFormat()</pre>
</li>
</ul>
<a name="getContext()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getContext</h4>
<pre>public&nbsp;org.lwjgl.opengl.ContextGL&nbsp;getContext()</pre>
<div class="block">[INTERNAL USE ONLY] Returns the Drawable's Context.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>the Drawable's Context</dd></dl>
</li>
</ul>
<a name="checkGLError()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>checkGLError</h4>
<pre>public&nbsp;void&nbsp;checkGLError()</pre>
</li>
</ul>
<a name="setSwapInterval(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setSwapInterval</h4>
<pre>public&nbsp;void&nbsp;setSwapInterval(int&nbsp;swap_interval)</pre>
</li>
</ul>
<a name="swapBuffers()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>swapBuffers</h4>
<pre>public&nbsp;void&nbsp;swapBuffers()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="initContext(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>initContext</h4>
<pre>public&nbsp;void&nbsp;initContext(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</pre>
</li>
</ul>
<a name="isCurrent()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isCurrent</h4>
<pre>public&nbsp;boolean&nbsp;isCurrent()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#isCurrent()">Drawable</a></code></strong></div>
<div class="block">Returns true if the Drawable's context is current in the current thread.</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="makeCurrent()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>makeCurrent</h4>
<pre>public&nbsp;void&nbsp;makeCurrent()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#makeCurrent()">Drawable</a></code></strong></div>
<div class="block">Makes the Drawable's context current in the current thread.</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="releaseContext()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>releaseContext</h4>
<pre>public&nbsp;void&nbsp;releaseContext()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#releaseContext()">Drawable</a></code></strong></div>
<div class="block">If the Drawable's context is current in the current thread, no context will be current after a call to this method.</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="destroy()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>destroy</h4>
<pre>public&nbsp;void&nbsp;destroy()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#destroy()">Drawable</a></code></strong></div>
<div class="block">Destroys the Drawable.</div>
</li>
</ul>
<a name="setCLSharingProperties(org.lwjgl.PointerBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setCLSharingProperties</h4>
<pre>public&nbsp;void&nbsp;setCLSharingProperties(<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;properties)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#setCLSharingProperties(org.lwjgl.PointerBuffer)">Drawable</a></code></strong></div>
<div class="block">Sets the appropriate khr_gl_sharing properties in the target <code>PointerBuffer</code>,
so that if it is used in a <code>clCreateContext(FromType)</code> call, the created CL
context will be sharing objects with this <code>Drawable</code>'s GL context. After a
call to this method, the target buffer position will have advanced by 2 to 4 positions,
depending on the implementation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>properties</code> - The target properties buffer. It must have at least 4 positions remaining.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="checkDestroyed()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>checkDestroyed</h4>
<pre>protected final&nbsp;void&nbsp;checkDestroyed()</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/SharedDrawable.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengl/SGISTextureLOD.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengl/SUNSliceAccum.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengl/SharedDrawable.html" target="_top">Frames</a></li>
<li><a href="SharedDrawable.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small><i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i></small></p>
</body>
</html>