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<h1 title="Uses of Package org.lwjgl.opengl" class="title">Uses of Package<br>org.lwjgl.opengl</h1>
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../org/lwjgl/opengl/package-summary.html">org.lwjgl.opengl</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><a href="#org.lwjgl.opencl">org.lwjgl.opencl</a></td>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><a href="#org.lwjgl.opengl">org.lwjgl.opengl</a></td>
<td class="colLast">&nbsp;</td>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/Drawable.html#org.lwjgl.opencl">Drawable</a>
<div class="block">The Drawable interface describes an OpenGL drawable with an associated
Context.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/GLSync.html#org.lwjgl.opencl">GLSync</a>
<div class="block">This class is a wrapper around a GLsync pointer.</div>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/AMDDebugOutputCallback.html#org.lwjgl.opengl">AMDDebugOutputCallback</a>
<div class="block">Instances of this class are needed to use the callback functionality of the AMD_debug_output extension.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/AMDDebugOutputCallback.Handler.html#org.lwjgl.opengl">AMDDebugOutputCallback.Handler</a>
<div class="block">Implementations of this interface can be used to receive AMD_debug_output notifications.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/ARBBufferObject.html#org.lwjgl.opengl">ARBBufferObject</a>&nbsp;</td>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/ARBDebugOutputCallback.html#org.lwjgl.opengl">ARBDebugOutputCallback</a>
<div class="block">Instances of this class are needed to use the callback functionality of the ARB_debug_output extension.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/ARBDebugOutputCallback.Handler.html#org.lwjgl.opengl">ARBDebugOutputCallback.Handler</a>
<div class="block">Implementations of this interface can be used to receive ARB_debug_output notifications.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/ARBProgram.html#org.lwjgl.opengl">ARBProgram</a>&nbsp;</td>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/ContextAttribs.html#org.lwjgl.opengl">ContextAttribs</a>
<div class="block">This class represents the context attributes passed to CreateContextAttribs of the ARB_create_context and
ARB_create_context_profile extensions.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/ContextCapabilities.html#org.lwjgl.opengl">ContextCapabilities</a>&nbsp;</td>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/DisplayMode.html#org.lwjgl.opengl">DisplayMode</a>
<div class="block">This class encapsulates the properties for a given display mode.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/Drawable.html#org.lwjgl.opengl">Drawable</a>
<div class="block">The Drawable interface describes an OpenGL drawable with an associated
Context.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/GLSync.html#org.lwjgl.opengl">GLSync</a>
<div class="block">This class is a wrapper around a GLsync pointer.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/KHRDebugCallback.html#org.lwjgl.opengl">KHRDebugCallback</a>
<div class="block">Instances of this class are needed to use the callback functionality of the KHR_debug extension.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/KHRDebugCallback.Handler.html#org.lwjgl.opengl">KHRDebugCallback.Handler</a>
<div class="block">Implementations of this interface can be used to receive ARB_debug_output notifications.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/NVProgram.html#org.lwjgl.opengl">NVProgram</a>&nbsp;</td>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/OpenGLException.html#org.lwjgl.opengl">OpenGLException</a>
<div class="block"><p/>
Thrown by the debug build library of the LWJGL if any OpenGL operation causes an error.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/PixelFormat.html#org.lwjgl.opengl">PixelFormat</a>
<div class="block">This class describes pixel format properties for an OpenGL context.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/PixelFormatLWJGL.html#org.lwjgl.opengl">PixelFormatLWJGL</a>
<div class="block">[INTERNAL USE ONLY]</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/RenderTexture.html#org.lwjgl.opengl">RenderTexture</a>
<div class="block">This class represents the state necessary for render-to-texture.</div>
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<td class="colOne"><a href="../../../org/lwjgl/opengl/class-use/XRandR.Screen.html#org.lwjgl.opengl">XRandR.Screen</a>
<div class="block">Encapsulates the configuration of a monitor.</div>
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