opsu-dance/src/itdelatrisu/opsu/states/MainMenu.java
Raymonf f70f993999 Logo click changes on Main Menu
Makes clicking the logo more similar to the real osu! game, where the Play options show when you click the logo the second time (after it was clicked first).
2014-07-13 17:53:56 +02:00

366 lines
11 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GUIMenuButton;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.OsuFile;
import itdelatrisu.opsu.OsuGroupNode;
import itdelatrisu.opsu.SoundController;
import itdelatrisu.opsu.Utils;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.Stack;
import java.util.concurrent.TimeUnit;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
/**
* "Main Menu" state.
* <ul>
* <li>[Play] - move to song selection menu
* <li>[Exit] - move to confirm exit menu
* </ul>
*/
public class MainMenu extends BasicGameState {
/**
* Idle time, in milliseconds, before returning the logo to its original position.
*/
private static final short MOVE_DELAY = 5000;
/**
* Logo button that reveals other buttons on click.
*/
private GUIMenuButton logo;
/**
* Whether or not the logo has been clicked.
*/
private boolean logoClicked = false;
/**
* Delay timer, in milliseconds, before starting to move the logo back to the center.
*/
private int logoTimer = 0;
/**
* Main "Play" and "Exit" buttons.
*/
private GUIMenuButton playButton, exitButton;
/**
* Music control buttons.
*/
private GUIMenuButton musicPlay, musicPause, musicNext, musicPrevious;
/**
* Application start time, for drawing the total running time.
*/
private long osuStartTime;
/**
* Indexes of previous songs.
*/
private static Stack<Integer> previous;
/**
* Main menu background image (optional).
*/
private Image backgroundImage;
/**
* Background alpha level (for fade-in effect).
*/
private float bgAlpha = 0f;
// game-related variables
private StateBasedGame game;
private int state;
public MainMenu(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.game = game;
osuStartTime = System.currentTimeMillis();
previous = new Stack<Integer>();
int width = container.getWidth();
int height = container.getHeight();
// initialize buttons
Image logoImg = new Image("logo.png");
float buttonScale = (height / 1.2f) / logoImg.getHeight();
Image logoImgScaled = logoImg.getScaledCopy(buttonScale);
logo = new GUIMenuButton(logoImgScaled, width / 2f, height / 2f);
Image playImg = new Image("menu-play.png");
Image exitImg = new Image("menu-exit.png");
playImg = playImg.getScaledCopy((logoImg.getWidth() * 0.83f) / playImg.getWidth());
exitImg = exitImg.getScaledCopy((logoImg.getWidth() * 0.66f) / exitImg.getWidth());
float exitOffset = (playImg.getWidth() - exitImg.getWidth()) / 3f;
playButton = new GUIMenuButton(playImg.getScaledCopy(buttonScale),
width * 0.75f, (height / 2) - (logoImgScaled.getHeight() / 5f)
);
exitButton = new GUIMenuButton(exitImg.getScaledCopy(buttonScale),
width * 0.75f - exitOffset, (height / 2) + (exitImg.getHeight() / 2f)
);
// initialize music buttons
int musicWidth = 48;
int musicHeight = 30;
musicPlay = new GUIMenuButton(new Image("music-play.png"), width - (2 * musicWidth), musicHeight);
musicPause = new GUIMenuButton(new Image("music-pause.png"), width - (2 * musicWidth), musicHeight);
musicNext = new GUIMenuButton(new Image("music-next.png"), width - musicWidth, musicHeight);
musicPrevious = new GUIMenuButton(new Image("music-previous.png"), width - (3 * musicWidth), musicHeight);
// menu background
try {
backgroundImage = new Image("menu-background.jpg").getScaledCopy(width, height);
backgroundImage.setAlpha(0.9f);
} catch (Exception e) {
// optional
}
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
int width = container.getWidth();
int height = container.getHeight();
// draw background
OsuFile osu = MusicController.getOsuFile();
if (Options.isDynamicBackgroundEnabled() &&
osu != null && osu.drawBG(width, height, bgAlpha))
;
else if (backgroundImage != null) {
backgroundImage.setAlpha(bgAlpha);
backgroundImage.draw();
} else
g.setBackground(Utils.COLOR_BLUE_BACKGROUND);
// draw buttons
if (logoTimer > 0) {
playButton.draw();
exitButton.draw();
}
logo.draw();
// draw music buttons
if (MusicController.isPlaying())
musicPause.draw();
else
musicPlay.draw();
musicNext.draw();
musicPrevious.draw();
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRoundRect(width - 168, 54, 148, 5, 4);
g.setColor(Color.white);
if (!MusicController.isConverting())
g.fillRoundRect(width - 168, 54,
148f * MusicController.getPosition() / MusicController.getTrackLength(), 5, 4);
// draw text
g.setFont(Utils.FONT_MEDIUM);
int lineHeight = Utils.FONT_MEDIUM.getLineHeight();
g.drawString(String.format("Loaded %d songs and %d beatmaps.",
Opsu.groups.size(), Opsu.groups.getMapCount()), 25, 25);
if (MusicController.isConverting())
g.drawString("Track loading...", 25, 25 + lineHeight);
else if (MusicController.trackExists()) {
g.drawString((MusicController.isPlaying()) ? "Now Playing:" : "Paused:", 25, 25 + lineHeight);
g.drawString(String.format("%s: %s",
MusicController.getArtistName(),
MusicController.getTrackName()),
50, 25 + (lineHeight * 2));
}
long time = System.currentTimeMillis() - osuStartTime;
g.drawString(String.format("opsu! has been running for %d minutes, %d seconds.",
TimeUnit.MILLISECONDS.toMinutes(time),
TimeUnit.MILLISECONDS.toSeconds(time) -
TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(time))),
25, height - 25 - (lineHeight * 2));
g.drawString(String.format("The current time is %s.",
new SimpleDateFormat("h:mm a").format(new Date())),
25, height - 25 - lineHeight);
Utils.drawFPS();
Utils.drawCursor();
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
Utils.updateCursor(delta);
// fade in background
if (bgAlpha < 0.9f) {
bgAlpha += delta / 1000f;
if (bgAlpha > 0.9f)
bgAlpha = 0.9f;
}
// buttons
if (logoClicked) {
if (logoTimer == 0) { // shifting to left
if (logo.getX() > container.getWidth() / 3.3f)
logo.setX(logo.getX() - delta);
else
logoTimer = 1;
} else if (logoTimer >= MOVE_DELAY) // timer over: shift back to center
logoClicked = false;
else { // increment timer
logoTimer += delta;
if (logoTimer <= 500) {
// fade in buttons
playButton.getImage().setAlpha(logoTimer / 400f);
exitButton.getImage().setAlpha(logoTimer / 400f);
}
}
} else {
// fade out buttons
if (logoTimer > 0) {
float alpha = playButton.getImage().getAlpha();
if (alpha > 0f) {
playButton.getImage().setAlpha(alpha - (delta / 200f));
exitButton.getImage().setAlpha(alpha - (delta / 200f));
} else
logoTimer = 0;
}
// move back to original location
if (logo.getX() < container.getWidth() / 2) {
logo.setX(logo.getX() + (delta / 2f));
if (logo.getX() > container.getWidth() / 2)
logo.setX(container.getWidth() / 2);
}
}
}
@Override
public int getID() { return state; }
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
logoClicked = false;
logoTimer = 0;
logo.setX(container.getWidth() / 2);
}
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;
// music button actions
if (musicPlay.contains(x, y)) {
if (MusicController.isPlaying())
MusicController.pause();
else if (!MusicController.isConverting())
MusicController.resume();
} else if (musicNext.contains(x, y)) {
SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
OsuGroupNode node = menu.setFocus(Opsu.groups.getRandomNode(), -1, true);
if (node != null)
previous.add(node.index);
if (Options.isDynamicBackgroundEnabled())
bgAlpha = 0f;
} else if (musicPrevious.contains(x, y)) {
if (!previous.isEmpty()) {
SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
menu.setFocus(Opsu.groups.getBaseNode(previous.pop()), -1, true);
if (Options.isDynamicBackgroundEnabled())
bgAlpha = 0f;
} else
MusicController.setPosition(0);
}
// start moving logo (if clicked)
else if (!logoClicked) {
if (logo.contains(x, y)) {
logoClicked = true;
logoTimer = 0;
playButton.getImage().setAlpha(0f);
exitButton.getImage().setAlpha(0f);
SoundController.playSound(SoundController.SOUND_MENUHIT);
}
}
// other button actions (if visible)
else if (logoClicked) {
if (logo.contains(x, y) || playButton.contains(x, y)) {
SoundController.playSound(SoundController.SOUND_MENUHIT);
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else if (exitButton.contains(x, y)) {
SoundController.playSound(SoundController.SOUND_MENUHIT);
game.enterState(Opsu.STATE_MAINMENUEXIT);
}
}
}
@Override
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_ESCAPE:
if (logoClicked)
logoTimer = MOVE_DELAY;
else
game.enterState(Opsu.STATE_MAINMENUEXIT);
break;
case Input.KEY_Q:
game.enterState(Opsu.STATE_MAINMENUEXIT);
break;
case Input.KEY_P:
if (!logoClicked) {
logoClicked = true;
logoTimer = 0;
playButton.getImage().setAlpha(0f);
exitButton.getImage().setAlpha(0f);
SoundController.playSound(SoundController.SOUND_MENUHIT);
} else {
SoundController.playSound(SoundController.SOUND_MENUHIT);
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
break;
case Input.KEY_F12:
Utils.takeScreenShot();
break;
}
}
}