opsu-dance/src/itdelatrisu/opsu/states/SongMenu.java
Jeffrey Han 6c8d4ea49a Changed font to Droid Sans Fallback v2.55b. (fixes #65)
Generally much cleaner than Kochi Gothic, and half the file size.  Uses an older version of the font, since many glyphs were removed in later versions (due to the glyphs being supported in other Google fonts).

Droid Sans Fallback is licensed under the Apache License, Version 2.0.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-15 01:33:53 -04:00

1329 lines
43 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.Grade;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.OsuFile;
import itdelatrisu.opsu.OsuGroupList;
import itdelatrisu.opsu.OsuGroupNode;
import itdelatrisu.opsu.OsuParser;
import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.ScoreData;
import itdelatrisu.opsu.SongSort;
import itdelatrisu.opsu.UI;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MultiClip;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.db.OsuDB;
import itdelatrisu.opsu.db.ScoreDB;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
import java.io.File;
import java.util.Map;
import java.util.Stack;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.SpriteSheet;
import org.newdawn.slick.gui.TextField;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
/**
* "Song Selection" state.
* <ul>
* <li>[Song] - start game (move to game state)
* <li>[Back] - return to main menu
* </ul>
*/
public class SongMenu extends BasicGameState {
/** The max number of song buttons to be shown on each screen. */
public static final int MAX_SONG_BUTTONS = 6;
/** The max number of score buttons to be shown at a time. */
public static final int MAX_SCORE_BUTTONS = 7;
/** Delay time, in milliseconds, between each search. */
private static final int SEARCH_DELAY = 500;
/** Delay time, in milliseconds, before moving to the beatmap menu after a right click. */
private static final int BEATMAP_MENU_DELAY = 600;
/** Maximum x offset of song buttons for mouse hover, in pixels. */
private static final float MAX_HOVER_OFFSET = 30f;
/** Time, in milliseconds, for the search bar to fade in or out. */
private static final int SEARCH_TRANSITION_TIME = 250;
/** Line width of the header/footer divider. */
private static final int DIVIDER_LINE_WIDTH = 4;
/** Song node class representing an OsuGroupNode and file index. */
private static class SongNode {
/** Song node. */
private OsuGroupNode node;
/** File index. */
private int index;
/**
* Constructor.
* @param node the OsuGroupNode
* @param index the file index
*/
public SongNode(OsuGroupNode node, int index) {
this.node = node;
this.index = index;
}
/**
* Returns the associated OsuGroupNode.
*/
public OsuGroupNode getNode() { return node; }
/**
* Returns the associated file index.
*/
public int getIndex() { return index; }
}
/** Current start node (topmost menu entry). */
private OsuGroupNode startNode;
/** Current focused (selected) node. */
private OsuGroupNode focusNode;
/** The base node of the previous focus node. */
private SongNode oldFocusNode = null;
/** Stack of previous "random" (F2) focus nodes. */
private Stack<SongNode> randomStack = new Stack<SongNode>();
/** Current focus node's song information. */
private String[] songInfo;
/** Button coordinate values. */
private float buttonX, buttonY, buttonOffset, buttonWidth, buttonHeight;
/** Current x offset of song buttons for mouse hover, in pixels. */
private float hoverOffset = 0f;
/** Current index of hovered song button. */
private int hoverIndex = -1;
/** The selection buttons. */
private MenuButton selectModsButton, selectRandomButton, selectMapOptionsButton, selectOptionsButton;
/** The search textfield. */
private TextField search;
/**
* Delay timer, in milliseconds, before running another search.
* This is overridden by character entry (reset) and 'esc' (immediate search).
*/
private int searchTimer = 0;
/** Information text to display based on the search query. */
private String searchResultString = null;
/** Loader animation. */
private Animation loader;
/** Whether or not to reset game data upon entering the state. */
private boolean resetGame = false;
/** Whether or not to reset music track upon entering the state. */
private boolean resetTrack = false;
/** If non-null, determines the action to perform upon entering the state. */
private MenuState stateAction;
/** If non-null, the node that stateAction acts upon. */
private OsuGroupNode stateActionNode;
/** If non-null, the score data that stateAction acts upon. */
private ScoreData stateActionScore;
/** Timer before moving to the beatmap menu with the current focus node. */
private int beatmapMenuTimer = -1;
/** Beatmap reloading thread. */
private Thread reloadThread;
/** Current map of scores (Version, ScoreData[]). */
private Map<String, ScoreData[]> scoreMap;
/** Scores for the current focus node. */
private ScoreData[] focusScores;
/** Current start score (topmost score entry). */
private int startScore = 0;
/** Header and footer end and start y coordinates, respectively. */
private float headerY, footerY;
/** Time, in milliseconds, for fading the search bar. */
private int searchTransitionTimer = SEARCH_TRANSITION_TIME;
/** The text length of the last string in the search TextField. */
private int lastSearchTextLength = -1;
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
public SongMenu(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
this.game = game;
this.input = container.getInput();
int width = container.getWidth();
int height = container.getHeight();
// header/footer coordinates
headerY = height * 0.0075f + GameImage.MENU_MUSICNOTE.getImage().getHeight() +
Utils.FONT_BOLD.getLineHeight() + Utils.FONT_DEFAULT.getLineHeight() +
Utils.FONT_SMALL.getLineHeight();
footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
// initialize sorts
for (SongSort sort : SongSort.values())
sort.init(width, headerY - SongMenu.DIVIDER_LINE_WIDTH / 2);
// initialize score data buttons
ScoreData.init(width, headerY + height * 0.01f);
// song button background & graphics context
Image menuBackground = GameImage.MENU_BUTTON_BG.getImage();
// song button coordinates
buttonX = width * 0.6f;
buttonY = headerY;
buttonWidth = menuBackground.getWidth();
buttonHeight = menuBackground.getHeight();
buttonOffset = (footerY - headerY - DIVIDER_LINE_WIDTH) / MAX_SONG_BUTTONS;
// search
int textFieldX = (int) (width * 0.7125f + Utils.FONT_BOLD.getWidth("Search: "));
int textFieldY = (int) (headerY + Utils.FONT_BOLD.getLineHeight() / 2);
search = new TextField(
container, Utils.FONT_BOLD, textFieldX, textFieldY,
(int) (width * 0.99f) - textFieldX, Utils.FONT_BOLD.getLineHeight()
);
search.setBackgroundColor(Color.transparent);
search.setBorderColor(Color.transparent);
search.setTextColor(Color.white);
search.setConsumeEvents(false);
search.setMaxLength(60);
// selection buttons
Image selectionMods = GameImage.SELECTION_MODS.getImage();
float selectX = width * 0.183f + selectionMods.getWidth() / 2f;
float selectY = height - selectionMods.getHeight() / 2f;
float selectOffset = selectionMods.getWidth() * 1.05f;
selectModsButton = new MenuButton(GameImage.SELECTION_MODS_OVERLAY.getImage(),
selectX, selectY);
selectRandomButton = new MenuButton(GameImage.SELECTION_RANDOM_OVERLAY.getImage(),
selectX + selectOffset, selectY);
selectMapOptionsButton = new MenuButton(GameImage.SELECTION_OPTIONS_OVERLAY.getImage(),
selectX + selectOffset * 2f, selectY);
selectOptionsButton = new MenuButton(GameImage.SELECTION_OTHER_OPTIONS_OVERLAY.getImage(),
selectX + selectOffset * 3f, selectY);
selectModsButton.setHoverFade(0f);
selectRandomButton.setHoverFade(0f);
selectMapOptionsButton.setHoverFade(0f);
selectOptionsButton.setHoverFade(0f);
// loader
int loaderDim = GameImage.MENU_MUSICNOTE.getImage().getWidth();
SpriteSheet spr = new SpriteSheet(GameImage.MENU_LOADER.getImage(), loaderDim, loaderDim);
loader = new Animation(spr, 50);
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
g.setBackground(Color.black);
int width = container.getWidth();
int height = container.getHeight();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
// background
if (focusNode != null) {
OsuFile focusNodeOsu = focusNode.osuFiles.get(focusNode.osuFileIndex);
if (!focusNodeOsu.drawBG(width, height, 1.0f, true))
GameImage.PLAYFIELD.getImage().draw();
}
// song buttons
OsuGroupNode node = startNode;
int songButtonIndex = 0;
if (node != null && node.prev != null) {
node = node.prev;
songButtonIndex = -1;
}
g.setClip(0, (int) (headerY + DIVIDER_LINE_WIDTH / 2), width, (int) (footerY - headerY));
for (int i = songButtonIndex; i <= MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
// draw the node
float offset = (i == hoverIndex) ? hoverOffset : 0f;
ScoreData[] scores = getScoreDataForNode(node, false);
node.draw(buttonX - offset, buttonY + (i*buttonOffset) + DIVIDER_LINE_WIDTH / 2,
(scores == null) ? Grade.NULL : scores[0].getGrade(), (node == focusNode));
}
g.clearClip();
// top/bottom bars
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRect(0, 0, width, headerY);
g.fillRect(0, footerY, width, height - footerY);
g.setColor(Utils.COLOR_BLUE_DIVIDER);
g.setLineWidth(DIVIDER_LINE_WIDTH);
g.drawLine(0, headerY, width, headerY);
g.drawLine(0, footerY, width, footerY);
g.resetLineWidth();
// header
if (focusNode != null) {
// music/loader icon
float marginX = width * 0.005f, marginY = height * 0.005f;
Image musicNote = GameImage.MENU_MUSICNOTE.getImage();
if (MusicController.isTrackLoading())
loader.draw(marginX, marginY);
else
musicNote.draw(marginX, marginY);
int iconWidth = musicNote.getWidth();
// song info text
if (songInfo == null) {
songInfo = focusNode.getInfo();
if (Options.useUnicodeMetadata()) { // load glyphs
OsuFile osu = focusNode.osuFiles.get(0);
Utils.loadGlyphs(Utils.FONT_LARGE, osu.titleUnicode, osu.artistUnicode);
}
}
marginX += 5;
float headerTextY = marginY * 0.2f;
Utils.FONT_LARGE.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[0], Color.white);
headerTextY += Utils.FONT_LARGE.getLineHeight() - 4;
Utils.FONT_DEFAULT.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[1], Color.white);
headerTextY += Utils.FONT_DEFAULT.getLineHeight() - 2;
float speedModifier = GameMod.getSpeedMultiplier();
Color color2 = (speedModifier == 1f) ? Color.white :
(speedModifier > 1f) ? Utils.COLOR_RED_HIGHLIGHT : Utils.COLOR_BLUE_HIGHLIGHT;
Utils.FONT_BOLD.drawString(marginX, headerTextY, songInfo[2], color2);
headerTextY += Utils.FONT_BOLD.getLineHeight() - 4;
Utils.FONT_DEFAULT.drawString(marginX, headerTextY, songInfo[3], Color.white);
headerTextY += Utils.FONT_DEFAULT.getLineHeight() - 4;
float multiplier = GameMod.getDifficultyMultiplier();
Color color4 = (multiplier == 1f) ? Color.white :
(multiplier > 1f) ? Utils.COLOR_RED_HIGHLIGHT : Utils.COLOR_BLUE_HIGHLIGHT;
Utils.FONT_SMALL.drawString(marginX, headerTextY, songInfo[4], color4);
}
// score buttons
if (focusScores != null) {
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i;
if (rank >= focusScores.length)
break;
long prevScore = (rank + 1 < focusScores.length) ? focusScores[rank + 1].score : -1;
focusScores[rank].draw(g, i, rank, prevScore, ScoreData.buttonContains(mouseX, mouseY, i));
}
// scroll bar
if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
ScoreData.drawScrollbar(g, startScore, focusScores.length);
}
// selection buttons
GameImage.SELECTION_MODS.getImage().drawCentered(selectModsButton.getX(), selectModsButton.getY());
selectModsButton.draw();
GameImage.SELECTION_RANDOM.getImage().drawCentered(selectRandomButton.getX(), selectRandomButton.getY());
selectRandomButton.draw();
GameImage.SELECTION_OPTIONS.getImage().drawCentered(selectMapOptionsButton.getX(), selectMapOptionsButton.getY());
selectMapOptionsButton.draw();
GameImage.SELECTION_OTHER_OPTIONS.getImage().drawCentered(selectOptionsButton.getX(), selectOptionsButton.getY());
selectOptionsButton.draw();
// sorting tabs
SongSort currentSort = SongSort.getSort();
SongSort hoverSort = null;
for (SongSort sort : SongSort.values()) {
if (sort.contains(mouseX, mouseY)) {
hoverSort = sort;
break;
}
}
for (SongSort sort : SongSort.VALUES_REVERSED) {
if (sort != currentSort)
sort.draw(false, sort == hoverSort);
}
currentSort.draw(true, false);
// search
boolean searchEmpty = search.getText().isEmpty();
int searchX = search.getX(), searchY = search.getY();
float searchBaseX = width * 0.7f;
float searchTextX = width * 0.7125f;
float searchRectHeight = Utils.FONT_BOLD.getLineHeight() * 2;
float searchExtraHeight = Utils.FONT_DEFAULT.getLineHeight() * 0.7f;
float searchProgress = (searchTransitionTimer < SEARCH_TRANSITION_TIME) ?
((float) searchTransitionTimer / SEARCH_TRANSITION_TIME) : 1f;
float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
if (searchEmpty) {
searchRectHeight += (1f - searchProgress) * searchExtraHeight;
Utils.COLOR_BLACK_ALPHA.a = 0.5f - searchProgress * 0.3f;
} else {
searchRectHeight += searchProgress * searchExtraHeight;
Utils.COLOR_BLACK_ALPHA.a = 0.2f + searchProgress * 0.3f;
}
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRect(searchBaseX, headerY + DIVIDER_LINE_WIDTH / 2, width - searchBaseX, searchRectHeight);
Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
Utils.FONT_BOLD.drawString(searchTextX, searchY, "Search:", Utils.COLOR_GREEN_SEARCH);
if (searchEmpty)
Utils.FONT_BOLD.drawString(searchX, searchY, "Type to search!", Color.white);
else {
g.setColor(Color.white);
// TODO: why is this needed to correctly position the TextField?
search.setLocation(searchX - 3, searchY - 1);
search.render(container, g);
search.setLocation(searchX, searchY);
Utils.FONT_DEFAULT.drawString(searchTextX, searchY + Utils.FONT_BOLD.getLineHeight(),
(searchResultString == null) ? "Searching..." : searchResultString, Color.white);
}
// scroll bar
if (focusNode != null) {
int focusNodes = focusNode.osuFiles.size();
int totalNodes = OsuGroupList.get().size() + focusNodes - 1;
if (totalNodes > MAX_SONG_BUTTONS) {
int startIndex = startNode.index;
if (startNode.index > focusNode.index)
startIndex += focusNodes;
else if (startNode.index == focusNode.index)
startIndex += startNode.osuFileIndex;
UI.drawScrollbar(g, startIndex, totalNodes, MAX_SONG_BUTTONS,
width, headerY + DIVIDER_LINE_WIDTH / 2, 0, buttonOffset - DIVIDER_LINE_WIDTH * 1.5f, buttonOffset,
Utils.COLOR_BLACK_ALPHA, Color.white, true);
}
}
// reloading beatmaps
if (reloadThread != null) {
// darken the screen
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRect(0, 0, width, height);
UI.drawLoadingProgress(g);
}
// back button
else
UI.getBackButton().draw();
UI.draw(g);
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
UI.update(delta);
if (reloadThread == null)
MusicController.loopTrackIfEnded(true);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
selectModsButton.hoverUpdate(delta, mouseX, mouseY);
selectRandomButton.hoverUpdate(delta, mouseX, mouseY);
selectMapOptionsButton.hoverUpdate(delta, mouseX, mouseY);
selectOptionsButton.hoverUpdate(delta, mouseX, mouseY);
// beatmap menu timer
if (beatmapMenuTimer > -1) {
beatmapMenuTimer += delta;
if (beatmapMenuTimer >= BEATMAP_MENU_DELAY) {
beatmapMenuTimer = -1;
if (focusNode != null) {
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.BEATMAP, focusNode);
game.enterState(Opsu.STATE_BUTTONMENU);
}
return;
}
}
// search
search.setFocus(true);
searchTimer += delta;
if (searchTimer >= SEARCH_DELAY && reloadThread == null && beatmapMenuTimer == -1) {
searchTimer = 0;
// store the start/focus nodes
if (focusNode != null)
oldFocusNode = new SongNode(OsuGroupList.get().getBaseNode(focusNode.index), focusNode.osuFileIndex);
if (OsuGroupList.get().search(search.getText())) {
// reset song stack
randomStack = new Stack<SongNode>();
// empty search
if (search.getText().isEmpty())
searchResultString = null;
// search produced new list: re-initialize it
startNode = focusNode = null;
scoreMap = null;
focusScores = null;
if (OsuGroupList.get().size() > 0) {
OsuGroupList.get().init();
if (search.getText().isEmpty()) { // cleared search
// use previous start/focus if possible
if (oldFocusNode != null)
setFocus(oldFocusNode.getNode(), oldFocusNode.getIndex(), true, true);
else
setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
} else {
int size = OsuGroupList.get().size();
searchResultString = String.format("%d match%s found!",
size, (size == 1) ? "" : "es");
setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
}
oldFocusNode = null;
} else if (!search.getText().isEmpty())
searchResultString = "No matches found. Hit 'esc' to reset.";
}
}
if (searchTransitionTimer < SEARCH_TRANSITION_TIME) {
searchTransitionTimer += delta;
if (searchTransitionTimer > SEARCH_TRANSITION_TIME)
searchTransitionTimer = SEARCH_TRANSITION_TIME;
}
// slide buttons
int height = container.getHeight();
if (buttonY > headerY) {
buttonY -= height * delta / 20000f;
if (buttonY < headerY)
buttonY = headerY;
} else if (buttonY < headerY) {
buttonY += height * delta / 20000f;
if (buttonY > headerY)
buttonY = headerY;
}
// mouse hover
boolean isHover = false;
if (mouseY > headerY && mouseY < footerY) {
OsuGroupNode node = startNode;
for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
float cx = (node.index == OsuGroupList.get().getExpandedIndex()) ? buttonX * 0.9f : buttonX;
if ((mouseX > cx && mouseX < cx + buttonWidth) &&
(mouseY > buttonY + (i * buttonOffset) && mouseY < buttonY + (i * buttonOffset) + buttonHeight)) {
if (i == hoverIndex) {
if (hoverOffset < MAX_HOVER_OFFSET) {
hoverOffset += delta / 3f;
if (hoverOffset > MAX_HOVER_OFFSET)
hoverOffset = MAX_HOVER_OFFSET;
}
} else {
hoverIndex = i;
hoverOffset = 0f;
}
isHover = true;
break;
}
}
}
if (!isHover) {
hoverOffset = 0f;
hoverIndex = -1;
} else
return;
// tooltips
if (focusScores != null) {
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i;
if (rank >= focusScores.length)
break;
if (ScoreData.buttonContains(mouseX, mouseY, i)) {
UI.updateTooltip(delta, focusScores[rank].getTooltipString(), true);
break;
}
}
}
}
@Override
public int getID() { return state; }
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;
// block input
if (reloadThread != null || beatmapMenuTimer > -1)
return;
// back
if (UI.getBackButton().contains(x, y)) {
SoundController.playSound(SoundEffect.MENUBACK);
((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
game.enterState(Opsu.STATE_MAINMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
return;
}
// selection buttons
if (selectModsButton.contains(x, y)) {
this.keyPressed(Input.KEY_F1, '\0');
return;
} else if (selectRandomButton.contains(x, y)) {
this.keyPressed(Input.KEY_F2, '\0');
return;
} else if (selectMapOptionsButton.contains(x, y)) {
this.keyPressed(Input.KEY_F3, '\0');
return;
} else if (selectOptionsButton.contains(x, y)) {
SoundController.playSound(SoundEffect.MENUHIT);
game.enterState(Opsu.STATE_OPTIONSMENU, new EmptyTransition(), new FadeInTransition(Color.black));
return;
}
if (focusNode == null)
return;
// sorting buttons
for (SongSort sort : SongSort.values()) {
if (sort.contains(x, y)) {
if (sort != SongSort.getSort()) {
SongSort.setSort(sort);
SoundController.playSound(SoundEffect.MENUCLICK);
OsuGroupNode oldFocusBase = OsuGroupList.get().getBaseNode(focusNode.index);
int oldFocusFileIndex = focusNode.osuFileIndex;
focusNode = null;
OsuGroupList.get().init();
setFocus(oldFocusBase, oldFocusFileIndex, true, true);
}
return;
}
}
// song buttons
if (y > headerY && y < footerY) {
int expandedIndex = OsuGroupList.get().getExpandedIndex();
OsuGroupNode node = startNode;
for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
// is button at this index clicked?
float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX;
if ((x > cx && x < cx + buttonWidth) &&
(y > buttonY + (i * buttonOffset) && y < buttonY + (i * buttonOffset) + buttonHeight)) {
float oldHoverOffset = hoverOffset;
int oldHoverIndex = hoverIndex;
// clicked node is already expanded
if (node.index == expandedIndex) {
if (node.osuFileIndex == focusNode.osuFileIndex) {
// if already focused, load the beatmap
if (button != Input.MOUSE_RIGHT_BUTTON)
startGame();
else
SoundController.playSound(SoundEffect.MENUCLICK);
} else {
// focus the node
SoundController.playSound(SoundEffect.MENUCLICK);
setFocus(node, 0, false, true);
}
}
// clicked node is a new group
else {
SoundController.playSound(SoundEffect.MENUCLICK);
setFocus(node, -1, false, true);
}
// restore hover data
hoverOffset = oldHoverOffset;
hoverIndex = oldHoverIndex;
// open beatmap menu
if (button == Input.MOUSE_RIGHT_BUTTON)
beatmapMenuTimer = (node.index == expandedIndex) ? BEATMAP_MENU_DELAY * 4 / 5 : 0;
return;
}
}
}
// score buttons
if (focusScores != null && ScoreData.areaContains(x, y)) {
for (int i = 0; i < MAX_SCORE_BUTTONS; i++) {
int rank = startScore + i;
if (rank >= focusScores.length)
break;
if (ScoreData.buttonContains(x, y, i)) {
SoundController.playSound(SoundEffect.MENUHIT);
if (button != Input.MOUSE_RIGHT_BUTTON) {
// view score
GameData data = new GameData(focusScores[rank], container.getWidth(), container.getHeight());
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else {
// score management
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.SCORE, focusScores[rank]);
game.enterState(Opsu.STATE_BUTTONMENU);
}
return;
}
}
}
}
@Override
public void keyPressed(int key, char c) {
// block input
if ((reloadThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12)) || beatmapMenuTimer > -1)
return;
switch (key) {
case Input.KEY_ESCAPE:
if (reloadThread != null) {
// beatmap reloading: stop parsing OsuFiles by sending interrupt to OsuParser
reloadThread.interrupt();
} else if (!search.getText().isEmpty()) {
// clear search text
search.setText("");
searchTimer = SEARCH_DELAY;
searchTransitionTimer = 0;
} else {
// return to main menu
SoundController.playSound(SoundEffect.MENUBACK);
((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
game.enterState(Opsu.STATE_MAINMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
break;
case Input.KEY_F1:
SoundController.playSound(SoundEffect.MENUHIT);
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.MODS);
game.enterState(Opsu.STATE_BUTTONMENU);
break;
case Input.KEY_F2:
if (focusNode == null)
break;
SoundController.playSound(SoundEffect.MENUHIT);
if (input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT)) {
// shift key: previous random track
SongNode prev;
if (randomStack.isEmpty() || (prev = randomStack.pop()) == null)
break;
setFocus(prev.getNode(), prev.getIndex(), true, true);
} else {
// random track, add previous to stack
randomStack.push(new SongNode(OsuGroupList.get().getBaseNode(focusNode.index), focusNode.osuFileIndex));
setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
}
break;
case Input.KEY_F3:
if (focusNode == null)
break;
SoundController.playSound(SoundEffect.MENUHIT);
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.BEATMAP, focusNode);
game.enterState(Opsu.STATE_BUTTONMENU);
break;
case Input.KEY_F5:
SoundController.playSound(SoundEffect.MENUHIT);
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
game.enterState(Opsu.STATE_BUTTONMENU);
break;
case Input.KEY_DELETE:
if (focusNode == null)
break;
if (input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT)) {
SoundController.playSound(SoundEffect.MENUHIT);
MenuState ms = (focusNode.osuFileIndex == -1 || focusNode.osuFiles.size() == 1) ?
MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(ms, focusNode);
game.enterState(Opsu.STATE_BUTTONMENU);
}
break;
case Input.KEY_F7:
Options.setNextFPS(container);
break;
case Input.KEY_F10:
Options.toggleMouseDisabled();
break;
case Input.KEY_F12:
Utils.takeScreenShot();
break;
case Input.KEY_ENTER:
if (focusNode == null)
break;
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
// turn on "auto" mod
if (!GameMod.AUTO.isActive())
GameMod.AUTO.toggle(true);
}
startGame();
break;
case Input.KEY_DOWN:
changeIndex(1);
break;
case Input.KEY_UP:
changeIndex(-1);
break;
case Input.KEY_RIGHT:
if (focusNode == null)
break;
OsuGroupNode next = focusNode.next;
if (next != null) {
SoundController.playSound(SoundEffect.MENUCLICK);
OsuGroupNode oldStartNode = startNode;
float oldHoverOffset = hoverOffset;
int oldHoverIndex = hoverIndex;
setFocus(next, 0, false, true);
if (startNode == oldStartNode) {
hoverOffset = oldHoverOffset;
hoverIndex = oldHoverIndex;
}
}
break;
case Input.KEY_LEFT:
if (focusNode == null)
break;
OsuGroupNode prev = focusNode.prev;
if (prev != null) {
SoundController.playSound(SoundEffect.MENUCLICK);
OsuGroupNode oldStartNode = startNode;
float oldHoverOffset = hoverOffset;
int oldHoverIndex = hoverIndex;
setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.osuFiles.size() - 1, false, true);
if (startNode == oldStartNode) {
hoverOffset = oldHoverOffset;
hoverIndex = oldHoverIndex;
}
}
break;
case Input.KEY_NEXT:
changeIndex(MAX_SONG_BUTTONS);
break;
case Input.KEY_PRIOR:
changeIndex(-MAX_SONG_BUTTONS);
break;
default:
// wait for user to finish typing
// TODO: accept all characters (current conditions are from TextField class)
if ((c > 31 && c < 127) || key == Input.KEY_BACK) {
searchTimer = 0;
int textLength = search.getText().length();
if (lastSearchTextLength != textLength) {
if (key == Input.KEY_BACK) {
if (textLength == 0)
searchTransitionTimer = 0;
} else if (textLength == 1)
searchTransitionTimer = 0;
lastSearchTextLength = textLength;
}
}
break;
}
}
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
// block input
if (reloadThread != null || beatmapMenuTimer > -1)
return;
int diff = newy - oldy;
if (diff == 0)
return;
int shift = (diff < 0) ? 1 : -1;
// check mouse button (right click scrolls faster on songs)
int multiplier;
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
multiplier = 4;
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
multiplier = 1;
else
return;
// score buttons
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(oldx, oldy)) {
int newStartScore = startScore + shift;
if (newStartScore >= 0 && newStartScore + MAX_SCORE_BUTTONS <= focusScores.length)
startScore = newStartScore;
}
// song buttons
else
changeIndex(shift * multiplier);
}
@Override
public void mouseWheelMoved(int newValue) {
// change volume
if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT)) {
UI.changeVolume((newValue < 0) ? -1 : 1);
return;
}
// block input
if (reloadThread != null || beatmapMenuTimer > -1)
return;
int shift = (newValue < 0) ? 1 : -1;
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
// score buttons
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY)) {
int newStartScore = startScore + shift;
if (newStartScore >= 0 && newStartScore + MAX_SCORE_BUTTONS <= focusScores.length)
startScore = newStartScore;
}
// song buttons
else
changeIndex(shift);
}
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
UI.enter();
Display.setTitle(game.getTitle());
selectModsButton.resetHover();
selectRandomButton.resetHover();
selectMapOptionsButton.resetHover();
selectOptionsButton.resetHover();
hoverOffset = 0f;
hoverIndex = -1;
startScore = 0;
beatmapMenuTimer = -1;
searchTransitionTimer = SEARCH_TRANSITION_TIME;
songInfo = null;
// reset song stack
randomStack = new Stack<SongNode>();
// set focus node if not set (e.g. theme song playing)
if (focusNode == null && OsuGroupList.get().size() > 0)
setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
// reset music track
else if (resetTrack) {
MusicController.pause();
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
resetTrack = false;
}
// unpause track
else if (MusicController.isPaused())
MusicController.resume();
// undim track
if (MusicController.isTrackDimmed())
MusicController.toggleTrackDimmed(1f);
// reset game data
if (resetGame) {
((Game) game.getState(Opsu.STATE_GAME)).resetGameData();
// destroy extra Clips
MultiClip.destroyExtraClips();
// destroy skin images, if any
for (GameImage img : GameImage.values()) {
if (img.isSkinnable())
img.destroySkinImage();
}
// reload scores
if (focusNode != null) {
scoreMap = ScoreDB.getMapSetScores(focusNode.osuFiles.get(focusNode.osuFileIndex));
focusScores = getScoreDataForNode(focusNode, true);
}
resetGame = false;
}
// state-based action
if (stateAction != null) {
switch (stateAction) {
case BEATMAP: // clear all scores
if (stateActionNode == null || stateActionNode.osuFileIndex == -1)
break;
OsuFile osu = stateActionNode.osuFiles.get(stateActionNode.osuFileIndex);
ScoreDB.deleteScore(osu);
if (stateActionNode == focusNode) {
focusScores = null;
scoreMap.remove(osu.version);
}
break;
case SCORE: // clear single score
if (stateActionScore == null)
break;
ScoreDB.deleteScore(stateActionScore);
scoreMap = ScoreDB.getMapSetScores(focusNode.osuFiles.get(focusNode.osuFileIndex));
focusScores = getScoreDataForNode(focusNode, true);
startScore = 0;
break;
case BEATMAP_DELETE_CONFIRM: // delete song group
if (stateActionNode == null)
break;
OsuGroupNode
prev = OsuGroupList.get().getBaseNode(stateActionNode.index - 1),
next = OsuGroupList.get().getBaseNode(stateActionNode.index + 1);
int oldIndex = stateActionNode.index, focusNodeIndex = focusNode.index, startNodeIndex = startNode.index;
OsuGroupList.get().deleteSongGroup(stateActionNode);
if (oldIndex == focusNodeIndex) {
if (prev != null)
setFocus(prev, -1, true, true);
else if (next != null)
setFocus(next, -1, true, true);
else {
startNode = focusNode = null;
oldFocusNode = null;
randomStack = new Stack<SongNode>();
songInfo = null;
scoreMap = null;
focusScores = null;
}
} else if (oldIndex == startNodeIndex) {
if (startNode.prev != null)
startNode = startNode.prev;
else if (startNode.next != null)
startNode = startNode.next;
else {
startNode = null;
songInfo = null;
}
}
break;
case BEATMAP_DELETE_SELECT: // delete single song
if (stateActionNode == null)
break;
int index = stateActionNode.index;
OsuGroupList.get().deleteSong(stateActionNode);
if (stateActionNode == focusNode) {
if (stateActionNode.prev != null &&
!(stateActionNode.next != null && stateActionNode.next.index == index)) {
if (stateActionNode.prev.index == index)
setFocus(stateActionNode.prev, 0, true, true);
else
setFocus(stateActionNode.prev, -1, true, true);
} else if (stateActionNode.next != null) {
if (stateActionNode.next.index == index)
setFocus(stateActionNode.next, 0, true, true);
else
setFocus(stateActionNode.next, -1, true, true);
}
} else if (stateActionNode == startNode) {
if (startNode.prev != null)
startNode = startNode.prev;
else if (startNode.next != null)
startNode = startNode.next;
}
break;
case RELOAD: // reload beatmaps
// reset state and node references
MusicController.reset();
startNode = focusNode = null;
scoreMap = null;
focusScores = null;
oldFocusNode = null;
randomStack = new Stack<SongNode>();
songInfo = null;
hoverOffset = 0f;
hoverIndex = -1;
search.setText("");
searchTimer = SEARCH_DELAY;
searchTransitionTimer = SEARCH_TRANSITION_TIME;
searchResultString = null;
// reload songs in new thread
reloadThread = new Thread() {
@Override
public void run() {
// clear the beatmap cache
OsuDB.clearDatabase();
// invoke unpacker and parser
File beatmapDir = Options.getBeatmapDir();
OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
OsuParser.parseAllFiles(beatmapDir);
// initialize song list
if (OsuGroupList.get().size() > 0) {
OsuGroupList.get().init();
setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
} else
MusicController.playThemeSong();
reloadThread = null;
}
};
reloadThread.start();
break;
default:
break;
}
stateAction = null;
stateActionNode = null;
stateActionScore = null;
}
}
@Override
public void leave(GameContainer container, StateBasedGame game)
throws SlickException {
search.setFocus(false);
}
/**
* Shifts the startNode forward (+) or backwards (-) by a given number of nodes.
* Initiates sliding "animation" by shifting the button Y position.
* @param shift the number of nodes to shift
*/
private void changeIndex(int shift) {
if (shift == 0)
return;
int n = shift;
boolean shifted = false;
while (n != 0) {
if (startNode == null)
break;
int height = container.getHeight();
if (n < 0 && startNode.prev != null) {
startNode = startNode.prev;
buttonY += buttonOffset / 4;
if (buttonY > headerY + height * 0.02f)
buttonY = headerY + height * 0.02f;
n++;
shifted = true;
} else if (n > 0 && startNode.next != null &&
OsuGroupList.get().getNode(startNode, MAX_SONG_BUTTONS) != null) {
startNode = startNode.next;
buttonY -= buttonOffset / 4;
if (buttonY < headerY - height * 0.02f)
buttonY = headerY - height * 0.02f;
n--;
shifted = true;
} else
break;
}
if (shifted) {
hoverOffset = 0f;
hoverIndex = -1;
}
return;
}
/**
* Sets a new focus node.
* @param node the base node; it will be expanded if it isn't already
* @param osuFileIndex the OsuFile element to focus; if out of bounds, it will be randomly chosen
* @param changeStartNode if true, startNode will be set to the first node in the group
* @param preview whether to start at the preview time (true) or beginning (false)
* @return the old focus node
*/
public OsuGroupNode setFocus(OsuGroupNode node, int osuFileIndex, boolean changeStartNode, boolean preview) {
if (node == null)
return null;
hoverOffset = 0f;
hoverIndex = -1;
songInfo = null;
OsuGroupNode oldFocus = focusNode;
// expand node before focusing it
int expandedIndex = OsuGroupList.get().getExpandedIndex();
if (node.index != expandedIndex) {
node = OsuGroupList.get().expand(node.index);
// if start node was previously expanded, move it
if (startNode != null && startNode.index == expandedIndex)
startNode = OsuGroupList.get().getBaseNode(startNode.index);
}
// check osuFileIndex bounds
int length = node.osuFiles.size();
if (osuFileIndex < 0 || osuFileIndex > length - 1) // set a random index
osuFileIndex = (int) (Math.random() * length);
// change the focus node
if (changeStartNode || (startNode.index == 0 && startNode.osuFileIndex == -1 && startNode.prev == null))
startNode = node;
focusNode = OsuGroupList.get().getNode(node, osuFileIndex);
OsuFile osu = focusNode.osuFiles.get(focusNode.osuFileIndex);
MusicController.play(osu, false, preview);
// load scores
scoreMap = ScoreDB.getMapSetScores(osu);
focusScores = getScoreDataForNode(focusNode, true);
startScore = 0;
// check startNode bounds
while (startNode.index >= OsuGroupList.get().size() + length - MAX_SONG_BUTTONS && startNode.prev != null)
startNode = startNode.prev;
// make sure focusNode is on the screen (TODO: cleanup...)
int val = focusNode.index + focusNode.osuFileIndex - (startNode.index + MAX_SONG_BUTTONS) + 1;
if (val > 0) // below screen
changeIndex(val);
else { // above screen
if (focusNode.index == startNode.index) {
val = focusNode.index + focusNode.osuFileIndex - (startNode.index + startNode.osuFileIndex);
if (val < 0)
changeIndex(val);
} else if (startNode.index > focusNode.index) {
val = focusNode.index - focusNode.osuFiles.size() + focusNode.osuFileIndex - startNode.index + 1;
if (val < 0)
changeIndex(val);
}
}
// if start node is expanded and on group node, move it
if (startNode.index == focusNode.index && startNode.osuFileIndex == -1)
changeIndex(1);
return oldFocus;
}
/**
* Triggers a reset of game data upon entering this state.
*/
public void resetGameDataOnLoad() { resetGame = true; }
/**
* Triggers a reset of the music track upon entering this state.
*/
public void resetTrackOnLoad() { resetTrack = true; }
/**
* Performs an action based on a menu state upon entering this state.
* @param menuState the menu state determining the action
*/
public void doStateActionOnLoad(MenuState menuState) { doStateActionOnLoad(menuState, null, null); }
/**
* Performs an action based on a menu state upon entering this state.
* @param menuState the menu state determining the action
* @param node the song node to perform the action on
*/
public void doStateActionOnLoad(MenuState menuState, OsuGroupNode node) {
doStateActionOnLoad(menuState, node, null);
}
/**
* Performs an action based on a menu state upon entering this state.
* @param menuState the menu state determining the action
* @param scoreData the score data to perform the action on
*/
public void doStateActionOnLoad(MenuState menuState, ScoreData scoreData) {
doStateActionOnLoad(menuState, null, scoreData);
}
/**
* Performs an action based on a menu state upon entering this state.
* @param menuState the menu state determining the action
* @param node the song node to perform the action on
* @param scoreData the score data to perform the action on
*/
private void doStateActionOnLoad(MenuState menuState, OsuGroupNode node, ScoreData scoreData) {
stateAction = menuState;
stateActionNode = node;
stateActionScore = scoreData;
}
/**
* Returns all the score data for an OsuGroupNode from scoreMap.
* If no score data is available for the node, return null.
* @param node the OsuGroupNode
* @param setTimeSince whether or not to set the "time since" field for the scores
* @return the ScoreData array
*/
private ScoreData[] getScoreDataForNode(OsuGroupNode node, boolean setTimeSince) {
if (scoreMap == null || scoreMap.isEmpty() || node.osuFileIndex == -1) // node not expanded
return null;
OsuFile osu = node.osuFiles.get(node.osuFileIndex);
ScoreData[] scores = scoreMap.get(osu.version);
if (scores == null || scores.length < 1) // no scores
return null;
ScoreData s = scores[0];
if (osu.beatmapID == s.MID && osu.beatmapSetID == s.MSID &&
osu.title.equals(s.title) && osu.artist.equals(s.artist) &&
osu.creator.equals(s.creator)) {
if (setTimeSince) {
for (int i = 0; i < scores.length; i++)
scores[i].getTimeSince();
}
return scores;
} else
return null; // incorrect map
}
/**
* Starts the game.
*/
private void startGame() {
if (MusicController.isTrackLoading())
return;
SoundController.playSound(SoundEffect.MENUHIT);
MultiClip.destroyExtraClips();
OsuFile osu = MusicController.getOsuFile();
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
gameState.loadOsuFile(osu);
gameState.setRestart(Game.Restart.NEW);
gameState.setReplay(null);
game.enterState(Opsu.STATE_GAME, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
}