Unfinished npc object thingy

This commit is contained in:
Emily 2020-12-28 21:34:16 +01:00
parent 9e1577b1dc
commit bfc212ab42
8 changed files with 92 additions and 0 deletions

1
samp-npcs/NPC.cpp Normal file
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@ -0,0 +1 @@
#include "NPC.h"

7
samp-npcs/NPC.h Normal file
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#pragma once
class NPC
{
public:
virtual void Update() = 0;
};

13
samp-npcs/NPCManager.cpp Normal file
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#include "NPCManager.h"
NPCZone::NPCZone(float radius) {
this->radius = radius;
}
NPCZone::~NPCZone() {
}
void NPCZone::Update() {
this->npcs.push_back(new NPCVehicle());
}

23
samp-npcs/NPCManager.h Normal file
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#pragma once
#include <vector>
#include "NPC.h"
#include "NPCVehicle.h"
#define SPAWN_RADIUS 300
#define DESPAWN_RADIUS SPAWN_RADIUS + 100
class NPCManager
{
};
class NPCZone {
public:
NPCZone(float radius);
~NPCZone();
void Update();
private:
float radius;
std::vector<NPC*> npcs;
};

13
samp-npcs/NPCVehicle.cpp Normal file
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#include "NPCVehicle.h"
NPCVehicle::NPCVehicle() {
}
NPCVehicle::~NPCVehicle() {
}
void NPCVehicle::Update() {
}

11
samp-npcs/NPCVehicle.h Normal file
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#pragma once
#include "NPC.h"
class NPCVehicle : public NPC
{
public:
NPCVehicle();
~NPCVehicle();
void Update();
};

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@ -20,12 +20,18 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="NPC.cpp" />
<ClCompile Include="NPCManager.cpp" />
<ClCompile Include="NPCVehicle.cpp" />
<ClCompile Include="paths.cpp" /> <ClCompile Include="paths.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="DEFINE.def" /> <None Include="DEFINE.def" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="NPC.h" />
<ClInclude Include="NPCManager.h" />
<ClInclude Include="NPCVehicle.h" />
<ClInclude Include="paths.h" /> <ClInclude Include="paths.h" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">

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@ -21,6 +21,15 @@
<ClCompile Include="paths.cpp"> <ClCompile Include="paths.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="NPCManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NPCVehicle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NPC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="DEFINE.def"> <None Include="DEFINE.def">
@ -31,5 +40,14 @@
<ClInclude Include="paths.h"> <ClInclude Include="paths.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="NPCManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NPCVehicle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NPC.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>