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Author SHA1 Message Date
a23057c2fd Add project files. 2020-12-27 01:12:10 +01:00
2e5601267f Add .gitignore and .gitattributes. 2020-12-27 01:11:52 +01:00
9 changed files with 891 additions and 26 deletions

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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

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# ---> C++ ## Ignore Visual Studio temporary files, build results, and
# Prerequisites ## files generated by popular Visual Studio add-ons.
*.d ##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# Compiled Object files # User-specific files
*.slo *.rsuser
*.lo *.suo
*.o *.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
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# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
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*.iobj
# Precompiled Headers
*.gch
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*.log
*.vspscc
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*.pidb
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*.scc
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*.so _Chutzpah*
*.dylib
*.dll
# Fortran module files # Visual C++ cache files
*.mod ipch/
*.smod *.aps
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*.cachefile
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*.mm.*
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DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
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DocProject/Help/*.hhk
DocProject/Help/*.hhp
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publish/
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*.[Pp]ublish.xml
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# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
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# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
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# Microsoft Azure Build Output
csx/
*.build.csdef
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ecf/
rcf/
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# but keep track of directories ending in .cache
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# Others
ClientBin/
~$*
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*.dbmdl
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*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
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# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
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*.rptproj.bak
# SQL Server files
*.mdf
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*.rdl.data
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*- Backup*.rdl
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FakesAssemblies/
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*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
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*.opt
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*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
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*.tss
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*.jmconfig
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*.btp.cs
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*.odx.cs
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OpenCover/
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ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30804.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "samp-npcs", "samp-npcs\samp-npcs.vcxproj", "{C22E627F-89B3-420A-AA08-903CB9BE7382}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C22E627F-89B3-420A-AA08-903CB9BE7382}.Debug|x64.ActiveCfg = Debug|x64
{C22E627F-89B3-420A-AA08-903CB9BE7382}.Debug|x64.Build.0 = Debug|x64
{C22E627F-89B3-420A-AA08-903CB9BE7382}.Debug|x86.ActiveCfg = Debug|Win32
{C22E627F-89B3-420A-AA08-903CB9BE7382}.Debug|x86.Build.0 = Debug|Win32
{C22E627F-89B3-420A-AA08-903CB9BE7382}.Release|x64.ActiveCfg = Release|x64
{C22E627F-89B3-420A-AA08-903CB9BE7382}.Release|x64.Build.0 = Release|x64
{C22E627F-89B3-420A-AA08-903CB9BE7382}.Release|x86.ActiveCfg = Release|Win32
{C22E627F-89B3-420A-AA08-903CB9BE7382}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1A897BC0-C32B-4A52-908C-81A4A030DAB1}
EndGlobalSection
EndGlobal

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EXPORTS
Supports
Load
Unload
ProcessTick

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samp-npcs/main.cpp Normal file
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#include "paths.h"
#define SAMP_PLUGIN_VERSION 0x0200
enum SUPPORTS_FLAGS
{
SUPPORTS_VERSION = SAMP_PLUGIN_VERSION,
SUPPORTS_VERSION_MASK = 0xffff,
SUPPORTS_AMX_NATIVES = 0x10000,
SUPPORTS_PROCESS_TICK = 0x20000
};
unsigned int __stdcall Supports()
{
return SUPPORTS_VERSION | SUPPORTS_PROCESS_TICK;
}
int __stdcall Load(void** ppData)
{
loadPaths();
return 1;
}
void __stdcall Unload()
{
}
void __stdcall ProcessTick()
{
}

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#include "paths.h"
#include <filesystem>
#include <regex>
PathsData pathsData;
void loadPaths() {
std::vector<FILE*> files;
for (const auto& entry : std::filesystem::directory_iterator(PATH)) {
const auto path = entry.path().string();
if (!std::regex_match(path, std::regex(".*NODES\\d{1,2}\\.DAT", std::regex_constants::icase)))
continue;
files.push_back(fopen(path.c_str(), "rb"));
}
for (FILE* file : files) {
SerializedHeader header = parseHeader(file);
pathsData.num_nodes += header.num_nodes;
pathsData.num_vehicle_nodes += header.num_vehicle_nodes;
pathsData.num_ped_nodes += header.num_ped_nodes;
pathsData.num_nav_nodes += header.num_nav_nodes;
pathsData.num_links += header.num_links;
fseek(file, 0, SEEK_SET);
}
pathsData.pathNodes = (PathNode*)malloc(pathsData.num_nodes * sizeof(PathNode));
pathsData.navNodes = (NavNode*)malloc(pathsData.num_nav_nodes * sizeof(NavNode));
pathsData.links = (Link*)malloc(pathsData.num_links * sizeof(Link));
pathsData.navLinks = (NavLink*)malloc(pathsData.num_links * sizeof(NavLink));
pathsData.linkLengths = (LinkLength*)malloc(pathsData.num_links * sizeof(LinkLength));
pathsData.intersectionFlags = (IntersectionFlags*)malloc(pathsData.num_links * sizeof(IntersectionFlags));
PathsData pathsDataPointers = pathsData;
for (FILE* file : files) {
parsePathsFile(file, &pathsDataPointers);
}
for (FILE* file : files) {
fclose(file);
}
}
void parsePathsFile(FILE* file, PathsData* pathsData) {
SerializedHeader header = parseHeader(file);
for (unsigned int i = 0; i < header.num_nodes; i++) {
parseNode(file, pathsData->pathNodes);
pathsData->pathNodes++;
}
for (unsigned int i = 0; i < header.num_nav_nodes; i++) {
parseNav(file, pathsData->navNodes);
pathsData->navNodes++;
}
for (unsigned int i = 0; i < header.num_links; i++) {
parseLink(file, pathsData->links);
pathsData->links++;
}
fseek(file, 768, SEEK_CUR); // Filler?
for (unsigned int i = 0; i < header.num_links; i++) {
parseNavLink(file, pathsData->navLinks);
pathsData->navLinks++;
}
for (unsigned int i = 0; i < header.num_links; i++) {
parseLinkLengths(file, pathsData->linkLengths);
pathsData->linkLengths++;
}
for (unsigned int i = 0; i < header.num_links; i++) {
parseIntersectionFlags(file, pathsData->intersectionFlags);
pathsData->intersectionFlags++;
}
}
SerializedHeader parseHeader(FILE* file) {
SerializedHeader header;
fread(&header, sizeof(header), 1, file);
return header;
}
void parseNode(FILE* file, PathNode* node) {
SerializedPathNode serializedNode;
fread(&serializedNode, sizeof(serializedNode), 1, file);
node->position_x = serializedNode.position_x / 8.f;
node->position_y = serializedNode.position_y / 8.f;
node->position_z = serializedNode.position_z / 8.f;
node->cost = serializedNode.cost;
node->link = serializedNode.link;
node->area = serializedNode.area;
node->node = serializedNode.node;
node->width = serializedNode.width;
node->flood_fill = serializedNode.flood_fill;
node->flags = serializedNode.flags;
}
void parseNav(FILE* file, NavNode* node) {
SerializedNavNode serializedNode;
fread(&serializedNode, sizeof(serializedNode), 1, file);
node->position_x = serializedNode.position_x / 8.f;
node->position_y = serializedNode.position_y / 8.f;
node->area = serializedNode.area;
node->node = serializedNode.node;
node->direction_x = serializedNode.direction_x / 100.f;
node->direction_y = serializedNode.direction_y / 100.f;
node->flags = serializedNode.flags;
}
void parseLink(FILE* file, Link* link) {
fread(link, sizeof(Link), 1, file);
}
void parseNavLink(FILE* file, NavLink* link) {
fread(link, sizeof(NavLink), 1, file);
}
void parseLinkLengths(FILE* file, LinkLength* length) {
fread(length, sizeof(LinkLength), 1, file);
}
void parseIntersectionFlags(FILE* file, IntersectionFlags* flags) {
fread(flags, sizeof(IntersectionFlags), 1, file);
}

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#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include <cstdio>
#include <stdlib.h>
#define PATH "plugins/samp-npcs/Paths/"
#pragma pack(push, 1)
struct SerializedHeader {
unsigned int num_nodes;
unsigned int num_vehicle_nodes;
unsigned int num_ped_nodes;
unsigned int num_nav_nodes;
unsigned int num_links;
};
struct SerializedPathNode {
unsigned int _mem_addr, _nulls;
short position_x, position_y, position_z;
short cost;
unsigned short link, area, node;
unsigned char width;
unsigned char flood_fill;
unsigned int flags;
};
struct SerializedNavNode {
short position_x, position_y;
unsigned short area, node;
char direction_x, direction_y;
unsigned int flags;
};
struct SerializedLink {
unsigned short area, node;
};
struct SerializedNavLink {
unsigned short nav_node : 10;
unsigned short area : 6;
};
struct SerializedLinkLength {
unsigned char length;
};
struct SerializedIntersectionFlags {
bool road_cross : 1;
bool ped_traffic_light : 1;
};
#pragma pack(pop)
struct PathNode {
float position_x, position_y, position_z;
short cost;
unsigned short link, area, node;
unsigned char width;
unsigned char flood_fill;
unsigned int flags;
};
struct NavNode {
float position_x, position_y;
unsigned short area, node;
float direction_x, direction_y;
unsigned int flags;
};
struct Link : SerializedLink {};
struct NavLink : SerializedNavLink {};
struct LinkLength : SerializedLinkLength {};
struct IntersectionFlags : SerializedIntersectionFlags {};
struct PathsData : SerializedHeader {
PathNode* pathNodes;
NavNode* navNodes;
Link* links;
NavLink* navLinks;
LinkLength* linkLengths;
IntersectionFlags* intersectionFlags;
};
extern PathsData pathsData;
void loadPaths();
void parsePathsFile(FILE* file, PathsData* pathsData);
SerializedHeader parseHeader(FILE* file);
void parseNode(FILE* file, PathNode* node);
void parseNav(FILE* file, NavNode* node);
void parseLink(FILE* file, Link* link);
void parseNavLink(FILE* file, NavLink* link);
void parseLinkLengths(FILE* file, LinkLength* length);
void parseIntersectionFlags(FILE* file, IntersectionFlags* flags);

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="paths.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="DEFINE.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="paths.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{c22e627f-89b3-420a-aa08-903cb9be7382}</ProjectGuid>
<RootNamespace>sampnpcs</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\..\..\..\..\Users\Emily\Documents\servers\samp\plugins</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;SAMPNPCS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>DEFINE.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;SAMPNPCS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>DEFINE.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;SAMPNPCS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>DEFINE.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
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