Query protocol
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0c0a8d327c
commit
c1ad95d233
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@ -5,16 +5,13 @@ from . import base
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from . import query
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from . import query
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from . import player
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from . import player
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from ..struct.server import ServerConfig
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STATE_UNKNOWN = (0, base.BaseClient)
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STATE_UNKNOWN = (0, base.BaseClient)
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STATE_QUERY = (1, query.QueryClient)
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STATE_QUERY = (1, query.QueryClient)
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STATE_PLAYER = (2, player.PlayerClient)
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STATE_PLAYER = (2, player.PlayerClient)
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class Client:
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class Client:
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def __init__(self, config: ServerConfig, socket: socket.socket, ip: str, port: int):
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def __init__(self, server: "__ServerInstance__", ip: str, port: int):
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self.config = config
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self.server = server
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self.socket = socket
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self.ip = ip
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self.ip = ip
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self.port = port
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self.port = port
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@ -22,7 +19,7 @@ class Client:
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def set_state(self, state: tuple):
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def set_state(self, state: tuple):
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self.state = state
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self.state = state
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self.client = self.state[1](self.config, self.socket, self.ip, self.port)
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self.client = self.state[1](self.server, self.ip, self.port)
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async def on_packet(self, packet: bytes):
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async def on_packet(self, packet: bytes):
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if self.state == STATE_UNKNOWN:
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if self.state == STATE_UNKNOWN:
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@ -1,15 +1,12 @@
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import socket
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import socket
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import struct
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import struct
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from ..struct.server import ServerConfig
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import logging
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import logging
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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class BaseClient:
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class BaseClient:
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def __init__(self, config: ServerConfig, socket: socket.socket, ip: str, port: int):
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def __init__(self, server: "__ServerInstance__", ip: str, port: int):
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self.config = config
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self.server = server
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self.socket = socket
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self.ip = ip
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self.ip = ip
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self.port = port
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self.port = port
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@ -17,3 +14,7 @@ class BaseClient:
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async def on_packet(self, packet: bytes):
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async def on_packet(self, packet: bytes):
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logger.debug("on_packet(%s)" % packet)
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logger.debug("on_packet(%s)" % packet)
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async def send(self, packet: bytes):
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sock: socket.socket = self.server.socket
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sock.sendto(packet, (self.ip, self.port))
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@ -1,14 +1,13 @@
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import socket
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import socket
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from .base import BaseClient
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from .base import BaseClient
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from ..struct.server import ServerConfig
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import logging
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import logging
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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class PlayerClient(BaseClient):
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class PlayerClient(BaseClient):
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def __init__(self, config: ServerConfig, socket: socket.socket, ip: str, port: int):
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def __init__(self, server: "__ServerInstance__", ip: str, port: int):
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super().__init__(config, socket, ip, port)
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super().__init__(server, ip, port)
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logger.debug("Client resolved to PlayerClient")
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logger.debug("Client resolved to PlayerClient")
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async def on_packet(self, packet: bytes):
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async def on_packet(self, packet: bytes):
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@ -2,22 +2,111 @@ import socket
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import struct
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import struct
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from .base import BaseClient
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from .base import BaseClient
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from ..struct.server import ServerConfig
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from ..shared import glob
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from ..shared import glob
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import logging
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import logging
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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class QueryClient(BaseClient):
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class QueryClient(BaseClient):
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def __init__(self, config: ServerConfig, socket: socket.socket, ip: str, port: int):
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def __init__(self, server: "__ServerInstance__", ip: str, port: int):
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super().__init__(config, socket, ip, port)
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super().__init__(server, ip, port)
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logger.debug("Client resolved to QueryClient")
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logger.debug("Client resolved to QueryClient")
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self.handlers = {
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b"i": self.query_i,
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b"r": self.query_r,
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b"c": self.query_c,
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b"d": self.query_d
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}
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async def on_packet(self, packet: bytes):
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async def on_packet(self, packet: bytes):
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logger.debug("on_packet(%s)" % packet)
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logger.debug("on_packet(%s)" % packet)
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async def query_i(self):
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"""
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len_hostname = len(self.config.hostname)
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if len(packet) != 11: # Just a ping with some random numbers at the end (14 bytes in total)
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len_mode = len(self.config.mode)
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await self.send(packet)
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len_language = len(self.config.language)
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return
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"""
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# ip ~~and port~~ the client connected to; (would be server ip ~~and port~~ if not though proxy)
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# This could be used to check if client connected remotely in some way though a proxy
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# SA:MP default server drops the connection if port does not match (when its client (not query protocol))
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#server_ip = ".".join((str(x) for x in struct.unpack(b"<4B", packet[4:8])))
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#server_port, = struct.unpack(b"<H", packet[8:10]) # This is not port, the wiki is wrong: https://wiki.sa-mp.com/wiki/Query
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#logger.debug("[%s:%d] via %s:%d" % (self.ip, self.port, server_ip, server_port))
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if len(packet) <= 10: # Invalid
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return
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if packet[10:11] in self.handlers:
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packet = await self.handlers[packet[10:11]](packet)
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if len(packet): # Send packet back if not 0
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await self.send(packet)
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async def query_i(self, packet: bytes) -> bytes:
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len_hostname = len(self.server.config.hostname)
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len_mode = len(self.server.config.mode)
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len_language = len(self.server.config.language)
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return packet + struct.pack(b"<?HHI%dsI%dsI%ds" % (len_hostname, len_mode, len_language),
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len(self.server.config.password) != 0,
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len(await self.server.get_online_players()),
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self.server.config.max_players,
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len_hostname,
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self.server.config.hostname.encode(),
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len_mode,
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self.server.config.mode.encode(),
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len_language,
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self.server.config.language.encode()
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)
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async def query_r(self, packet: bytes) -> bytes:
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data = []
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rules = await self.server.get_rules()
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data.append(len(rules))
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for k, v in rules.items():
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data += [
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len(k), k,
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len(v), v
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]
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return packet + struct.pack(b"<H" + (b"B%dsB%ds" * data[0]) % tuple(len(y) for x in rules.items() for y in x), *data)
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async def query_c(self, packet: bytes) -> bytes:
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data = []
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scores = await self.server.get_players_scores()
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data.append(len(scores))
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for k, v in scores.items():
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data += [
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len(k), k,
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v
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]
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return packet + struct.pack(b"<H" + (b"B%dsI" * data[0]) % tuple(len(x) for x in scores.keys()), *data)
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async def query_d(self, packet: bytes) -> bytes:
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data = []
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players = await self.server.get_online_players()
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data.append(len(players))
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for p in players:
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data += [
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p["id"],
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len(p["nick"]), p["nick"],
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p["score"],
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p["ping"]
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]
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return packet + struct.pack(b"<H" + (b"cc%dsII" * data[0]) % tuple(len(p["nick"]) for p in players), *data)
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async def query_p(self, packet: bytes) -> bytes:
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return packet
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@ -22,6 +22,17 @@ class Server:
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async def on_command(self, cmd: str):
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async def on_command(self, cmd: str):
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logger.debug("on_command(%s)" % cmd)
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logger.debug("on_command(%s)" % cmd)
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async def get_online_players(self): # TODO: Get data from server's client objects
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return [
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{"nick": b"Sunpy", "score": 64, "ping": 8, "id": 1} # replace id with function to get player's id
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]
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async def get_rules(self): # TODO
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return {b"Rule name sample": b"Rule value", b"weburl": b"https://git.osufx.com/Sunpy/sampy"}
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async def get_players_scores(self): # TODO
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return {b"Sunpy": 64, b"username": 123}
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async def main(self):
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async def main(self):
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await self.create_socket()
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await self.create_socket()
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@ -34,7 +45,7 @@ class Server:
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if addr not in self.clients:
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if addr not in self.clients:
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ip, port = addr
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ip, port = addr
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self.clients[addr] = Client(self.config, self.socket, ip, port)
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self.clients[addr] = Client(self, ip, port)
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await self.clients[addr].on_packet(data)
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await self.clients[addr].on_packet(data)
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await asyncio.sleep(0)
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await asyncio.sleep(0)
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