Keep alive system
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f55275a627
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@ -25,8 +25,10 @@ class Client:
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if self.state == STATE_UNKNOWN:
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if self.state == STATE_UNKNOWN:
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# We are currently unaware if this is a player client or query client, but we got a packet that will be our check to know
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# We are currently unaware if this is a player client or query client, but we got a packet that will be our check to know
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if packet.startswith(b"SAMP"):
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if packet.startswith(b"SAMP"):
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await self.client.on_state_change()
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self.set_state(STATE_QUERY)
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self.set_state(STATE_QUERY)
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else:
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else:
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await self.client.on_state_change()
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self.set_state(STATE_PLAYER)
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self.set_state(STATE_PLAYER)
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await self.client.on_packet(packet)
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await self.client.on_packet(packet)
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@ -1,9 +1,13 @@
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import socket
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import socket
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import struct
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import struct
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import asyncio
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from time import time
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import logging
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import logging
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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TIMEOUT = 30 # assume connection is closed after 30 seconds if inactivity
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class BaseClient:
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class BaseClient:
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def __init__(self, server: "__ServerInstance__", ip: str, port: int):
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def __init__(self, server: "__ServerInstance__", ip: str, port: int):
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self.server = server
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self.server = server
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@ -11,10 +15,27 @@ class BaseClient:
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self.port = port
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self.port = port
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self.ip_uint, = struct.unpack(b"<I", bytes(int(x) for x in self.ip.split(".")))
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self.ip_uint, = struct.unpack(b"<I", bytes(int(x) for x in self.ip.split(".")))
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self.last_active = time()
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self.keep_alive_task = asyncio.create_task( self.keep_alive() )
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self.connected = True # keep_alive will set this to False if connection has not been interacted with for a while (allowing server loop to remove their reference)
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async def on_packet(self, packet: bytes):
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async def on_packet(self, packet: bytes):
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logger.debug("on_packet(%s)" % packet)
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logger.debug("on_packet(%s)" % packet)
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self.last_active = time()
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async def send(self, packet: bytes):
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async def send(self, packet: bytes):
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sock: socket.socket = self.server.socket
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sock: socket.socket = self.server.socket
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sock.sendto(packet, (self.ip, self.port))
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sock.sendto(packet, (self.ip, self.port))
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async def on_state_change(self): # Stop the keep alive task as the whole class is being replaced, TODO: Find out if this could be automated with a magic method
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self.keep_alive_task.cancel()
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async def keep_alive(self):
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while True:
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timestamp = time()
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if self.last_active + TIMEOUT - timestamp < 0:
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self.connected = False
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return
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await asyncio.sleep(self.last_active + TIMEOUT - timestamp)
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@ -22,7 +22,7 @@ class QueryClient(BaseClient):
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}
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}
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async def on_packet(self, packet: bytes):
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async def on_packet(self, packet: bytes):
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logger.debug("on_packet(%s)" % packet)
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await super().on_packet(packet)
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if len(packet) <= 10: # Invalid
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if len(packet) <= 10: # Invalid
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return
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return
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@ -12,6 +12,7 @@ class Server:
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def __init__(self, config: ServerConfig):
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def __init__(self, config: ServerConfig):
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self.config = config
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self.config = config
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self.clients = {}
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self.clients = {}
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self.rcon_clients = {}
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async def create_socket(self):
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async def create_socket(self):
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self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP)
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self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP)
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