Preparement for rcon support
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c1ad95d233
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@ -14,6 +14,7 @@
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"port": 7777,
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"hostname": "Python > C",
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"password": "",
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"rcon_password": "changeme",
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"max_players": 50,
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"mode": "debug",
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"language": "python"
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@ -16,24 +16,14 @@ class QueryClient(BaseClient):
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b"i": self.query_i,
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b"r": self.query_r,
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b"c": self.query_c,
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b"d": self.query_d
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b"d": self.query_d,
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b"p": self.query_p,
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b"x": self.query_x
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}
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async def on_packet(self, packet: bytes):
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logger.debug("on_packet(%s)" % packet)
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"""
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if len(packet) != 11: # Just a ping with some random numbers at the end (14 bytes in total)
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await self.send(packet)
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return
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"""
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# ip ~~and port~~ the client connected to; (would be server ip ~~and port~~ if not though proxy)
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# This could be used to check if client connected remotely in some way though a proxy
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# SA:MP default server drops the connection if port does not match (when its client (not query protocol))
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#server_ip = ".".join((str(x) for x in struct.unpack(b"<4B", packet[4:8])))
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#server_port, = struct.unpack(b"<H", packet[8:10]) # This is not port, the wiki is wrong: https://wiki.sa-mp.com/wiki/Query
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#logger.debug("[%s:%d] via %s:%d" % (self.ip, self.port, server_ip, server_port))
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if len(packet) <= 10: # Invalid
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return
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@ -110,3 +100,19 @@ class QueryClient(BaseClient):
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async def query_p(self, packet: bytes) -> bytes:
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return packet
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async def query_x(self, packet: bytes) -> bytes:
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len_pswd, = struct.unpack_from(b"<H", packet, 11)
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pswd, len_cmd = struct.unpack_from(b"<%dsH" % len_pswd, packet, 13)
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cmd = struct.unpack_from(b"<%ds" % len_cmd, packet, 15 + len_pswd)
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if len(self.server.config.rcon_password) == 0:
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msg = b"Remote Console is not enabled on this server."
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elif self.server.config.rcon_password.encode() != pswd:
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msg = b"Invalid RCON password."
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logger.warning("BAD RCON ATTEMPT BY: %s:%d" % (self.ip, self.port))
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else:
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# TODO: Add rcon client to command stdouts
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return b"" # No response as all is ok
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return packet[:11] + struct.pack(b"<H%ds" % len(msg), len(msg), msg)
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@ -22,6 +22,7 @@ class Server:
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async def on_command(self, cmd: str):
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logger.debug("on_command(%s)" % cmd)
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# TODO: When commands return a reponse we also want to forward this to potential rcon clients
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async def get_online_players(self): # TODO: Get data from server's client objects
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return [
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@ -4,6 +4,7 @@ class ServerConfig:
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def __init__(self,
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host: str, port: int,
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hostname: str, password: str,
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rcon_password: str,
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max_players: int,
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mode: str, language: str):
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self.host = host
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@ -12,6 +13,8 @@ class ServerConfig:
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self.hostname = hostname
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self.password = password
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self.rcon_password = rcon_password
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self.max_players = max_players
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self.mode = mode
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