from __future__ import annotations import logging from typing import TYPE_CHECKING, Tuple from sampy.network.game import Game from sampy.network.query import Query if TYPE_CHECKING: from sampy.server import Server class Protocol: VERSION = "0.3.7" @staticmethod async def on_packet(server: Server, packet: bytes, addr: Tuple[str, int]) -> bool: logging.debug("on_packet") if await Query.on_packet(server, packet, addr): return True if await Game.on_packet(server, packet, addr): return True logging.debug("Unhandled: %r" % packet) return False