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sampy_archive/handlers/serverPingHandler.py
2018-09-24 11:37:21 +02:00

38 lines
994 B
Python

import struct
from objects import glob
def handle(client, data):
ping_ip = ".".join((str(x) for x in struct.unpack(b"<BBBB", data[4:8])))
print("![{}] -> Pinging to {}".format(client.addr, ping_ip))
if len(data) == 11: # We should add our data ontop
if data[-1:] in RESPONSE:
data += RESPONSE[data[-1:]]()
return data
def query_i():
len_hostname = len(glob.config["server"]["hostname"])
len_mode = len(glob.config["server"]["mode"])
len_language = len(glob.config["server"]["language"])
packet = struct.pack(b"<?HHI%dsI%dsI%ds" % (len_hostname, len_mode, len_language),
False,
get_online_players(),
glob.config["server"]["max_players"],
len_hostname,
glob.config["server"]["hostname"].encode(),
len_mode,
glob.config["server"]["mode"].encode(),
len_language,
glob.config["server"]["language"].encode())
return packet
def get_online_players(): #TODO
return 0
RESPONSE = { #TODO: r, c, d & p (https://wiki.sa-mp.com/wiki/Query_Mechanism)
b"i": query_i
}