Added init struct (resource loading helpers)
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9
sunpy/canvas/gl/shaders/texture.fs
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9
sunpy/canvas/gl/shaders/texture.fs
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precision mediump float;
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uniform sampler2D u_texture;
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varying vec2 v_texcoord;
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void main() {
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gl_FragColor = texture2D(u_texture, v_texcoord);
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}
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11
sunpy/canvas/gl/shaders/texture.vs
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11
sunpy/canvas/gl/shaders/texture.vs
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attribute vec4 position;
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attribute vec2 texcoord;
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uniform mat4 u_matrix;
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varying vec2 v_texcoord;
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void main() {
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gl_Position = u_matrix * position;
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v_texcoord = texcoord;
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}
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