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16 changed files with 36 additions and 111 deletions

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@ -1,4 +0,0 @@
// Map
import "./core/__init__.js";
import "./node/__init__.js";
import "./canvas/__init__.js";

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@ -1,10 +0,0 @@
// Depends
import "../core/__init__.js";
import "../node/__init__.js";
// Map
import "./entity.js";
import "./helpers.js";
import "./renderer.js";
import "./gl/texture.js";

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@ -1,18 +0,0 @@
export class Entity {
constructor() {}
async render(renderNode) {}
async update(renderNode) {}
}
export class Sprite extends Entity {
constructor(image) {
if (!(image instanceof Image))
throw TypeError("Image has to be instance of `Image`");
this.image = image;
}
async render(renderNode) {
}
}

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@ -1,9 +0,0 @@
precision mediump float;
uniform sampler2D u_texture;
varying vec2 v_texcoord;
void main() {
gl_FragColor = texture2D(u_texture, v_texcoord);
}

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@ -1,11 +0,0 @@
attribute vec4 position;
attribute vec2 texcoord;
uniform mat4 u_matrix;
varying vec2 v_texcoord;
void main() {
gl_Position = u_matrix * position;
v_texcoord = texcoord;
}

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@ -1,23 +0,0 @@
//const fs = await (await fetch("./shaders/texture.fs")).text();
export async function compile() {
/*
const fs = await (await fetch("./shaders/texture.fs")).text();
const vs = await (await fetch("./shaders/texture.vs")).text();
*/
const fs = import("./shaders/texture.fs");
const vs = import("./shaders/texture.vs");
window.fs = fs;
window.vs = vs;
console.log("done");
}
export function drawImage(gl, tex, texWidth, texHeight, dstX, dstY) {
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.useProgram(program); // TODO
}

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@ -3,7 +3,6 @@ import { PropertyNode } from "../node/nodes/propertynode.js";
import { PropertyReader, Property } from "../node/propertyreader.js";
import { sleep } from "../core/utils.js";
import { Vector } from "../core/vector.js";
import { Entity } from "./entity.js";
register("canvas", initRenderNode);
@ -32,7 +31,7 @@ export class RenderNode extends PropertyNode {
this.gl.depthFunc(this.gl.LEQUAL);
this.fps = 0;
this.entities = [];
this.objects = [];
this.running = false;
}
@ -53,11 +52,11 @@ export class RenderNode extends PropertyNode {
this.running = false;
}
add(entity) {
if (!(entity instanceof Entity))
throw TypeError("entity must be instance of `Entity`");
add(object) {
if (!(object instanceof Renderable))
throw TypeError("Object must be instance of Renderable");
this.entities.push(entity);
this.objects.push(object);
}
async loop() { // TODO: Fix all variables
@ -84,11 +83,22 @@ export class RenderNode extends PropertyNode {
}
async render() {
this.gl.clearColor(0.0, 0.0, 0.0, 1.0);
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
for (const entity of this.entities) {
await entity.render(this);
for (const object of this.objects) {
await object.render(this);
}
}
}
export class Renderable {
constructor() {
}
async render(renderNode) {
}
}

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@ -1,3 +0,0 @@
// Map
import "./utils.js"
import "./vector.js";

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@ -1,7 +0,0 @@
// Map
import "./node.js";
import "./propertyreader.js";
import "./nodes/basenode.js";
import "./nodes/swapnode.js";
import "./nodes/propertynode.js";

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@ -6,7 +6,7 @@ export class PropertyNode extends SwapNode {
super(node, swapNode);
if (!(propertyReader instanceof PropertyReader))
throw TypeError("propertyReader must be an instance of `PropertyReader`");
throw TypeError("propertyReader must be an instance of PropertyReader");
this.propertyReader = propertyReader;

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@ -5,7 +5,7 @@ export class SwapNode extends BaseNode {
super(node);
if (!(swapNode instanceof Node))
throw TypeError("swapNode must be instance of `Node`");
throw TypeError("swapNode must be instance of Node");
this.swapNode = swapNode;
@ -16,12 +16,6 @@ export class SwapNode extends BaseNode {
if (this.hasReplaceNodes)
return false;
// Copy id and classes to new node
if (this.node.id)
this.swapNode.id = this.node.id;
if (this.node.classList.length)
this.swapNode.classList = this.node.classList;
this.linker(this.node, this.swapNode);
this.node.parentNode.replaceChild(this.swapNode, this.node);

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@ -1,2 +0,0 @@
// Map
import "./orep.js";

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@ -1,3 +1,13 @@
import { RenderNode } from "../canvas/renderer.js";
import { compile } from "../canvas/gl/texture.js";
window.compile = compile;
/*
var onloadOld = onload || (() => {});
onload = () => {
onloadOld();
init();
}
function init() {
}
*/

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@ -11,7 +11,7 @@
console.log("TEST - onload defined before module load");
}
</script>
<script type="module" src="/sunpy/__init__.js" async></script>
<script type="module" src="/sunpy/orep/orep.js" async></script>
<script>
var onloadPost = onload || (() => {});
onload = () => {
@ -21,10 +21,10 @@
</script>
</head>
<body>
<script type="orep/canvas" class="test" id="render">
<script type="orep/canvas">
size = 400x300
</script>
<script type="orep/canvas" class="test abc" id="stats">
<script type="orep/canvas">
size = 600x450
</script>
</body>

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@ -4,9 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tests - render</title>
<script type="module" async>
import "../sunpy/__init__.js";
</script>
<script type="module" src="/sunpy/orep/orep.js" async></script>
</head>
<body>
<script type="orep/canvas">