//const fs = await (await fetch("./shaders/texture.fs")).text(); export async function compile() { /* const fs = await (await fetch("./shaders/texture.fs")).text(); const vs = await (await fetch("./shaders/texture.vs")).text(); */ const fs = import("./shaders/texture.fs"); const vs = import("./shaders/texture.vs"); window.fs = fs; window.vs = vs; console.log("done"); } export function drawImage(gl, tex, texWidth, texHeight, dstX, dstY) { gl.bindTexture(gl.TEXTURE_2D, tex); gl.useProgram(program); // TODO }