diff --git a/.gitignore b/.gitignore index fd94c21..f5e4d97 100644 --- a/.gitignore +++ b/.gitignore @@ -3,5 +3,4 @@ obj/ /packages/ riderModule.iml /_ReSharper.Caches/ -bundles.json bundles/ \ No newline at end of file diff --git a/Server/README.md b/Server/README.md index f0f7154..bbc1452 100644 --- a/Server/README.md +++ b/Server/README.md @@ -1,12 +1,13 @@ # SamSWAT's Anime Sight 4.0 Port -This mod allows you to use SamSWAT' Anime Sights on SPT >=4.0.0. +This mod allows you to use SamSWAT's Anime Sights on SPT >=4.0.0. ## Installation 1. Download the zip file 2. Extract in game folder -3. Open game -4. (Optional) Be a dirty weeaboo -5. Profit +3. Download the original SamSWAT's Anime Sight +4. Use WTT-BundleMaster to fix the bundles +5. Add the new bundles to the mod folder +6. Start server ## Credits SamSWAT - For making the original mod and bundles
diff --git a/Server/bundles.json b/Server/bundles.json new file mode 100644 index 0000000..b0f5c15 --- /dev/null +++ b/Server/bundles.json @@ -0,0 +1,205 @@ +{ + "manifest": [ + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle", + "dependencyKeys": [ + "shaders" + ] + }, + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle", + "dependencyKeys": [ + "shaders", + "cubemaps", + "assets/commonassets/physics/physicsmaterials.bundle", + "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_gloss_nrm" + ] + }, + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_fde_std.bundle", + "dependencyKeys": [ + "shaders", + "cubemaps", + "assets/commonassets/physics/physicsmaterials.bundle", + "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_gloss_nrm" + ] + }, + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up_std.bundle", + "dependencyKeys": [ + "shaders", + "cubemaps", + "assets/commonassets/physics/physicsmaterials.bundle", + "assets/content/items/mods/sights rear/sight_rear_all_sig_flip_up.bundle" + ] + }, + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_anti.bundle", + "dependencyKeys": [ + "assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle", + "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle", + "assets/commonassets/physics/physicsmaterials.bundle" + ] + }, + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anime.bundle", + "dependencyKeys": [ + "assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle", + "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle", + "assets/commonassets/physics/physicsmaterials.bundle" + ] + }, + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anime2.bundle", + "dependencyKeys": [ + "assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle", + "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle", + "assets/commonassets/physics/physicsmaterials.bundle" + ] + }, + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anime3.bundle", + "dependencyKeys": [ + "assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle", + "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle", + "assets/commonassets/physics/physicsmaterials.bundle" + ] + }, + { + "key": "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_anime3v2.bundle", + "dependencyKeys": [ + "assets/content/items/mods/sights rear/sight_rear_all_weebshit_textures.bundle", + "assets/content/items/mods/sights rear/sight_rear_all_magpul_mbus_gen2_std.bundle", + "assets/commonassets/physics/physicsmaterials.bundle" + ] + }, + { + "key": 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