<Project Sdk="Microsoft.NET.Sdk">

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    <TargetFramework>net472</TargetFramework>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
    <AssemblyName>LootValueEX</AssemblyName>
    <RootNamespace>LootValueEX</RootNamespace>
	<LangVersion>latest</LangVersion>
	<AppDesignerFolder>..\Properties</AppDesignerFolder>
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  <ItemGroup>
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      <HintPath>..\References\Managed\ItemComponent.Types.dll</HintPath>
    </Reference>
    <Reference Include="PhysicsModule">
        <HintPath>..\References\Managed\UnityEngine.PhysicsModule.dll</HintPath>
    </Reference>
    <Reference Include="0Harmony">
        <HintPath>..\References\BepInEx\0Harmony.dll</HintPath>
    </Reference>
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        <HintPath>..\References\SPT\spt-common.dll</HintPath>
    </Reference>
    <Reference Include="spt-reflection">
        <HintPath>..\References\SPT\spt-reflection.dll</HintPath>
    </Reference>
    <Reference Include="Assembly-CSharp">
        <HintPath>..\References\hollowed.dll</HintPath>
    </Reference>
    <Reference Include="BepInEx">
        <HintPath>..\References\BepInEx\BepInEx.dll</HintPath>
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        <HintPath>..\References\Managed\Comfort.dll</HintPath>
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        <SpecificVersion>False</SpecificVersion>
        <HintPath>..\References\Managed\Sirenix.Serialization.dll</HintPath>
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    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
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    <Reference Include="System.Net.Http" />
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        <HintPath>..\References\Managed\Unity.TextMeshPro.dll</HintPath>
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        <HintPath>..\References\Managed\UnityEngine.dll</HintPath>
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        <SpecificVersion>False</SpecificVersion>
        <HintPath>..\References\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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        <HintPath>..\References\Managed\UnityEngine.CoreModule.dll</HintPath>
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        <SpecificVersion>False</SpecificVersion>
        <HintPath>..\References\Managed\UnityEngine.UI.dll</HintPath>
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  <Target Name="PostBuild" AfterTargets="PostBuildEvent">
    <Exec Command="copy &quot;$(SolutionDir)Plugin\bin\$(ConfigurationName)\net472\LootValueEX.dll&quot; &quot;E:\Games\eft-dev\BepInEx\plugins\&quot;" />
  </Target>

</Project>
