fix: fixed item usages in medkits and simple meds
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01d3da1e8c
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0741831f3d
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@ -29,11 +29,7 @@ namespace LootValueEX.Extensions
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if (item == null)
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return string.Empty;
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StringBuilder prehashString = new StringBuilder();
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if (item.IsContainer)
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{
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Plugin.Log.LogDebug($"Loop called on {item.LocalizedName()}");
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item.GetAllItems().Where(prop => !prop.Equals(item)).ExecuteForEach(prop => prehashString.Append(prop.GetCustomHash()));
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}
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item.GetAllItems().Where(prop => !prop.Equals(item)).ExecuteForEach(prop => prehashString.Append(prop.GetCustomHash()));
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string itemHashTemplate = string.Format("{0}|{1}|{2}|{3}", prehashString.ToString(), item.TemplateId, item.GetDurability(), item.GetUses());
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return Utils.HashingUtils.ConvertToSha256(itemHashTemplate);
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}
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@ -70,12 +66,13 @@ namespace LootValueEX.Extensions
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return -1f;
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switch (item.Template)
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{
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case KeycardTemplate key:
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case KeycardTemplate:
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KeyComponent keyComponent = item.GetItemComponent<KeyComponent>();
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return keyComponent.Template.MaximumNumberOfUsage - keyComponent.NumberOfUsages;
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case SimpleMedClass:
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case Meds2Class:
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return item.GetItemAttribute(EItemAttributeId.HpResource);
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if (item.TryGetItemComponent(out MedKitComponent medKitComponent))
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return medKitComponent.HpResource;
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return -1f;
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default:
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return -1f;
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}
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