chore: changed the access level of some functions
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@ -15,9 +15,15 @@ namespace LootValueEX.Extensions
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/// </summary>
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/// <param name="item">The item to check.</param>
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/// <returns>True if the item has been examined, false otherwise.</returns>
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internal static bool IsExamined(this Item? item) => item != null && ClientAppUtils.GetMainApp().GetClientBackEndSession().Profile.Examined(item);
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internal static bool IsStacked(this Item? item) => item != null && (item.StackObjectsCount > 1 || item.UnlimitedCount);
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internal static string PrehashTemplate(this Item? item) => string.Format("{0}|{1}|{2}", item?.TemplateId, item.GetDurability(), item.GetUses());
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internal static bool IsExamined(this Item? item) => item != null &&
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ClientAppUtils.GetMainApp().GetClientBackEndSession()
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.Profile.Examined(item);
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internal static bool IsStacked(this Item? item) =>
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item != null && (item.StackObjectsCount > 1 || item.UnlimitedCount);
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internal static string PrehashTemplate(this Item? item) =>
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string.Format("{0}|{1}|{2}", item?.TemplateId, item.GetDurability(), item.GetUses());
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internal static Item? UnstackItem(this Item? item)
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{
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@ -73,10 +79,13 @@ namespace LootValueEX.Extensions
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MagazineTemplate magTemplate = (MagazineTemplate)item.Template;
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magTemplate.Cartridges.DoMap(s => s.Items.DoMap(i => prehashString.Append(i.PrehashTemplate())));
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}
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prehashString.Append(item.PrehashTemplate());
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return await Task.Run(() => Utils.HashingUtils.ConvertToSha256(prehashString.ToString()));
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}
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internal static string GetCustomHash(this Item? item) => Task.Run(() => item?.GetCustomHashAsync()).Result ?? string.Empty;
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internal static string GetCustomHash(this Item? item) =>
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Task.Run(() => item?.GetCustomHashAsync()).Result ?? string.Empty;
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#if DEBUG
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internal static string AttributesToString(this Item? item)
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{
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@ -87,7 +96,9 @@ namespace LootValueEX.Extensions
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return String.Empty;
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StringBuilder sb = new StringBuilder();
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item.Attributes.ForEach(attr => sb.Append($"\n{attr.Id}\n\tName: {attr.Name}\n\tBase Value: {attr.Base()}\n\tString value: {attr.StringValue()}\n\tDisplay Type: {attr.DisplayType()}"));
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item.Attributes.ForEach(attr =>
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sb.Append(
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$"\n{attr.Id}\n\tName: {attr.Name}\n\tBase Value: {attr.Base()}\n\tString value: {attr.StringValue()}\n\tDisplay Type: {attr.DisplayType()}"));
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return sb.ToString();
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}
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#endif
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@ -110,7 +121,8 @@ namespace LootValueEX.Extensions
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{
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case ArmoredRigTemplate armoredRig:
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case ArmorTemplate armor:
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return Utils.ItemUtils.GetArmorDurability(item.GetItemComponentsInChildren<RepairableComponent>(true));
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return Utils.ItemUtils.GetArmorDurability(
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item.GetItemComponentsInChildren<RepairableComponent>(true));
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default:
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return item.GetItemAttribute(EItemAttributeId.Durability);
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}
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@ -124,7 +136,6 @@ namespace LootValueEX.Extensions
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/// </summary>
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/// <param name="item">The item to retrieve the number of uses for.</param>
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/// <returns>The number of uses remaining for the item, or -1f if the item is null.</returns>
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internal static float GetUses(this Item? item)
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{
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if (item == null)
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@ -5,6 +5,7 @@ using EFT.HealthSystem;
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using EFT.UI;
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using LootValueEX.Extensions;
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using SPT.Reflection.Patching;
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// ReSharper disable InconsistentNaming
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namespace LootValueEX.Patches.Screens
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{
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@ -16,7 +16,7 @@ namespace LootValueEX.Patches
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private static void GenerateSupplyData(ref TraderClass __instance)
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{
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Plugin.Log.LogDebug($"Generating Assortment Data for trader {__instance.Id}");
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__instance.RefreshAssortment(true, false);
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__instance.RefreshAssortment(true, true);
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}
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}
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}
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@ -10,10 +10,10 @@ using EFTCurrencyUtils = GClass2531;
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namespace LootValueEX.Utils
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{
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internal class EconomyUtils
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internal static class EconomyUtils
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{
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public static float ConvertToRuble(string id, float amount)
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internal static float ConvertToRuble(string id, float amount)
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{
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if (!EFTCurrencyUtils.TryGetCurrencyType(id, out ECurrencyType currencyType))
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return 0f;
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@ -22,7 +22,7 @@ namespace LootValueEX.Utils
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return amount * (float)Singleton<HandbookClass>.Instance.GetBasePrice(id);
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}
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public static Structs.TradeOfferStruct GetTraderItemOffer(TraderClass trader, Item item)
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internal static Structs.TradeOfferStruct GetTraderItemOffer(TraderClass trader, Item item)
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{
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Plugin.Log.LogDebug($"GetTraderItemOffer: {item.LocalizedName()} - {trader.LocalizedName}");
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TraderClass.GStruct244? tradeOffer = trader.GetUserItemPrice(item);
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace LootValueEX.Utils
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{
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internal class HashingUtils
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internal static class HashingUtils
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{
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internal static string ConvertToSha256(string value)
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{
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@ -4,9 +4,9 @@ using SPT.Reflection.Utils;
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namespace LootValueEX.Utils
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{
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internal class ItemUtils
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internal static class ItemUtils
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{
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public static float GetArmorDurability(IEnumerable<RepairableComponent> repairableComponents)
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internal static float GetArmorDurability(IEnumerable<RepairableComponent> repairableComponents)
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{
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float totalDurability = 0;
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foreach (RepairableComponent component in repairableComponents)
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@ -16,7 +16,7 @@ namespace LootValueEX.Utils
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return totalDurability;
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}
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public static Task<Structs.TradeOfferStruct> GetBestTraderValueAsync(Item item)
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internal static Task<Structs.TradeOfferStruct> GetBestTraderValueAsync(Item item)
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{
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Structs.TradeOfferStruct bestOffer = new();
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item = item.UnstackItem();
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