docs: added documentation on ItemExtensions.cs
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@ -10,7 +10,19 @@ namespace LootValueEX.Extensions
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{
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{
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internal static class ItemExtensions
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internal static class ItemExtensions
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{
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{
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/// <summary>
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/// Checks if an item has been examined by the player.
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/// </summary>
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/// <param name="item">The item to check.</param>
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/// <returns>True if the item has been examined, false otherwise.</returns>
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internal static bool IsExamined(this Item? item) => item != null && ClientAppUtils.GetMainApp().GetClientBackEndSession().Profile.Examined(item);
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internal static bool IsExamined(this Item? item) => item != null && ClientAppUtils.GetMainApp().GetClientBackEndSession().Profile.Examined(item);
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/// <summary>
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/// Retrieves the value of a specific attribute from an item.
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/// </summary>
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/// <param name="item">The item to retrieve the attribute from.</param>
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/// <param name="attributeId">The ID of the attribute to retrieve.</param>
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/// <returns>The value of the attribute, or -1f if the item is null or the attribute is not found.</returns>
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internal static float GetItemAttribute(this Item? item, EItemAttributeId attributeId)
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internal static float GetItemAttribute(this Item? item, EItemAttributeId attributeId)
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{
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{
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if (item == null)
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if (item == null)
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@ -24,13 +36,24 @@ namespace LootValueEX.Extensions
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return -1f;
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return -1f;
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}
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}
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}
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}
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/// <summary>
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/// Generates a custom hash for the given item.
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///
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/// This function takes an optional Item as a parameter and returns its custom hash.
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/// If the item is null, it returns an empty string. The custom hash is determined by the item's template, durability, and uses.
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/// </summary>
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/// <param name="item">The item to retrieve the custom hash for.</param>
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/// <returns>The custom hash of the item, or an empty string if the item is null.</returns>
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internal static string GetCustomHash(this Item? item)
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internal static string GetCustomHash(this Item? item)
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{
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{
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if (item == null)
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if (item == null)
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return string.Empty;
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return string.Empty;
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StringBuilder prehashString = new StringBuilder();
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StringBuilder prehashString = new StringBuilder();
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item.GetAllItems().Where(prop => !prop.Equals(item)).ExecuteForEach(prop => prehashString.Append(prop.GetCustomHash()));
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item.GetAllItems().Where(prop => !prop.Equals(item)).ExecuteForEach(prop => prehashString.Append(prop.GetCustomHash()));
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if (item.Template.Equals(typeof(MagazineTemplate))){
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if (item.Template.Equals(typeof(MagazineTemplate)))
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{
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MagazineTemplate magTemplate = (MagazineTemplate)item.Template;
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MagazineTemplate magTemplate = (MagazineTemplate)item.Template;
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magTemplate.Cartridges.ExecuteForEach(prop => prop.Items.ExecuteForEach(ammo => prehashString.Append(ammo.GetCustomHash())));
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magTemplate.Cartridges.ExecuteForEach(prop => prop.Items.ExecuteForEach(ammo => prehashString.Append(ammo.GetCustomHash())));
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}
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}
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@ -51,10 +74,21 @@ namespace LootValueEX.Extensions
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return sb.ToString();
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return sb.ToString();
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}
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}
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#endif
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#endif
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/// <summary>
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/// Retrieves the durability of a given item.
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///
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/// This function takes an optional Item as a parameter and returns its durability.
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/// If the item is null, it returns -1f. The durability is determined by the item's template.
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/// </summary>
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/// <param name="item">The item to retrieve the durability for.</param>
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/// <returns>The durability of the item, or -1f if the item is null.</returns>
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internal static float GetDurability(this Item? item)
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internal static float GetDurability(this Item? item)
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{
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{
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if (item == null)
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if (item == null)
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return -1f;
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return -1f;
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switch (item.Template)
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switch (item.Template)
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{
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{
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case ArmoredRigTemplate armoredRig:
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case ArmoredRigTemplate armoredRig:
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@ -64,10 +98,21 @@ namespace LootValueEX.Extensions
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return item.GetItemAttribute(EItemAttributeId.Durability);
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return item.GetItemAttribute(EItemAttributeId.Durability);
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}
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}
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}
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}
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/// <summary>
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/// Retrieves the number of uses remaining for a given item.
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///
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/// This function takes an optional Item as a parameter and returns the number of uses remaining.
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/// If the item is null, it returns -1f. The number of uses is determined by the item's template.
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/// </summary>
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/// <param name="item">The item to retrieve the number of uses for.</param>
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/// <returns>The number of uses remaining for the item, or -1f if the item is null.</returns>
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internal static float GetUses(this Item? item)
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internal static float GetUses(this Item? item)
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{
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{
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if (item == null)
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if (item == null)
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return -1f;
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return -1f;
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switch (item.Template)
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switch (item.Template)
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{
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{
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case KeycardTemplate:
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case KeycardTemplate:
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@ -79,10 +124,10 @@ namespace LootValueEX.Extensions
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return -1f;
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return -1f;
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case MagazineTemplate:
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case MagazineTemplate:
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MagazineClass? magazineClass = item as MagazineClass;
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MagazineClass? magazineClass = item as MagazineClass;
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return magazineClass != null ? magazineClass.Count : -1f;
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return magazineClass?.Count ?? -1f;
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case AmmoBoxTemplate:
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case AmmoBoxTemplate:
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AmmoBox? ammoBox = item as AmmoBox;
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AmmoBox? ammoBox = item as AmmoBox;
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return ammoBox != null ? ammoBox.Count : -1f;
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return ammoBox?.Count ?? -1f;
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default:
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default:
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return -1f;
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return -1f;
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}
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}
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