feat: replaced ItemUtils.GetArmorDurability() loop with Sum() function.
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@ -6,15 +6,7 @@ namespace LootValueEX.Utils
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{
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internal static class ItemUtils
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{
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internal static float GetArmorDurability(IEnumerable<RepairableComponent> repairableComponents)
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{
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float totalDurability = 0;
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foreach (RepairableComponent component in repairableComponents)
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{
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totalDurability += component.Durability;
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}
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return totalDurability;
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}
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internal static float GetArmorDurability(IEnumerable<RepairableComponent> repairableComponents) => repairableComponents.Sum(x => x.Durability);
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internal static Task<Structs.TradeOfferStruct> GetBestTraderValueAsync(Item item)
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{
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