using BepInEx; using BepInEx.Logging; namespace LootValueEX { [BepInPlugin("pro.kaiden.lootvalueex", "LootValueEX", "0.1.0")] internal class Plugin : BaseUnityPlugin { internal static ManualLogSource Log { get; private set; } private void Awake() { Log = base.Logger; new Patches.Tooltips.GridItemTooltipPatch().Enable(); new Patches.Tooltips.TooltipPatch().Enable(); new Patches.Tooltips.InsuranceGridPatch().Enable(); new Patches.Tooltips.InsuranceSlotPatch().Enable(); new Patches.Tooltips.ItemPricePatch().Enable(); new Patches.Tooltips.TradingItemPatch().Enable(); new Patches.Tooltips.HandbookPatching().Enable(); new Patches.Tooltips.BarterItemPatch().Enable(); new Patches.Screens.InventoryScreenPatch().Enable(); } } }