eft-lootvalueex/Plugin/Utils/ItemUtils.cs

30 lines
1.2 KiB
C#

using EFT.InventoryLogic;
using LootValueEX.Extensions;
using SPT.Reflection.Utils;
namespace LootValueEX.Utils
{
internal static class ItemUtils
{
internal static float GetArmorDurability(IEnumerable<RepairableComponent> repairableComponents) => repairableComponents.Sum(x => x.Durability);
internal static Task<Structs.TradeOfferStruct> GetBestTraderValueAsync(Item item)
{
Structs.TradeOfferStruct bestOffer = new();
item = item.UnstackItem();
foreach (TraderClass trader in ClientAppUtils.GetMainApp().GetClientBackEndSession().DisplayableTraders)
{
Structs.TradeOfferStruct currentOffer = EconomyUtils.GetTraderItemOffer(trader, item);
if (currentOffer.Equals(default) || currentOffer.Price <= 0)
continue;
if (currentOffer.PriceInRouble > bestOffer.PriceInRouble)
bestOffer = currentOffer;
}
return Task.FromResult(bestOffer);
}
public static Structs.TradeOfferStruct GetBestTraderValue(Item item) => Task.Run(() => GetBestTraderValueAsync(item)).Result;
}
}