139 lines
6.1 KiB
C#
139 lines
6.1 KiB
C#
using EFT.InventoryLogic;
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using SPT.Reflection.Utils;
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using System.Text;
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using KeycardTemplate = GClass2623;
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using ArmorTemplate = GClass2550;
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using ArmoredRigTemplate = GClass2602;
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using MagazineTemplate = GClass2586;
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namespace LootValueEX.Extensions
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{
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internal static class ItemExtensions
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{
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/// <summary>
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/// Checks if an item has been examined by the player.
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/// </summary>
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/// <param name="item">The item to check.</param>
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/// <returns>True if the item has been examined, false otherwise.</returns>
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internal static bool IsExamined(this Item? item) => item != null && ClientAppUtils.GetMainApp().GetClientBackEndSession().Profile.Examined(item);
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internal static string PrehashTemplate(this Item? item) => string.Format("{0}|{1}|{2}", item?.TemplateId, item.GetDurability(), item.GetUses());
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/// <summary>
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/// Retrieves the value of a specific attribute from an item.
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/// </summary>
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/// <param name="item">The item to retrieve the attribute from.</param>
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/// <param name="attributeId">The ID of the attribute to retrieve.</param>
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/// <returns>The value of the attribute, or -1f if the item is null or the attribute is not found.</returns>
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internal static float GetItemAttribute(this Item? item, EItemAttributeId attributeId)
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{
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if (item == null)
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return -1f;
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try
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{
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return item.Attributes.Single(att => att.Id.Equals(attributeId)).Base();
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}
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catch (InvalidOperationException)
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{
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return -1f;
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}
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}
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/// <summary>
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/// Generates a custom hash for the given item.
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///
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/// This function takes an optional Item as a parameter and returns its custom hash.
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/// If the item is null, it returns an empty string. The custom hash is determined by the item's template, durability, and uses.
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/// </summary>
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/// <param name="item">The item to retrieve the custom hash for.</param>
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/// <returns>The custom hash of the item, or an empty string if the item is null.</returns>
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internal static async Task<string> GetCustomHashAsync(this Item? item)
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{
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if (item == null)
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return string.Empty;
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StringBuilder prehashString = new StringBuilder();
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item.GetAllItems().Where(i => !i.Equals(item)).DoMap(i => prehashString.Append(i.PrehashTemplate()));
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if (item.Template.Equals(typeof(MagazineTemplate)))
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{
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MagazineTemplate magTemplate = (MagazineTemplate)item.Template;
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magTemplate.Cartridges.DoMap(s => s.Items.DoMap(i => prehashString.Append(i.PrehashTemplate())));
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}
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prehashString.Append(item.PrehashTemplate());
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return await Task.Run(() => Utils.HashingUtils.ConvertToSha256(prehashString.ToString()));
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}
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internal static string GetCustomHash(this Item? item) => Task.Run(() => item?.GetCustomHashAsync()).Result ?? string.Empty;
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#if DEBUG
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internal static string AttributesToString(this Item? item)
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{
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if (item == null)
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return String.Empty;
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if (item.Attributes.IsNullOrEmpty())
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return String.Empty;
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StringBuilder sb = new StringBuilder();
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item.Attributes.ForEach(attr => sb.Append($"\n{attr.Id}\n\tName: {attr.Name}\n\tBase Value: {attr.Base()}\n\tString value: {attr.StringValue()}\n\tDisplay Type: {attr.DisplayType()}"));
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return sb.ToString();
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}
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#endif
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/// <summary>
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/// Retrieves the durability of a given item.
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///
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/// This function takes an optional Item as a parameter and returns its durability.
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/// If the item is null, it returns -1f. The durability is determined by the item's template.
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/// </summary>
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/// <param name="item">The item to retrieve the durability for.</param>
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/// <returns>The durability of the item, or -1f if the item is null.</returns>
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internal static float GetDurability(this Item? item)
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{
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if (item == null)
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return -1f;
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switch (item.Template)
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{
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case ArmoredRigTemplate armoredRig:
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case ArmorTemplate armor:
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return Utils.ItemUtils.GetArmorDurability(item.GetItemComponentsInChildren<RepairableComponent>(true));
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default:
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return item.GetItemAttribute(EItemAttributeId.Durability);
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}
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}
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/// <summary>
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/// Retrieves the number of uses remaining for a given item.
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///
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/// This function takes an optional Item as a parameter and returns the number of uses remaining.
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/// If the item is null, it returns -1f. The number of uses is determined by the item's template.
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/// </summary>
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/// <param name="item">The item to retrieve the number of uses for.</param>
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/// <returns>The number of uses remaining for the item, or -1f if the item is null.</returns>
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internal static float GetUses(this Item? item)
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{
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if (item == null)
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return -1f;
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switch (item.Template)
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{
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case KeycardTemplate:
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KeyComponent keyComponent = item.GetItemComponent<KeyComponent>();
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return keyComponent.Template.MaximumNumberOfUsage - keyComponent.NumberOfUsages;
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case Meds2Class:
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if (item.TryGetItemComponent(out MedKitComponent medKitComponent))
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return medKitComponent.HpResource;
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return -1f;
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case MagazineTemplate:
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MagazineClass? magazineClass = item as MagazineClass;
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return magazineClass?.Count ?? -1f;
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case AmmoBoxTemplate:
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AmmoBox? ammoBox = item as AmmoBox;
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return ammoBox?.Count ?? -1f;
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default:
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return -1f;
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}
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}
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}
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}
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