92 lines
4.3 KiB
XML
92 lines
4.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AssemblyName>LootValueEX</AssemblyName>
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<RootNamespace>LootValueEX</RootNamespace>
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<LangVersion>latest</LangVersion>
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<AppDesignerFolder>..\Properties</AppDesignerFolder>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="ItemComponent.Types">
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<HintPath>..\References\Managed\ItemComponent.Types.dll</HintPath>
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</Reference>
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<Reference Include="PhysicsModule">
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<HintPath>..\References\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>..\References\BepInEx\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="spt-common">
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<HintPath>..\References\SPT\spt-common.dll</HintPath>
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</Reference>
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<Reference Include="spt-reflection">
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<HintPath>..\References\SPT\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\References\hollowed.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>..\References\BepInEx\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<HintPath>..\References\Managed\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\Managed\Comfort.Unity.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\Managed\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\Managed\Sirenix.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\Managed\Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\References\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\References\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>..\References\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy "$(SolutionDir)Plugin\bin\$(ConfigurationName)\net472\LootValueEX.dll" "E:\Games\eft-dev\BepInEx\plugins\"" />
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</Target>
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</Project>
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