38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using EFT.InventoryLogic;
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using LootValueEX.Extensions;
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using SPT.Reflection.Utils;
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namespace LootValueEX.Utils
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{
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internal class ItemUtils
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{
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public static float GetArmorDurability(IEnumerable<RepairableComponent> repairableComponents)
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{
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float totalDurability = 0;
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foreach (RepairableComponent component in repairableComponents)
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{
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totalDurability += component.Durability;
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}
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return totalDurability;
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}
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public static Task<Structs.TradeOfferStruct> GetBestTraderValueAsync(Item item)
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{
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Structs.TradeOfferStruct bestOffer = new();
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item = item.UnstackItem();
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foreach (TraderClass trader in ClientAppUtils.GetMainApp().GetClientBackEndSession().DisplayableTraders)
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{
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Structs.TradeOfferStruct currentOffer = EconomyUtils.GetTraderItemOffer(trader, item);
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if (currentOffer.Equals(default) || currentOffer.Price <= 0)
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continue;
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if (currentOffer.PriceInRouble > bestOffer.PriceInRouble)
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bestOffer = currentOffer;
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}
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return Task.FromResult(bestOffer);
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}
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public static Structs.TradeOfferStruct GetBestTraderValue(Item item) => Task.Run(() => GetBestTraderValueAsync(item)).Result;
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}
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}
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