package com.myname.mymodid; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.event.FMLServerStartingEvent; public class CommonProxy { // preInit "Run before anything else. Read your config, create blocks, items, etc, and register them with the // GameRegistry." (Remove if not needed) public void preInit(FMLPreInitializationEvent event) { Config.synchronizeConfiguration(event.getSuggestedConfigurationFile()); MyMod.LOG.info(Config.greeting); MyMod.LOG.info("I am MyMod at version " + Tags.VERSION); } // load "Do your mod setup. Build whatever data structures you care about. Register recipes." (Remove if not needed) public void init(FMLInitializationEvent event) {} // postInit "Handle interaction with other mods, complete your setup based on this." (Remove if not needed) public void postInit(FMLPostInitializationEvent event) {} // register server commands in this event handler (Remove if not needed) public void serverStarting(FMLServerStartingEvent event) {} }