opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opencl/CL10GL.html

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<div class="subTitle">org.lwjgl.opencl</div>
<h2 title="Class CL10GL" class="title">Class CL10GL</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>org.lwjgl.opencl.CL10GL</li>
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<pre>public final class <span class="strong">CL10GL</span>
extends java.lang.Object</pre>
<div class="block">The core OpenCL 1.0 OpenGL interrop functionality.</div>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_MIPMAP_LEVEL">CL_GL_MIPMAP_LEVEL</a></strong></code>
<div class="block">cl_gl_texture_info</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_OBJECT_BUFFER">CL_GL_OBJECT_BUFFER</a></strong></code>
<div class="block">cl_gl_object_type</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_OBJECT_RENDERBUFFER">CL_GL_OBJECT_RENDERBUFFER</a></strong></code>
<div class="block">cl_gl_object_type</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_OBJECT_TEXTURE2D">CL_GL_OBJECT_TEXTURE2D</a></strong></code>
<div class="block">cl_gl_object_type</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_OBJECT_TEXTURE3D">CL_GL_OBJECT_TEXTURE3D</a></strong></code>
<div class="block">cl_gl_object_type</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_TEXTURE_TARGET">CL_GL_TEXTURE_TARGET</a></strong></code>
<div class="block">cl_gl_texture_info</div>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clCreateFromGLBuffer(org.lwjgl.opencl.CLContext, long, int, java.nio.IntBuffer)">clCreateFromGLBuffer</a></strong>(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a>&nbsp;context,
long&nbsp;flags,
int&nbsp;bufobj,
java.nio.IntBuffer&nbsp;errcode_ret)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clCreateFromGLRenderbuffer(org.lwjgl.opencl.CLContext, long, int, java.nio.IntBuffer)">clCreateFromGLRenderbuffer</a></strong>(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a>&nbsp;context,
long&nbsp;flags,
int&nbsp;renderbuffer,
java.nio.IntBuffer&nbsp;errcode_ret)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clCreateFromGLTexture2D(org.lwjgl.opencl.CLContext, long, int, int, int, java.nio.IntBuffer)">clCreateFromGLTexture2D</a></strong>(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a>&nbsp;context,
long&nbsp;flags,
int&nbsp;target,
int&nbsp;miplevel,
int&nbsp;texture,
java.nio.IntBuffer&nbsp;errcode_ret)</code>&nbsp;</td>
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<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clCreateFromGLTexture3D(org.lwjgl.opencl.CLContext, long, int, int, int, java.nio.IntBuffer)">clCreateFromGLTexture3D</a></strong>(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a>&nbsp;context,
long&nbsp;flags,
int&nbsp;target,
int&nbsp;miplevel,
int&nbsp;texture,
java.nio.IntBuffer&nbsp;errcode_ret)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clEnqueueAcquireGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.opencl.CLMem, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">clEnqueueAcquireGLObjects</a></strong>(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a>&nbsp;command_queue,
<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;mem_object,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event_wait_list,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event)</code>
<div class="block">Overloads clEnqueueAcquireGLObjects.</div>
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</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clEnqueueAcquireGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">clEnqueueAcquireGLObjects</a></strong>(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a>&nbsp;command_queue,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;mem_objects,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event_wait_list,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clEnqueueReleaseGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.opencl.CLMem, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">clEnqueueReleaseGLObjects</a></strong>(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a>&nbsp;command_queue,
<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;mem_object,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event_wait_list,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event)</code>
<div class="block">Overloads clEnqueueReleaseGLObjects.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clEnqueueReleaseGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">clEnqueueReleaseGLObjects</a></strong>(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a>&nbsp;command_queue,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;mem_objects,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event_wait_list,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clGetGLObjectInfo(org.lwjgl.opencl.CLMem, java.nio.IntBuffer, java.nio.IntBuffer)">clGetGLObjectInfo</a></strong>(<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;memobj,
java.nio.IntBuffer&nbsp;gl_object_type,
java.nio.IntBuffer&nbsp;gl_object_name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clGetGLTextureInfo(org.lwjgl.opencl.CLMem, int, java.nio.ByteBuffer, org.lwjgl.PointerBuffer)">clGetGLTextureInfo</a></strong>(<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;memobj,
int&nbsp;param_name,
java.nio.ByteBuffer&nbsp;param_value,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;param_value_size_ret)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
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<h4>CL_GL_OBJECT_BUFFER</h4>
<pre>public static final&nbsp;int CL_GL_OBJECT_BUFFER</pre>
<div class="block">cl_gl_object_type</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_OBJECT_BUFFER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int CL_GL_OBJECT_TEXTURE2D</pre>
<div class="block">cl_gl_object_type</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_OBJECT_TEXTURE2D">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int CL_GL_OBJECT_TEXTURE3D</pre>
<div class="block">cl_gl_object_type</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_OBJECT_TEXTURE3D">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int CL_GL_OBJECT_RENDERBUFFER</pre>
<div class="block">cl_gl_object_type</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_OBJECT_RENDERBUFFER">Constant Field Values</a></dd></dl>
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<h4>CL_GL_TEXTURE_TARGET</h4>
<pre>public static final&nbsp;int CL_GL_TEXTURE_TARGET</pre>
<div class="block">cl_gl_texture_info</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_TEXTURE_TARGET">Constant Field Values</a></dd></dl>
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<h4>CL_GL_MIPMAP_LEVEL</h4>
<pre>public static final&nbsp;int CL_GL_MIPMAP_LEVEL</pre>
<div class="block">cl_gl_texture_info</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_MIPMAP_LEVEL">Constant Field Values</a></dd></dl>
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<a name="clCreateFromGLBuffer(org.lwjgl.opencl.CLContext, long, int, java.nio.IntBuffer)">
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<h4>clCreateFromGLBuffer</h4>
<pre>public static&nbsp;<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;clCreateFromGLBuffer(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a>&nbsp;context,
long&nbsp;flags,
int&nbsp;bufobj,
java.nio.IntBuffer&nbsp;errcode_ret)</pre>
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<h4>clCreateFromGLTexture2D</h4>
<pre>public static&nbsp;<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;clCreateFromGLTexture2D(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a>&nbsp;context,
long&nbsp;flags,
int&nbsp;target,
int&nbsp;miplevel,
int&nbsp;texture,
java.nio.IntBuffer&nbsp;errcode_ret)</pre>
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<h4>clCreateFromGLTexture3D</h4>
<pre>public static&nbsp;<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;clCreateFromGLTexture3D(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a>&nbsp;context,
long&nbsp;flags,
int&nbsp;target,
int&nbsp;miplevel,
int&nbsp;texture,
java.nio.IntBuffer&nbsp;errcode_ret)</pre>
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<h4>clCreateFromGLRenderbuffer</h4>
<pre>public static&nbsp;<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;clCreateFromGLRenderbuffer(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a>&nbsp;context,
long&nbsp;flags,
int&nbsp;renderbuffer,
java.nio.IntBuffer&nbsp;errcode_ret)</pre>
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<h4>clGetGLObjectInfo</h4>
<pre>public static&nbsp;int&nbsp;clGetGLObjectInfo(<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;memobj,
java.nio.IntBuffer&nbsp;gl_object_type,
java.nio.IntBuffer&nbsp;gl_object_name)</pre>
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<h4>clGetGLTextureInfo</h4>
<pre>public static&nbsp;int&nbsp;clGetGLTextureInfo(<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;memobj,
int&nbsp;param_name,
java.nio.ByteBuffer&nbsp;param_value,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;param_value_size_ret)</pre>
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<a name="clEnqueueAcquireGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">
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<h4>clEnqueueAcquireGLObjects</h4>
<pre>public static&nbsp;int&nbsp;clEnqueueAcquireGLObjects(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a>&nbsp;command_queue,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;mem_objects,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event_wait_list,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event)</pre>
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<a name="clEnqueueAcquireGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.opencl.CLMem, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">
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<h4>clEnqueueAcquireGLObjects</h4>
<pre>public static&nbsp;int&nbsp;clEnqueueAcquireGLObjects(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a>&nbsp;command_queue,
<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;mem_object,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event_wait_list,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event)</pre>
<div class="block">Overloads clEnqueueAcquireGLObjects.</div>
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<h4>clEnqueueReleaseGLObjects</h4>
<pre>public static&nbsp;int&nbsp;clEnqueueReleaseGLObjects(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a>&nbsp;command_queue,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;mem_objects,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event_wait_list,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event)</pre>
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<h4>clEnqueueReleaseGLObjects</h4>
<pre>public static&nbsp;int&nbsp;clEnqueueReleaseGLObjects(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a>&nbsp;command_queue,
<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a>&nbsp;mem_object,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event_wait_list,
<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;event)</pre>
<div class="block">Overloads clEnqueueReleaseGLObjects.</div>
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