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<title>CL10GL (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opencl</div>
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<h2 title="Class CL10GL" class="title">Class CL10GL</h2>
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<pre>public final class <span class="strong">CL10GL</span>
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extends java.lang.Object</pre>
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<div class="block">The core OpenCL 1.0 OpenGL interrop functionality.</div>
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<th class="colLast" scope="col">Field and Description</th>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_MIPMAP_LEVEL">CL_GL_MIPMAP_LEVEL</a></strong></code>
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<div class="block">cl_gl_texture_info</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_OBJECT_BUFFER">CL_GL_OBJECT_BUFFER</a></strong></code>
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<div class="block">cl_gl_object_type</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_OBJECT_RENDERBUFFER">CL_GL_OBJECT_RENDERBUFFER</a></strong></code>
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<div class="block">cl_gl_object_type</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_OBJECT_TEXTURE2D">CL_GL_OBJECT_TEXTURE2D</a></strong></code>
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<div class="block">cl_gl_object_type</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_OBJECT_TEXTURE3D">CL_GL_OBJECT_TEXTURE3D</a></strong></code>
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<div class="block">cl_gl_object_type</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#CL_GL_TEXTURE_TARGET">CL_GL_TEXTURE_TARGET</a></strong></code>
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<div class="block">cl_gl_texture_info</div>
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</td>
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a></code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clCreateFromGLBuffer(org.lwjgl.opencl.CLContext, long, int, java.nio.IntBuffer)">clCreateFromGLBuffer</a></strong>(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a> context,
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long flags,
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int bufobj,
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java.nio.IntBuffer errcode_ret)</code> </td>
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</tr>
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<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a></code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clCreateFromGLRenderbuffer(org.lwjgl.opencl.CLContext, long, int, java.nio.IntBuffer)">clCreateFromGLRenderbuffer</a></strong>(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a> context,
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long flags,
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int renderbuffer,
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java.nio.IntBuffer errcode_ret)</code> </td>
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</tr>
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<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a></code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clCreateFromGLTexture2D(org.lwjgl.opencl.CLContext, long, int, int, int, java.nio.IntBuffer)">clCreateFromGLTexture2D</a></strong>(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a> context,
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long flags,
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int target,
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int miplevel,
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int texture,
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java.nio.IntBuffer errcode_ret)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a></code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clCreateFromGLTexture3D(org.lwjgl.opencl.CLContext, long, int, int, int, java.nio.IntBuffer)">clCreateFromGLTexture3D</a></strong>(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a> context,
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long flags,
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int target,
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int miplevel,
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int texture,
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java.nio.IntBuffer errcode_ret)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clEnqueueAcquireGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.opencl.CLMem, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">clEnqueueAcquireGLObjects</a></strong>(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a> command_queue,
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<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> mem_object,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event_wait_list,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event)</code>
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<div class="block">Overloads clEnqueueAcquireGLObjects.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clEnqueueAcquireGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">clEnqueueAcquireGLObjects</a></strong>(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a> command_queue,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> mem_objects,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event_wait_list,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clEnqueueReleaseGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.opencl.CLMem, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">clEnqueueReleaseGLObjects</a></strong>(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a> command_queue,
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<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> mem_object,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event_wait_list,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event)</code>
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<div class="block">Overloads clEnqueueReleaseGLObjects.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clEnqueueReleaseGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">clEnqueueReleaseGLObjects</a></strong>(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a> command_queue,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> mem_objects,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event_wait_list,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clGetGLObjectInfo(org.lwjgl.opencl.CLMem, java.nio.IntBuffer, java.nio.IntBuffer)">clGetGLObjectInfo</a></strong>(<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> memobj,
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java.nio.IntBuffer gl_object_type,
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java.nio.IntBuffer gl_object_name)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opencl/CL10GL.html#clGetGLTextureInfo(org.lwjgl.opencl.CLMem, int, java.nio.ByteBuffer, org.lwjgl.PointerBuffer)">clGetGLTextureInfo</a></strong>(<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> memobj,
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int param_name,
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java.nio.ByteBuffer param_value,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> param_value_size_ret)</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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<h4>CL_GL_OBJECT_BUFFER</h4>
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<pre>public static final int CL_GL_OBJECT_BUFFER</pre>
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<div class="block">cl_gl_object_type</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_OBJECT_BUFFER">Constant Field Values</a></dd></dl>
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<h4>CL_GL_OBJECT_TEXTURE2D</h4>
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<pre>public static final int CL_GL_OBJECT_TEXTURE2D</pre>
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<div class="block">cl_gl_object_type</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_OBJECT_TEXTURE2D">Constant Field Values</a></dd></dl>
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<h4>CL_GL_OBJECT_TEXTURE3D</h4>
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<pre>public static final int CL_GL_OBJECT_TEXTURE3D</pre>
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<div class="block">cl_gl_object_type</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_OBJECT_TEXTURE3D">Constant Field Values</a></dd></dl>
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<h4>CL_GL_OBJECT_RENDERBUFFER</h4>
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<pre>public static final int CL_GL_OBJECT_RENDERBUFFER</pre>
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<div class="block">cl_gl_object_type</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_OBJECT_RENDERBUFFER">Constant Field Values</a></dd></dl>
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<h4>CL_GL_TEXTURE_TARGET</h4>
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<pre>public static final int CL_GL_TEXTURE_TARGET</pre>
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<div class="block">cl_gl_texture_info</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_TEXTURE_TARGET">Constant Field Values</a></dd></dl>
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<h4>CL_GL_MIPMAP_LEVEL</h4>
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<pre>public static final int CL_GL_MIPMAP_LEVEL</pre>
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<div class="block">cl_gl_texture_info</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opencl.CL10GL.CL_GL_MIPMAP_LEVEL">Constant Field Values</a></dd></dl>
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<h3>Method Detail</h3>
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<a name="clCreateFromGLBuffer(org.lwjgl.opencl.CLContext, long, int, java.nio.IntBuffer)">
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<h4>clCreateFromGLBuffer</h4>
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<pre>public static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> clCreateFromGLBuffer(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a> context,
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long flags,
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int bufobj,
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java.nio.IntBuffer errcode_ret)</pre>
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</li>
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</ul>
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<a name="clCreateFromGLTexture2D(org.lwjgl.opencl.CLContext, long, int, int, int, java.nio.IntBuffer)">
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<h4>clCreateFromGLTexture2D</h4>
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<pre>public static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> clCreateFromGLTexture2D(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a> context,
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long flags,
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int target,
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int miplevel,
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int texture,
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java.nio.IntBuffer errcode_ret)</pre>
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</li>
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<a name="clCreateFromGLTexture3D(org.lwjgl.opencl.CLContext, long, int, int, int, java.nio.IntBuffer)">
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<h4>clCreateFromGLTexture3D</h4>
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<pre>public static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> clCreateFromGLTexture3D(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a> context,
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long flags,
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int target,
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int miplevel,
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int texture,
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java.nio.IntBuffer errcode_ret)</pre>
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</li>
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<a name="clCreateFromGLRenderbuffer(org.lwjgl.opencl.CLContext, long, int, java.nio.IntBuffer)">
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<h4>clCreateFromGLRenderbuffer</h4>
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<pre>public static <a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> clCreateFromGLRenderbuffer(<a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a> context,
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long flags,
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int renderbuffer,
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java.nio.IntBuffer errcode_ret)</pre>
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</li>
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<a name="clGetGLObjectInfo(org.lwjgl.opencl.CLMem, java.nio.IntBuffer, java.nio.IntBuffer)">
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<h4>clGetGLObjectInfo</h4>
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<pre>public static int clGetGLObjectInfo(<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> memobj,
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java.nio.IntBuffer gl_object_type,
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java.nio.IntBuffer gl_object_name)</pre>
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</li>
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</ul>
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<a name="clGetGLTextureInfo(org.lwjgl.opencl.CLMem, int, java.nio.ByteBuffer, org.lwjgl.PointerBuffer)">
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<h4>clGetGLTextureInfo</h4>
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<pre>public static int clGetGLTextureInfo(<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> memobj,
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int param_name,
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java.nio.ByteBuffer param_value,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> param_value_size_ret)</pre>
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</li>
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</ul>
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<a name="clEnqueueAcquireGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">
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<h4>clEnqueueAcquireGLObjects</h4>
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<pre>public static int clEnqueueAcquireGLObjects(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a> command_queue,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> mem_objects,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event_wait_list,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event)</pre>
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<a name="clEnqueueAcquireGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.opencl.CLMem, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">
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<h4>clEnqueueAcquireGLObjects</h4>
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<pre>public static int clEnqueueAcquireGLObjects(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a> command_queue,
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<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> mem_object,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event_wait_list,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event)</pre>
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<div class="block">Overloads clEnqueueAcquireGLObjects.</div>
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</li>
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</ul>
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<a name="clEnqueueReleaseGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">
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<h4>clEnqueueReleaseGLObjects</h4>
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<pre>public static int clEnqueueReleaseGLObjects(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a> command_queue,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> mem_objects,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event_wait_list,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event)</pre>
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<a name="clEnqueueReleaseGLObjects(org.lwjgl.opencl.CLCommandQueue, org.lwjgl.opencl.CLMem, org.lwjgl.PointerBuffer, org.lwjgl.PointerBuffer)">
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<h4>clEnqueueReleaseGLObjects</h4>
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<pre>public static int clEnqueueReleaseGLObjects(<a href="../../../org/lwjgl/opencl/CLCommandQueue.html" title="class in org.lwjgl.opencl">CLCommandQueue</a> command_queue,
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<a href="../../../org/lwjgl/opencl/CLMem.html" title="class in org.lwjgl.opencl">CLMem</a> mem_object,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event_wait_list,
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<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a> event)</pre>
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<div class="block">Overloads clEnqueueReleaseGLObjects.</div>
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</li>
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</li>
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</li>
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