opsu-dance/src/itdelatrisu/opsu/ui/KineticScrolling.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.ui;
/**
* Drag to scroll based on:
* http://ariya.ofilabs.com/2013/11/javascript-kinetic-scrolling-part-2.html
*
* @author fluddokt (https://github.com/fluddokt)
*/
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public class KineticScrolling {
/** The moving averaging constant. */
private static final float AVG_CONST = 0.2f, ONE_MINUS_AVG_CONST = 1 - AVG_CONST;
/** The constant used to determine how fast the target position will be reached. */
private static final int TIME_CONST = 200;
/** The constant used to determine how much of the velocity will be used to launch to the target. */
private static final float AMPLITUDE_CONST = 0.25f;
/** The current position. */
private float position;
/** The offset to scroll to the target position. */
private float amplitude;
/** The current target to scroll to. */
private float target;
/** The total amount of time since the mouse button was released. */
private float totalDelta;
/** The maximum and minimum value the position can reach. */
private float max = Float.MAX_VALUE, min = -Float.MAX_VALUE;
/** Whether the mouse is currently pressed or not. */
private boolean pressed = false;
/** The change in position since the last update. */
private float deltaPosition;
/** The moving average of the velocity. */
private float avgVelocity;
/** The speed multiplier (divides {@link #TIME_CONST}). */
private float speedMultiplier = 1f;
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/** Whether or not to allow overscrolling. */
private boolean allowOverScroll;
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/**
* Enable or disable the overscrolling flag.
* @param allowOverScroll whether or not to allow overscrolling
*/
public void setAllowOverScroll(boolean allowOverScroll) {
this.allowOverScroll = allowOverScroll;
}
/**
* Returns the current position.
* @return the position
*/
public float getPosition() { return position; }
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/**
* Returns the current position as an int.
* @return the position
*/
public int getIntPosition() { return (int) position; }
/**
* Returns the target position.
* @return the target position
*/
public float getTargetPosition() { return target; }
/**
* Updates the scrolling.
* @param delta the elapsed time since the last update
*/
public void update(float delta) {
if (!pressed) {
totalDelta += delta;
position = target + (float) (-amplitude * Math.exp(-totalDelta / (TIME_CONST / speedMultiplier)));
} else {
avgVelocity = (ONE_MINUS_AVG_CONST * avgVelocity + AVG_CONST * (deltaPosition * 1000f / delta));
position += deltaPosition;
target = position;
deltaPosition = 0;
}
if (allowOverScroll && pressed) {
return;
}
if (position > max) {
if (allowOverScroll) {
scrollToPosition(max);
} else {
amplitude = 0;
target = position = max;
}
} else if (position < min) {
if (allowOverScroll) {
scrollToPosition(min);
} else {
amplitude = 0;
target = position = min;
}
}
}
/**
* Scrolls to the position.
* @param newPosition the position to scroll to
*/
public void scrollToPosition(float newPosition) {
pressed();
released();
amplitude = newPosition - position;
target = newPosition;
totalDelta = 0;
}
/**
* Scrolls to an offset from target.
* @param offset the offset from the target to scroll to
*/
public void scrollOffset(float offset) {
scrollToPosition(target + offset);
}
/**
* Sets the position.
* @param newPosition the position to be set
*/
public void setPosition(float newPosition) {
pressed();
released();
target = newPosition;
position = target;
}
/**
* Set the position relative to an offset.
* @param offset the offset from the position
*/
public void addOffset(float offset) {
setPosition(position + offset);
}
/**
* Call this when the mouse button has been pressed.
*/
public void pressed() {
if (pressed)
return;
pressed = true;
avgVelocity = 0;
}
/**
* Call this when the mouse button has been released.
*/
public void released() {
if (!pressed)
return;
pressed = false;
amplitude = AMPLITUDE_CONST * avgVelocity;
target = Math.round(target + amplitude);
totalDelta = 0;
}
/**
* Call this when the mouse has been dragged.
* @param distance the amount that the mouse has been dragged
*/
public void dragged(float distance) {
deltaPosition += distance;
}
/**
* Set the minimum and maximum bound.
* @param min the minimum bound
* @param max the maximum bound
*/
public void setMinMax(float min, float max) {
this.min = min;
this.max = max;
}
/**
* Sets the multiplier for how fast the target position will be reached.
* @param multiplier the speed multiplier (e.g. 1f = normal speed, 2f = reaches in half the time)
* @throws IllegalArgumentException if the multiplier is negative or zero
*/
public void setSpeedMultiplier(float multiplier) {
if (multiplier <= 0f)
throw new IllegalArgumentException("Speed multiplier must be above zero.");
this.speedMultiplier = multiplier;
}
}