opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL40.html

2884 lines
124 KiB
HTML
Raw Normal View History

2014-06-30 04:17:04 +02:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:32:59 CET 2013 -->
<title>GL40 (LWJGL API)</title>
<meta name="date" content="2013-12-02">
<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="GL40 (LWJGL API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/GL40.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengl/GL33.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengl/GL41.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengl/GL40.html" target="_top">Frames</a></li>
<li><a href="GL40.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL40" class="title">Class GL40</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL40</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<hr>
<br>
<pre>public final class <span class="strong">GL40</span>
extends java.lang.Object</pre>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_summary">
<!-- -->
</a>
<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORMS">GL_ACTIVE_SUBROUTINE_UNIFORMS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINES">GL_ACTIVE_SUBROUTINES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_COMPATIBLE_SUBROUTINES">GL_COMPATIBLE_SUBROUTINES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DRAW_INDIRECT_BUFFER">GL_DRAW_INDIRECT_BUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
GetBufferParameteriv, BindBufferRange, BindBufferBase, and
CopyBufferSubData:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DRAW_INDIRECT_BUFFER_BINDING">GL_DRAW_INDIRECT_BUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_FRACTIONAL_EVEN">GL_FRACTIONAL_EVEN</a></strong></code>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_FRACTIONAL_ODD">GL_FRACTIONAL_ODD</a></strong></code>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_FRAGMENT_INTERPOLATION_OFFSET_BITS">GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_GEOMETRY_SHADER_INVOCATIONS">GL_GEOMETRY_SHADER_INVOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_INT_SAMPLER_CUBE_MAP_ARRAY">GL_INT_SAMPLER_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ISOLINES">GL_ISOLINES</a></strong></code>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_MODE:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_GEOMETRY_SHADER_INVOCATIONS">GL_MAX_GEOMETRY_SHADER_INVOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PATCH_VERTICES">GL_MAX_PATCH_VERTICES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB">GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_SUBROUTINES">GL_MAX_SUBROUTINES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS">GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_GEN_LEVEL">GL_MAX_TESS_GEN_LEVEL</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_PATCH_COMPONENTS">GL_MAX_TESS_PATCH_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_VERTEX_STREAMS">GL_MAX_VERTEX_STREAMS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MIN_SAMPLE_SHADING_VALUE">GL_MIN_SAMPLE_SHADING_VALUE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv, and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_NUM_COMPATIBLE_SUBROUTINES">GL_NUM_COMPATIBLE_SUBROUTINES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_DEFAULT_INNER_LEVEL">GL_PATCH_DEFAULT_INNER_LEVEL</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_DEFAULT_OUTER_LEVEL">GL_PATCH_DEFAULT_OUTER_LEVEL</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_VERTICES">GL_PATCH_VERTICES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameteri, GetBooleanv,
GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PATCHES">GL_PATCHES</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of Begin and all vertex array functions
that implicitly call Begin:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PROXY_TEXTURE_CUBE_MAP_ARRAY">GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLE_SHADING">GL_SAMPLE_SHADING</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLER_CUBE_MAP_ARRAY">GL_SAMPLER_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW">GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_CONTROL_OUTPUT_VERTICES">GL_TESS_CONTROL_OUTPUT_VERTICES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_CONTROL_SHADER">GL_TESS_CONTROL_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_EVALUATION_SHADER">GL_TESS_EVALUATION_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_MODE">GL_TESS_GEN_MODE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_POINT_MODE">GL_TESS_GEN_POINT_MODE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_SPACING">GL_TESS_GEN_SPACING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_VERTEX_ORDER">GL_TESS_GEN_VERTEX_ORDER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TEXTURE_BINDING_CUBE_MAP_ARRAY">GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TEXTURE_CUBE_MAP_ARRAY">GL_TEXTURE_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
<p/>
Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
<p/>
Accepted by the &lt;tex&gt; parameter of GetTexImage:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK">GL_TRANSFORM_FEEDBACK</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindTransformFeedback:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_ACTIVE">GL_TRANSFORM_FEEDBACK_ACTIVE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BINDING">GL_TRANSFORM_FEEDBACK_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE">GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED">GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_PAUSED">GL_TRANSFORM_FEEDBACK_PAUSED</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_NAME_LENGTH">GL_UNIFORM_NAME_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_SIZE">GL_UNIFORM_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY">GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBeginQueryIndexed(int, int, int)">glBeginQueryIndexed</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBindTransformFeedback(int, int)">glBindTransformFeedback</a></strong>(int&nbsp;target,
int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBlendEquationi(int, int)">glBlendEquationi</a></strong>(int&nbsp;buf,
int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBlendEquationSeparatei(int, int, int)">glBlendEquationSeparatei</a></strong>(int&nbsp;buf,
int&nbsp;modeRGB,
int&nbsp;modeAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBlendFunci(int, int, int)">glBlendFunci</a></strong>(int&nbsp;buf,
int&nbsp;src,
int&nbsp;dst)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBlendFuncSeparatei(int, int, int, int, int)">glBlendFuncSeparatei</a></strong>(int&nbsp;buf,
int&nbsp;srcRGB,
int&nbsp;dstRGB,
int&nbsp;srcAlpha,
int&nbsp;dstAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDeleteTransformFeedbacks(int)">glDeleteTransformFeedbacks</a></strong>(int&nbsp;id)</code>
<div class="block">Overloads glDeleteTransformFeedbacks.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDeleteTransformFeedbacks(java.nio.IntBuffer)">glDeleteTransformFeedbacks</a></strong>(java.nio.IntBuffer&nbsp;ids)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, java.nio.ByteBuffer)">glDrawArraysIndirect</a></strong>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indirect)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, java.nio.IntBuffer)">glDrawArraysIndirect</a></strong>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indirect)</code>
<div class="block">Overloads glDrawArraysIndirect.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, long)">glDrawArraysIndirect</a></strong>(int&nbsp;mode,
long&nbsp;indirect_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, java.nio.ByteBuffer)">glDrawElementsIndirect</a></strong>(int&nbsp;mode,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;indirect)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, java.nio.IntBuffer)">glDrawElementsIndirect</a></strong>(int&nbsp;mode,
int&nbsp;type,
java.nio.IntBuffer&nbsp;indirect)</code>
<div class="block">Overloads glDrawElementsIndirect.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, long)">glDrawElementsIndirect</a></strong>(int&nbsp;mode,
int&nbsp;type,
long&nbsp;indirect_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawTransformFeedback(int, int)">glDrawTransformFeedback</a></strong>(int&nbsp;mode,
int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawTransformFeedbackStream(int, int, int)">glDrawTransformFeedbackStream</a></strong>(int&nbsp;mode,
int&nbsp;id,
int&nbsp;stream)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glEndQueryIndexed(int, int)">glEndQueryIndexed</a></strong>(int&nbsp;target,
int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGenTransformFeedbacks()">glGenTransformFeedbacks</a></strong>()</code>
<div class="block">Overloads glGenTransformFeedbacks.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGenTransformFeedbacks(java.nio.IntBuffer)">glGenTransformFeedbacks</a></strong>(java.nio.IntBuffer&nbsp;ids)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineName(int, int, int, int)">glGetActiveSubroutineName</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</code>
<div class="block">Overloads glGetActiveSubroutineName.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineName</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int)">glGetActiveSubroutineUniform</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><code>glGetActiveSubroutineUniformi(int, int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)">glGetActiveSubroutineUniform</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)">glGetActiveSubroutineUniformi</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</code>
<div class="block">Overloads glGetActiveSubroutineUniformiv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformName(int, int, int, int)">glGetActiveSubroutineUniformName</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</code>
<div class="block">Overloads glGetActiveSubroutineUniformName.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineUniformName</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int)">glGetProgramStage</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><code>glGetProgramStagei(int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int, java.nio.IntBuffer)">glGetProgramStage</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)">glGetProgramStagei</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</code>
<div class="block">Overloads glGetProgramStageiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int)">glGetQueryIndexed</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><code>glGetQueryIndexedi(int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int, java.nio.IntBuffer)">glGetQueryIndexed</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)">glGetQueryIndexedi</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</code>
<div class="block">Overloads glGetQueryIndexediv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineIndex(int, int, java.nio.ByteBuffer)">glGetSubroutineIndex</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineIndex(int, int, java.lang.CharSequence)">glGetSubroutineIndex</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetSubroutineIndex.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)">glGetSubroutineUniformLocation</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)">glGetSubroutineUniformLocation</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetSubroutineUniformLocation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetUniform(int, int, java.nio.DoubleBuffer)">glGetUniform</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int)">glGetUniformSubroutineu</a></strong>(int&nbsp;shadertype,
int&nbsp;location)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><code>glGetUniformSubroutineui(int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int, java.nio.IntBuffer)">glGetUniformSubroutineu</a></strong>(int&nbsp;shadertype,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)">glGetUniformSubroutineui</a></strong>(int&nbsp;shadertype,
int&nbsp;location)</code>
<div class="block">Overloads glGetUniformSubroutineuiv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glIsTransformFeedback(int)">glIsTransformFeedback</a></strong>(int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glMinSampleShading(float)">glMinSampleShading</a></strong>(float&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glPatchParameter(int, java.nio.FloatBuffer)">glPatchParameter</a></strong>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glPatchParameteri(int, int)">glPatchParameteri</a></strong>(int&nbsp;pname,
int&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glPauseTransformFeedback()">glPauseTransformFeedback</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glResumeTransformFeedback()">glResumeTransformFeedback</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform1(int, java.nio.DoubleBuffer)">glUniform1</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform1d(int, double)">glUniform1d</a></strong>(int&nbsp;location,
double&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform2(int, java.nio.DoubleBuffer)">glUniform2</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform2d(int, double, double)">glUniform2d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform3(int, java.nio.DoubleBuffer)">glUniform3</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform3d(int, double, double, double)">glUniform3d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform4(int, java.nio.DoubleBuffer)">glUniform4</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform4d(int, double, double, double, double)">glUniform4d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformSubroutinesu(int, java.nio.IntBuffer)">glUniformSubroutinesu</a></strong>(int&nbsp;shadertype,
java.nio.IntBuffer&nbsp;indices)</code>&nbsp;</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail</h3>
<a name="GL_DRAW_INDIRECT_BUFFER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DRAW_INDIRECT_BUFFER</h4>
<pre>public static final&nbsp;int GL_DRAW_INDIRECT_BUFFER</pre>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
GetBufferParameteriv, BindBufferRange, BindBufferBase, and
CopyBufferSubData:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DRAW_INDIRECT_BUFFER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DRAW_INDIRECT_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DRAW_INDIRECT_BUFFER_BINDING</h4>
<pre>public static final&nbsp;int GL_DRAW_INDIRECT_BUFFER_BINDING</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DRAW_INDIRECT_BUFFER_BINDING">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_GEOMETRY_SHADER_INVOCATIONS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_GEOMETRY_SHADER_INVOCATIONS</h4>
<pre>public static final&nbsp;int GL_GEOMETRY_SHADER_INVOCATIONS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_GEOMETRY_SHADER_INVOCATIONS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_GEOMETRY_SHADER_INVOCATIONS</h4>
<pre>public static final&nbsp;int GL_MAX_GEOMETRY_SHADER_INVOCATIONS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_GEOMETRY_SHADER_INVOCATIONS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</h4>
<pre>public static final&nbsp;int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</h4>
<pre>public static final&nbsp;int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</h4>
<pre>public static final&nbsp;int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_FRAGMENT_INTERPOLATION_OFFSET_BITS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_VERTEX_STREAMS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_VERTEX_STREAMS</h4>
<pre>public static final&nbsp;int GL_MAX_VERTEX_STREAMS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_VERTEX_STREAMS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_VEC2">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_VEC2</h4>
<pre>public static final&nbsp;int GL_DOUBLE_VEC2</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_VEC2">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_VEC3">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_VEC3</h4>
<pre>public static final&nbsp;int GL_DOUBLE_VEC3</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_VEC3">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_VEC4">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_VEC4</h4>
<pre>public static final&nbsp;int GL_DOUBLE_VEC4</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_VEC4">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT2">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT2</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT2</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT2">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT3">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT3</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT3</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT3">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT4">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT4</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT4</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT4">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT2x3">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT2x3</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT2x3</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT2x3">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT2x4">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT2x4</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT2x4</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT2x4">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT3x2">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT3x2</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT3x2</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT3x2">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT3x4">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT3x4</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT3x4</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT3x4">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT4x2">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT4x2</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT4x2</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT4x2">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DOUBLE_MAT4x3">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DOUBLE_MAT4x3</h4>
<pre>public static final&nbsp;int GL_DOUBLE_MAT4x3</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_MAT4x3">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_SAMPLE_SHADING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SAMPLE_SHADING</h4>
<pre>public static final&nbsp;int GL_SAMPLE_SHADING</pre>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_SAMPLE_SHADING">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MIN_SAMPLE_SHADING_VALUE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MIN_SAMPLE_SHADING_VALUE</h4>
<pre>public static final&nbsp;int GL_MIN_SAMPLE_SHADING_VALUE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv, and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MIN_SAMPLE_SHADING_VALUE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ACTIVE_SUBROUTINES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ACTIVE_SUBROUTINES</h4>
<pre>public static final&nbsp;int GL_ACTIVE_SUBROUTINES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ACTIVE_SUBROUTINE_UNIFORMS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ACTIVE_SUBROUTINE_UNIFORMS</h4>
<pre>public static final&nbsp;int GL_ACTIVE_SUBROUTINE_UNIFORMS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINE_UNIFORMS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</h4>
<pre>public static final&nbsp;int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ACTIVE_SUBROUTINE_MAX_LENGTH</h4>
<pre>public static final&nbsp;int GL_ACTIVE_SUBROUTINE_MAX_LENGTH</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINE_MAX_LENGTH">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</h4>
<pre>public static final&nbsp;int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_SUBROUTINES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_SUBROUTINES</h4>
<pre>public static final&nbsp;int GL_MAX_SUBROUTINES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_SUBROUTINES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</h4>
<pre>public static final&nbsp;int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_NUM_COMPATIBLE_SUBROUTINES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_NUM_COMPATIBLE_SUBROUTINES</h4>
<pre>public static final&nbsp;int GL_NUM_COMPATIBLE_SUBROUTINES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_NUM_COMPATIBLE_SUBROUTINES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_COMPATIBLE_SUBROUTINES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COMPATIBLE_SUBROUTINES</h4>
<pre>public static final&nbsp;int GL_COMPATIBLE_SUBROUTINES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_COMPATIBLE_SUBROUTINES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_UNIFORM_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_UNIFORM_SIZE</h4>
<pre>public static final&nbsp;int GL_UNIFORM_SIZE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNIFORM_SIZE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_UNIFORM_NAME_LENGTH">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_UNIFORM_NAME_LENGTH</h4>
<pre>public static final&nbsp;int GL_UNIFORM_NAME_LENGTH</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNIFORM_NAME_LENGTH">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_PATCHES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PATCHES</h4>
<pre>public static final&nbsp;int GL_PATCHES</pre>
<div class="block">Accepted by the &lt;mode&gt; parameter of Begin and all vertex array functions
that implicitly call Begin:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PATCHES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_PATCH_VERTICES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PATCH_VERTICES</h4>
<pre>public static final&nbsp;int GL_PATCH_VERTICES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameteri, GetBooleanv,
GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PATCH_VERTICES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_PATCH_DEFAULT_INNER_LEVEL">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PATCH_DEFAULT_INNER_LEVEL</h4>
<pre>public static final&nbsp;int GL_PATCH_DEFAULT_INNER_LEVEL</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PATCH_DEFAULT_INNER_LEVEL">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_PATCH_DEFAULT_OUTER_LEVEL">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PATCH_DEFAULT_OUTER_LEVEL</h4>
<pre>public static final&nbsp;int GL_PATCH_DEFAULT_OUTER_LEVEL</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PATCH_DEFAULT_OUTER_LEVEL">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TESS_CONTROL_OUTPUT_VERTICES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TESS_CONTROL_OUTPUT_VERTICES</h4>
<pre>public static final&nbsp;int GL_TESS_CONTROL_OUTPUT_VERTICES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_CONTROL_OUTPUT_VERTICES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TESS_GEN_MODE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TESS_GEN_MODE</h4>
<pre>public static final&nbsp;int GL_TESS_GEN_MODE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_GEN_MODE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TESS_GEN_SPACING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TESS_GEN_SPACING</h4>
<pre>public static final&nbsp;int GL_TESS_GEN_SPACING</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_GEN_SPACING">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TESS_GEN_VERTEX_ORDER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TESS_GEN_VERTEX_ORDER</h4>
<pre>public static final&nbsp;int GL_TESS_GEN_VERTEX_ORDER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_GEN_VERTEX_ORDER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TESS_GEN_POINT_MODE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TESS_GEN_POINT_MODE</h4>
<pre>public static final&nbsp;int GL_TESS_GEN_POINT_MODE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_GEN_POINT_MODE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ISOLINES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ISOLINES</h4>
<pre>public static final&nbsp;int GL_ISOLINES</pre>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_MODE:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_ISOLINES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_FRACTIONAL_ODD">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_FRACTIONAL_ODD</h4>
<pre>public static final&nbsp;int GL_FRACTIONAL_ODD</pre>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_FRACTIONAL_ODD">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_FRACTIONAL_EVEN">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_FRACTIONAL_EVEN</h4>
<pre>public static final&nbsp;int GL_FRACTIONAL_EVEN</pre>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_FRACTIONAL_EVEN">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_PATCH_VERTICES">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_PATCH_VERTICES</h4>
<pre>public static final&nbsp;int GL_MAX_PATCH_VERTICES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_PATCH_VERTICES">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_GEN_LEVEL">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_GEN_LEVEL</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_GEN_LEVEL</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_GEN_LEVEL">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_PATCH_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_PATCH_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_PATCH_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_PATCH_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</h4>
<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</h4>
<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TESS_EVALUATION_SHADER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TESS_EVALUATION_SHADER</h4>
<pre>public static final&nbsp;int GL_TESS_EVALUATION_SHADER</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_EVALUATION_SHADER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TESS_CONTROL_SHADER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TESS_CONTROL_SHADER</h4>
<pre>public static final&nbsp;int GL_TESS_CONTROL_SHADER</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TESS_CONTROL_SHADER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_CUBE_MAP_ARRAY">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_CUBE_MAP_ARRAY</h4>
<pre>public static final&nbsp;int GL_TEXTURE_CUBE_MAP_ARRAY</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
<p/>
Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
<p/>
Accepted by the &lt;tex&gt; parameter of GetTexImage:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TEXTURE_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</h4>
<pre>public static final&nbsp;int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</h4>
<pre>public static final&nbsp;int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_SAMPLER_CUBE_MAP_ARRAY">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SAMPLER_CUBE_MAP_ARRAY</h4>
<pre>public static final&nbsp;int GL_SAMPLER_CUBE_MAP_ARRAY</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_SAMPLER_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</h4>
<pre>public static final&nbsp;int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_INT_SAMPLER_CUBE_MAP_ARRAY">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_INT_SAMPLER_CUBE_MAP_ARRAY</h4>
<pre>public static final&nbsp;int GL_INT_SAMPLER_CUBE_MAP_ARRAY</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_INT_SAMPLER_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</h4>
<pre>public static final&nbsp;int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</h4>
<pre>public static final&nbsp;int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</h4>
<pre>public static final&nbsp;int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</h4>
<pre>public static final&nbsp;int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TRANSFORM_FEEDBACK">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TRANSFORM_FEEDBACK</h4>
<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of BindTransformFeedback:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TRANSFORM_FEEDBACK_PAUSED">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TRANSFORM_FEEDBACK_PAUSED</h4>
<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_PAUSED</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_PAUSED">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TRANSFORM_FEEDBACK_ACTIVE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TRANSFORM_FEEDBACK_ACTIVE</h4>
<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_ACTIVE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_ACTIVE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</h4>
<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</h4>
<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_TRANSFORM_FEEDBACK_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_TRANSFORM_FEEDBACK_BINDING</h4>
<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_BINDING</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BINDING">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</h4>
<pre>public static final&nbsp;int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">Constant Field Values</a></dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a name="glBlendEquationi(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBlendEquationi</h4>
<pre>public static&nbsp;void&nbsp;glBlendEquationi(int&nbsp;buf,
int&nbsp;mode)</pre>
</li>
</ul>
<a name="glBlendEquationSeparatei(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBlendEquationSeparatei</h4>
<pre>public static&nbsp;void&nbsp;glBlendEquationSeparatei(int&nbsp;buf,
int&nbsp;modeRGB,
int&nbsp;modeAlpha)</pre>
</li>
</ul>
<a name="glBlendFunci(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBlendFunci</h4>
<pre>public static&nbsp;void&nbsp;glBlendFunci(int&nbsp;buf,
int&nbsp;src,
int&nbsp;dst)</pre>
</li>
</ul>
<a name="glBlendFuncSeparatei(int, int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBlendFuncSeparatei</h4>
<pre>public static&nbsp;void&nbsp;glBlendFuncSeparatei(int&nbsp;buf,
int&nbsp;srcRGB,
int&nbsp;dstRGB,
int&nbsp;srcAlpha,
int&nbsp;dstAlpha)</pre>
</li>
</ul>
<a name="glDrawArraysIndirect(int, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDrawArraysIndirect</h4>
<pre>public static&nbsp;void&nbsp;glDrawArraysIndirect(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indirect)</pre>
</li>
</ul>
<a name="glDrawArraysIndirect(int, long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDrawArraysIndirect</h4>
<pre>public static&nbsp;void&nbsp;glDrawArraysIndirect(int&nbsp;mode,
long&nbsp;indirect_buffer_offset)</pre>
</li>
</ul>
<a name="glDrawArraysIndirect(int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDrawArraysIndirect</h4>
<pre>public static&nbsp;void&nbsp;glDrawArraysIndirect(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indirect)</pre>
<div class="block">Overloads glDrawArraysIndirect.</div>
</li>
</ul>
<a name="glDrawElementsIndirect(int, int, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDrawElementsIndirect</h4>
<pre>public static&nbsp;void&nbsp;glDrawElementsIndirect(int&nbsp;mode,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;indirect)</pre>
</li>
</ul>
<a name="glDrawElementsIndirect(int, int, long)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDrawElementsIndirect</h4>
<pre>public static&nbsp;void&nbsp;glDrawElementsIndirect(int&nbsp;mode,
int&nbsp;type,
long&nbsp;indirect_buffer_offset)</pre>
</li>
</ul>
<a name="glDrawElementsIndirect(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDrawElementsIndirect</h4>
<pre>public static&nbsp;void&nbsp;glDrawElementsIndirect(int&nbsp;mode,
int&nbsp;type,
java.nio.IntBuffer&nbsp;indirect)</pre>
<div class="block">Overloads glDrawElementsIndirect.</div>
</li>
</ul>
<a name="glUniform1d(int, double)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniform1d</h4>
<pre>public static&nbsp;void&nbsp;glUniform1d(int&nbsp;location,
double&nbsp;x)</pre>
</li>
</ul>
<a name="glUniform2d(int, double, double)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniform2d</h4>
<pre>public static&nbsp;void&nbsp;glUniform2d(int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</pre>
</li>
</ul>
<a name="glUniform3d(int, double, double, double)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniform3d</h4>
<pre>public static&nbsp;void&nbsp;glUniform3d(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</pre>
</li>
</ul>
<a name="glUniform4d(int, double, double, double, double)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniform4d</h4>
<pre>public static&nbsp;void&nbsp;glUniform4d(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</pre>
</li>
</ul>
<a name="glUniform1(int, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniform1</h4>
<pre>public static&nbsp;void&nbsp;glUniform1(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniform2(int, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniform2</h4>
<pre>public static&nbsp;void&nbsp;glUniform2(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniform3(int, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniform3</h4>
<pre>public static&nbsp;void&nbsp;glUniform3(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniform4(int, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniform4</h4>
<pre>public static&nbsp;void&nbsp;glUniform4(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix2</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix2(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix3</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix3(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix4</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix4(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix2x3</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix2x3(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix2x4</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix2x4(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix3x2</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix3x2(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix3x4</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix3x4(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix4x2</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix4x2(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformMatrix4x3</h4>
<pre>public static&nbsp;void&nbsp;glUniformMatrix4x3(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glGetUniform(int, int, java.nio.DoubleBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetUniform</h4>
<pre>public static&nbsp;void&nbsp;glGetUniform(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;params)</pre>
</li>
</ul>
<a name="glMinSampleShading(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glMinSampleShading</h4>
<pre>public static&nbsp;void&nbsp;glMinSampleShading(float&nbsp;value)</pre>
</li>
</ul>
<a name="glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetSubroutineUniformLocation</h4>
<pre>public static&nbsp;int&nbsp;glGetSubroutineUniformLocation(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</pre>
</li>
</ul>
<a name="glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetSubroutineUniformLocation</h4>
<pre>public static&nbsp;int&nbsp;glGetSubroutineUniformLocation(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</pre>
<div class="block">Overloads glGetSubroutineUniformLocation.</div>
</li>
</ul>
<a name="glGetSubroutineIndex(int, int, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetSubroutineIndex</h4>
<pre>public static&nbsp;int&nbsp;glGetSubroutineIndex(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</pre>
</li>
</ul>
<a name="glGetSubroutineIndex(int, int, java.lang.CharSequence)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetSubroutineIndex</h4>
<pre>public static&nbsp;int&nbsp;glGetSubroutineIndex(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</pre>
<div class="block">Overloads glGetSubroutineIndex.</div>
</li>
</ul>
<a name="glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetActiveSubroutineUniform</h4>
<pre>public static&nbsp;void&nbsp;glGetActiveSubroutineUniform(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</pre>
</li>
</ul>
<a name="glGetActiveSubroutineUniform(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetActiveSubroutineUniform</h4>
<pre>@Deprecated
public static&nbsp;int&nbsp;glGetActiveSubroutineUniform(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><code>glGetActiveSubroutineUniformi(int, int, int, int)</code></a> instead.</i></div>
<div class="block">Overloads glGetActiveSubroutineUniformiv.
<p></div>
</li>
</ul>
<a name="glGetActiveSubroutineUniformi(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetActiveSubroutineUniformi</h4>
<pre>public static&nbsp;int&nbsp;glGetActiveSubroutineUniformi(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</pre>
<div class="block">Overloads glGetActiveSubroutineUniformiv.</div>
</li>
</ul>
<a name="glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetActiveSubroutineUniformName</h4>
<pre>public static&nbsp;void&nbsp;glGetActiveSubroutineUniformName(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</pre>
</li>
</ul>
<a name="glGetActiveSubroutineUniformName(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetActiveSubroutineUniformName</h4>
<pre>public static&nbsp;java.lang.String&nbsp;glGetActiveSubroutineUniformName(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</pre>
<div class="block">Overloads glGetActiveSubroutineUniformName.</div>
</li>
</ul>
<a name="glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetActiveSubroutineName</h4>
<pre>public static&nbsp;void&nbsp;glGetActiveSubroutineName(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</pre>
</li>
</ul>
<a name="glGetActiveSubroutineName(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetActiveSubroutineName</h4>
<pre>public static&nbsp;java.lang.String&nbsp;glGetActiveSubroutineName(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</pre>
<div class="block">Overloads glGetActiveSubroutineName.</div>
</li>
</ul>
<a name="glUniformSubroutinesu(int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUniformSubroutinesu</h4>
<pre>public static&nbsp;void&nbsp;glUniformSubroutinesu(int&nbsp;shadertype,
java.nio.IntBuffer&nbsp;indices)</pre>
</li>
</ul>
<a name="glGetUniformSubroutineu(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetUniformSubroutineu</h4>
<pre>public static&nbsp;void&nbsp;glGetUniformSubroutineu(int&nbsp;shadertype,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</pre>
</li>
</ul>
<a name="glGetUniformSubroutineu(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetUniformSubroutineu</h4>
<pre>@Deprecated
public static&nbsp;int&nbsp;glGetUniformSubroutineu(int&nbsp;shadertype,
int&nbsp;location)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><code>glGetUniformSubroutineui(int, int)</code></a> instead.</i></div>
<div class="block">Overloads glGetUniformSubroutineuiv.
<p></div>
</li>
</ul>
<a name="glGetUniformSubroutineui(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetUniformSubroutineui</h4>
<pre>public static&nbsp;int&nbsp;glGetUniformSubroutineui(int&nbsp;shadertype,
int&nbsp;location)</pre>
<div class="block">Overloads glGetUniformSubroutineuiv.</div>
</li>
</ul>
<a name="glGetProgramStage(int, int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetProgramStage</h4>
<pre>public static&nbsp;void&nbsp;glGetProgramStage(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</pre>
</li>
</ul>
<a name="glGetProgramStage(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetProgramStage</h4>
<pre>@Deprecated
public static&nbsp;int&nbsp;glGetProgramStage(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><code>glGetProgramStagei(int, int, int)</code></a> instead.</i></div>
<div class="block">Overloads glGetProgramStageiv.
<p></div>
</li>
</ul>
<a name="glGetProgramStagei(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetProgramStagei</h4>
<pre>public static&nbsp;int&nbsp;glGetProgramStagei(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</pre>
<div class="block">Overloads glGetProgramStageiv.</div>
</li>
</ul>
<a name="glPatchParameteri(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glPatchParameteri</h4>
<pre>public static&nbsp;void&nbsp;glPatchParameteri(int&nbsp;pname,
int&nbsp;value)</pre>
</li>
</ul>
<a name="glPatchParameter(int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glPatchParameter</h4>
<pre>public static&nbsp;void&nbsp;glPatchParameter(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</pre>
</li>
</ul>
<a name="glBindTransformFeedback(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBindTransformFeedback</h4>
<pre>public static&nbsp;void&nbsp;glBindTransformFeedback(int&nbsp;target,
int&nbsp;id)</pre>
</li>
</ul>
<a name="glDeleteTransformFeedbacks(java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDeleteTransformFeedbacks</h4>
<pre>public static&nbsp;void&nbsp;glDeleteTransformFeedbacks(java.nio.IntBuffer&nbsp;ids)</pre>
</li>
</ul>
<a name="glDeleteTransformFeedbacks(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDeleteTransformFeedbacks</h4>
<pre>public static&nbsp;void&nbsp;glDeleteTransformFeedbacks(int&nbsp;id)</pre>
<div class="block">Overloads glDeleteTransformFeedbacks.</div>
</li>
</ul>
<a name="glGenTransformFeedbacks(java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGenTransformFeedbacks</h4>
<pre>public static&nbsp;void&nbsp;glGenTransformFeedbacks(java.nio.IntBuffer&nbsp;ids)</pre>
</li>
</ul>
<a name="glGenTransformFeedbacks()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGenTransformFeedbacks</h4>
<pre>public static&nbsp;int&nbsp;glGenTransformFeedbacks()</pre>
<div class="block">Overloads glGenTransformFeedbacks.</div>
</li>
</ul>
<a name="glIsTransformFeedback(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glIsTransformFeedback</h4>
<pre>public static&nbsp;boolean&nbsp;glIsTransformFeedback(int&nbsp;id)</pre>
</li>
</ul>
<a name="glPauseTransformFeedback()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glPauseTransformFeedback</h4>
<pre>public static&nbsp;void&nbsp;glPauseTransformFeedback()</pre>
</li>
</ul>
<a name="glResumeTransformFeedback()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glResumeTransformFeedback</h4>
<pre>public static&nbsp;void&nbsp;glResumeTransformFeedback()</pre>
</li>
</ul>
<a name="glDrawTransformFeedback(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDrawTransformFeedback</h4>
<pre>public static&nbsp;void&nbsp;glDrawTransformFeedback(int&nbsp;mode,
int&nbsp;id)</pre>
</li>
</ul>
<a name="glDrawTransformFeedbackStream(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDrawTransformFeedbackStream</h4>
<pre>public static&nbsp;void&nbsp;glDrawTransformFeedbackStream(int&nbsp;mode,
int&nbsp;id,
int&nbsp;stream)</pre>
</li>
</ul>
<a name="glBeginQueryIndexed(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBeginQueryIndexed</h4>
<pre>public static&nbsp;void&nbsp;glBeginQueryIndexed(int&nbsp;target,
int&nbsp;index,
int&nbsp;id)</pre>
</li>
</ul>
<a name="glEndQueryIndexed(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glEndQueryIndexed</h4>
<pre>public static&nbsp;void&nbsp;glEndQueryIndexed(int&nbsp;target,
int&nbsp;index)</pre>
</li>
</ul>
<a name="glGetQueryIndexed(int, int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetQueryIndexed</h4>
<pre>public static&nbsp;void&nbsp;glGetQueryIndexed(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</pre>
</li>
</ul>
<a name="glGetQueryIndexed(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetQueryIndexed</h4>
<pre>@Deprecated
public static&nbsp;int&nbsp;glGetQueryIndexed(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><code>glGetQueryIndexedi(int, int, int)</code></a> instead.</i></div>
<div class="block">Overloads glGetQueryIndexediv.
<p></div>
</li>
</ul>
<a name="glGetQueryIndexedi(int, int, int)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>glGetQueryIndexedi</h4>
<pre>public static&nbsp;int&nbsp;glGetQueryIndexedi(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</pre>
<div class="block">Overloads glGetQueryIndexediv.</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/GL40.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengl/GL33.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengl/GL41.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengl/GL40.html" target="_top">Frames</a></li>
<li><a href="GL40.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small><i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i></small></p>
</body>
</html>