opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL40.html
2014-06-29 22:17:04 -04:00

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL40" class="title">Class GL40</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL40</li>
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<pre>public final class <span class="strong">GL40</span>
extends java.lang.Object</pre>
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</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINE_UNIFORMS">GL_ACTIVE_SUBROUTINE_UNIFORMS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ACTIVE_SUBROUTINES">GL_ACTIVE_SUBROUTINES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramStageiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_COMPATIBLE_SUBROUTINES">GL_COMPATIBLE_SUBROUTINES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DRAW_INDIRECT_BUFFER">GL_DRAW_INDIRECT_BUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
GetBufferParameteriv, BindBufferRange, BindBufferBase, and
CopyBufferSubData:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_DRAW_INDIRECT_BUFFER_BINDING">GL_DRAW_INDIRECT_BUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_FRACTIONAL_EVEN">GL_FRACTIONAL_EVEN</a></strong></code>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_FRACTIONAL_ODD">GL_FRACTIONAL_ODD</a></strong></code>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_SPACING:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_FRAGMENT_INTERPOLATION_OFFSET_BITS">GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_GEOMETRY_SHADER_INVOCATIONS">GL_GEOMETRY_SHADER_INVOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_INT_SAMPLER_CUBE_MAP_ARRAY">GL_INT_SAMPLER_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_ISOLINES">GL_ISOLINES</a></strong></code>
<div class="block">Returned by GetProgramiv when &lt;pname&gt; is TESS_GEN_MODE:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_GEOMETRY_SHADER_INVOCATIONS">GL_MAX_GEOMETRY_SHADER_INVOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PATCH_VERTICES">GL_MAX_PATCH_VERTICES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB">GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_SUBROUTINES">GL_MAX_SUBROUTINES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS">GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_GEN_LEVEL">GL_MAX_TESS_GEN_LEVEL</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TESS_PATCH_COMPONENTS">GL_MAX_TESS_PATCH_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MAX_VERTEX_STREAMS">GL_MAX_VERTEX_STREAMS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_MIN_SAMPLE_SHADING_VALUE">GL_MIN_SAMPLE_SHADING_VALUE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv, and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_NUM_COMPATIBLE_SUBROUTINES">GL_NUM_COMPATIBLE_SUBROUTINES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_DEFAULT_INNER_LEVEL">GL_PATCH_DEFAULT_INNER_LEVEL</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_DEFAULT_OUTER_LEVEL">GL_PATCH_DEFAULT_OUTER_LEVEL</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameterfv, GetBooleanv,
GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PATCH_VERTICES">GL_PATCH_VERTICES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of PatchParameteri, GetBooleanv,
GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PATCHES">GL_PATCHES</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of Begin and all vertex array functions
that implicitly call Begin:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_PROXY_TEXTURE_CUBE_MAP_ARRAY">GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLE_SHADING">GL_SAMPLE_SHADING</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLER_CUBE_MAP_ARRAY">GL_SAMPLER_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW">GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_CONTROL_OUTPUT_VERTICES">GL_TESS_CONTROL_OUTPUT_VERTICES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_CONTROL_SHADER">GL_TESS_CONTROL_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_EVALUATION_SHADER">GL_TESS_EVALUATION_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_MODE">GL_TESS_GEN_MODE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_POINT_MODE">GL_TESS_GEN_POINT_MODE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_SPACING">GL_TESS_GEN_SPACING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TESS_GEN_VERTEX_ORDER">GL_TESS_GEN_VERTEX_ORDER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TEXTURE_BINDING_CUBE_MAP_ARRAY">GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TEXTURE_CUBE_MAP_ARRAY">GL_TEXTURE_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
<p/>
Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
<p/>
Accepted by the &lt;tex&gt; parameter of GetTexImage:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK">GL_TRANSFORM_FEEDBACK</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindTransformFeedback:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_ACTIVE">GL_TRANSFORM_FEEDBACK_ACTIVE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BINDING">GL_TRANSFORM_FEEDBACK_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE">GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED">GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_TRANSFORM_FEEDBACK_PAUSED">GL_TRANSFORM_FEEDBACK_PAUSED</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_NAME_LENGTH">GL_UNIFORM_NAME_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNIFORM_SIZE">GL_UNIFORM_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveSubroutineUniformiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY">GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBeginQueryIndexed(int, int, int)">glBeginQueryIndexed</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBindTransformFeedback(int, int)">glBindTransformFeedback</a></strong>(int&nbsp;target,
int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBlendEquationi(int, int)">glBlendEquationi</a></strong>(int&nbsp;buf,
int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBlendEquationSeparatei(int, int, int)">glBlendEquationSeparatei</a></strong>(int&nbsp;buf,
int&nbsp;modeRGB,
int&nbsp;modeAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBlendFunci(int, int, int)">glBlendFunci</a></strong>(int&nbsp;buf,
int&nbsp;src,
int&nbsp;dst)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glBlendFuncSeparatei(int, int, int, int, int)">glBlendFuncSeparatei</a></strong>(int&nbsp;buf,
int&nbsp;srcRGB,
int&nbsp;dstRGB,
int&nbsp;srcAlpha,
int&nbsp;dstAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDeleteTransformFeedbacks(int)">glDeleteTransformFeedbacks</a></strong>(int&nbsp;id)</code>
<div class="block">Overloads glDeleteTransformFeedbacks.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDeleteTransformFeedbacks(java.nio.IntBuffer)">glDeleteTransformFeedbacks</a></strong>(java.nio.IntBuffer&nbsp;ids)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, java.nio.ByteBuffer)">glDrawArraysIndirect</a></strong>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indirect)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, java.nio.IntBuffer)">glDrawArraysIndirect</a></strong>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indirect)</code>
<div class="block">Overloads glDrawArraysIndirect.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawArraysIndirect(int, long)">glDrawArraysIndirect</a></strong>(int&nbsp;mode,
long&nbsp;indirect_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, java.nio.ByteBuffer)">glDrawElementsIndirect</a></strong>(int&nbsp;mode,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;indirect)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, java.nio.IntBuffer)">glDrawElementsIndirect</a></strong>(int&nbsp;mode,
int&nbsp;type,
java.nio.IntBuffer&nbsp;indirect)</code>
<div class="block">Overloads glDrawElementsIndirect.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawElementsIndirect(int, int, long)">glDrawElementsIndirect</a></strong>(int&nbsp;mode,
int&nbsp;type,
long&nbsp;indirect_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawTransformFeedback(int, int)">glDrawTransformFeedback</a></strong>(int&nbsp;mode,
int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glDrawTransformFeedbackStream(int, int, int)">glDrawTransformFeedbackStream</a></strong>(int&nbsp;mode,
int&nbsp;id,
int&nbsp;stream)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glEndQueryIndexed(int, int)">glEndQueryIndexed</a></strong>(int&nbsp;target,
int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGenTransformFeedbacks()">glGenTransformFeedbacks</a></strong>()</code>
<div class="block">Overloads glGenTransformFeedbacks.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGenTransformFeedbacks(java.nio.IntBuffer)">glGenTransformFeedbacks</a></strong>(java.nio.IntBuffer&nbsp;ids)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineName(int, int, int, int)">glGetActiveSubroutineName</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</code>
<div class="block">Overloads glGetActiveSubroutineName.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineName</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int)">glGetActiveSubroutineUniform</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><code>glGetActiveSubroutineUniformi(int, int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)">glGetActiveSubroutineUniform</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)">glGetActiveSubroutineUniformi</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;pname)</code>
<div class="block">Overloads glGetActiveSubroutineUniformiv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformName(int, int, int, int)">glGetActiveSubroutineUniformName</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
int&nbsp;bufsize)</code>
<div class="block">Overloads glGetActiveSubroutineUniformName.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineUniformName</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int)">glGetProgramStage</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><code>glGetProgramStagei(int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int, java.nio.IntBuffer)">glGetProgramStage</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)">glGetProgramStagei</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
int&nbsp;pname)</code>
<div class="block">Overloads glGetProgramStageiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int)">glGetQueryIndexed</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><code>glGetQueryIndexedi(int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int, java.nio.IntBuffer)">glGetQueryIndexed</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)">glGetQueryIndexedi</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;pname)</code>
<div class="block">Overloads glGetQueryIndexediv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineIndex(int, int, java.nio.ByteBuffer)">glGetSubroutineIndex</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineIndex(int, int, java.lang.CharSequence)">glGetSubroutineIndex</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetSubroutineIndex.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)">glGetSubroutineUniformLocation</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)">glGetSubroutineUniformLocation</a></strong>(int&nbsp;program,
int&nbsp;shadertype,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetSubroutineUniformLocation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetUniform(int, int, java.nio.DoubleBuffer)">glGetUniform</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int)">glGetUniformSubroutineu</a></strong>(int&nbsp;shadertype,
int&nbsp;location)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><code>glGetUniformSubroutineui(int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int, java.nio.IntBuffer)">glGetUniformSubroutineu</a></strong>(int&nbsp;shadertype,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)">glGetUniformSubroutineui</a></strong>(int&nbsp;shadertype,
int&nbsp;location)</code>
<div class="block">Overloads glGetUniformSubroutineuiv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glIsTransformFeedback(int)">glIsTransformFeedback</a></strong>(int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glMinSampleShading(float)">glMinSampleShading</a></strong>(float&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glPatchParameter(int, java.nio.FloatBuffer)">glPatchParameter</a></strong>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glPatchParameteri(int, int)">glPatchParameteri</a></strong>(int&nbsp;pname,
int&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glPauseTransformFeedback()">glPauseTransformFeedback</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glResumeTransformFeedback()">glResumeTransformFeedback</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform1(int, java.nio.DoubleBuffer)">glUniform1</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform1d(int, double)">glUniform1d</a></strong>(int&nbsp;location,
double&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform2(int, java.nio.DoubleBuffer)">glUniform2</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform2d(int, double, double)">glUniform2d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform3(int, java.nio.DoubleBuffer)">glUniform3</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform3d(int, double, double, double)">glUniform3d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform4(int, java.nio.DoubleBuffer)">glUniform4</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniform4d(int, double, double, double, double)">glUniform4d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL40.html#glUniformSubroutinesu(int, java.nio.IntBuffer)">glUniformSubroutinesu</a></strong>(int&nbsp;shadertype,
java.nio.IntBuffer&nbsp;indices)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
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<h4>GL_DRAW_INDIRECT_BUFFER</h4>
<pre>public static final&nbsp;int GL_DRAW_INDIRECT_BUFFER</pre>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
GetBufferParameteriv, BindBufferRange, BindBufferBase, and
CopyBufferSubData:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DRAW_INDIRECT_BUFFER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DRAW_INDIRECT_BUFFER_BINDING</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DRAW_INDIRECT_BUFFER_BINDING">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_GEOMETRY_SHADER_INVOCATIONS</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_GEOMETRY_SHADER_INVOCATIONS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MAX_GEOMETRY_SHADER_INVOCATIONS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_GEOMETRY_SHADER_INVOCATIONS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</pre>
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GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_FRAGMENT_INTERPOLATION_OFFSET_BITS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MAX_VERTEX_STREAMS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_VERTEX_STREAMS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOUBLE_VEC2</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_VEC2">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOUBLE_VEC3</pre>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_DOUBLE_VEC3">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOUBLE_VEC4</pre>
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<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</pre>
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GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_MAX_TESS_PATCH_COMPONENTS</pre>
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GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</pre>
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GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</pre>
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GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</pre>
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GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</pre>
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GetIntegerv, and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</pre>
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GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</pre>
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GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetFloatv,
GetIntegerv, and GetInteger64v:</div>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</pre>
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<pre>public static final&nbsp;int GL_TESS_EVALUATION_SHADER</pre>
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&lt;params&gt; parameter of GetShaderiv:</div>
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<pre>public static final&nbsp;int GL_TESS_CONTROL_SHADER</pre>
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&lt;params&gt; parameter of GetShaderiv:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_CUBE_MAP_ARRAY</pre>
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Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
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Accepted by the &lt;tex&gt; parameter of GetTexImage:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</pre>
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GetIntegerv and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</pre>
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CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SAMPLER_CUBE_MAP_ARRAY</pre>
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<pre>public static final&nbsp;int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</pre>
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<pre>public static final&nbsp;int GL_INT_SAMPLER_CUBE_MAP_ARRAY</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_INT_SAMPLER_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</pre>
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<pre>public static final&nbsp;int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</pre>
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GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">Constant Field Values</a></dd></dl>
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GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK</pre>
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<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_PAUSED</pre>
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and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_PAUSED">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_ACTIVE</pre>
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and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_ACTIVE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE</pre>
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and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_TRANSFORM_FEEDBACK_BINDING</pre>
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and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_TRANSFORM_FEEDBACK_BINDING">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</pre>
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and GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL40.GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">Constant Field Values</a></dd></dl>
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<pre>public static&nbsp;void&nbsp;glBlendEquationi(int&nbsp;buf,
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<pre>public static&nbsp;void&nbsp;glBlendEquationSeparatei(int&nbsp;buf,
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<pre>public static&nbsp;void&nbsp;glBlendFunci(int&nbsp;buf,
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<pre>public static&nbsp;void&nbsp;glBlendFuncSeparatei(int&nbsp;buf,
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<pre>public static&nbsp;void&nbsp;glDrawArraysIndirect(int&nbsp;mode,
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<pre>public static&nbsp;void&nbsp;glDrawArraysIndirect(int&nbsp;mode,
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<pre>public static&nbsp;void&nbsp;glDrawArraysIndirect(int&nbsp;mode,
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int&nbsp;pname,
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int&nbsp;index,
int&nbsp;pname)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><code>glGetActiveSubroutineUniformi(int, int, int, int)</code></a> instead.</i></div>
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<div class="block">Overloads glGetActiveSubroutineUniformiv.</div>
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int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
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<div class="block">Overloads glGetActiveSubroutineUniformName.</div>
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int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
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<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><code>glGetUniformSubroutineui(int, int)</code></a> instead.</i></div>
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int&nbsp;pname)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><code>glGetProgramStagei(int, int, int)</code></a> instead.</i></div>
<div class="block">Overloads glGetProgramStageiv.
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public static&nbsp;int&nbsp;glGetQueryIndexed(int&nbsp;target,
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<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><code>glGetQueryIndexedi(int, int, int)</code></a> instead.</i></div>
<div class="block">Overloads glGetQueryIndexediv.
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<div class="block">Overloads glGetQueryIndexediv.</div>
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