opsu-dance/src/yugecin/opsudance/OpsuDance.java

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance;
import com.google.inject.Inject;
import org.lwjgl.LWJGLException;
import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.errorhandling.ErrorHandler;
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import yugecin.opsudance.states.EmptyState;
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import static yugecin.opsudance.kernel.Entrypoint.sout;
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public class OpsuDance {
private final DisplayContainer container;
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@Inject
public OpsuDance(DisplayContainer container) {
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this.container = container;
}
public void start() {
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sout("initialized");
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container.switchStateNow(EmptyState.class);
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while (rungame());
}
private boolean rungame() {
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try {
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container.setup();
} catch (LWJGLException e) {
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ErrorHandler.error("could not initialize GL", e, container).showAndExit();
}
Exception caughtException = null;
try {
container.run();
} catch (Exception e) {
caughtException = e;
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}
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container.teardown();
return caughtException != null && ErrorHandler.error("update/render error", caughtException, container).show().shouldIgnoreAndContinue();
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}
}