opsu-dance/src/yugecin/opsudance/ui/SBOverlay.java

151 lines
3.8 KiB
Java
Raw Normal View History

2016-11-12 22:30:22 +01:00
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.ui;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.objects.GameObject;
2016-11-12 23:13:41 +01:00
import itdelatrisu.opsu.states.Game;
2016-11-12 22:30:22 +01:00
import itdelatrisu.opsu.ui.Fonts;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import java.util.HashMap;
public class SBOverlay {
public static boolean isActive = true;
private boolean hide;
private boolean menu;
private int width;
private int height;
private int speed;
private GameObject[] gameObjects;
private HashMap[] optionsMap;
2016-11-12 23:13:41 +01:00
private int index;
private final Game game;
2016-11-12 22:30:22 +01:00
private final OptionsOverlay options;
2016-11-12 23:13:41 +01:00
public SBOverlay(Game game) {
this.game = game;
2016-11-12 22:30:22 +01:00
options = new OptionsOverlay();
}
public void init(Input input, int width, int height) {
this.width = width;
this.height = height;
speed = 10;
gameObjects = new GameObject[0];
options.init(input, width, height);
}
public void render(Graphics g) {
if (!isActive || hide) {
return;
}
int lh = Fonts.SMALL.getLineHeight();
Fonts.SMALL.drawString(10, height - 50, "speed: C " + (speed / 10f) + " V", Color.cyan);
Fonts.SMALL.drawString(10, height - 50 - lh, "Menu: N", Color.cyan);
Fonts.SMALL.drawString(10, height - 50 - lh * 2, "HIDE: H", Color.cyan);
2016-11-12 23:13:41 +01:00
Fonts.SMALL.drawString(10, height - 50 - lh * 3, "obj: J " + index + " K", Color.cyan);
2016-11-12 22:30:22 +01:00
if (menu) {
options.render(g);
}
}
public void update(int mouseX, int mouseY) {
if (!isActive) {
return;
}
if (menu) {
options.update(mouseX, mouseY);
}
}
public boolean keyPressed(int key) {
if (!isActive) {
return false;
}
if (key == Input.KEY_C && speed > 0) {
speed -= 1;
if (speed == 0) {
MusicController.pause();
} else {
MusicController.setPitch(speed / 10f);
}
} else if (key == Input.KEY_V && speed < 21) {
if (speed == 0) {
MusicController.resume();
}
speed += 1;
MusicController.setPitch(speed / 10f);
} else if (key == Input.KEY_H) {
hide = !hide;
} else if (key == Input.KEY_N) {
menu = !menu;
2016-11-12 23:13:41 +01:00
if (menu && speed != 0) {
MusicController.pause();
} else if (!menu && speed != 0) {
MusicController.resume();
}
} else if (key == Input.KEY_J && index > 0) {
index--;
setMusicPosition();
} else if (key == Input.KEY_K && index < gameObjects.length - 1) {
index++;
setMusicPosition();
2016-11-12 22:30:22 +01:00
}
return false;
}
2016-11-12 23:13:41 +01:00
private void setMusicPosition() {
game.setObjectIndex(index);
if (speed != 0) {
MusicController.setPitch(speed / 10f);
MusicController.resume();
} else {
MusicController.pause();
}
}
2016-11-12 22:30:22 +01:00
public void setGameObjects(GameObject[] gameObjects) {
if (this.gameObjects.length != gameObjects.length) {
optionsMap = new HashMap[gameObjects.length];
}
this.gameObjects = gameObjects;
}
public boolean mousePressed(int button, int x, int y) {
return menu && options.mousePressed(button, x, y);
}
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
if (menu) options.mouseDragged(oldx, oldy, newx, newy);
}
2016-11-12 23:13:41 +01:00
public void updateIndex(int index) {
this.index = index;
}
2016-11-12 22:30:22 +01:00
}