Misc. bug fixes and improvements.
- Fixed Game not loading OsuFile for maps in a song group. (blame: 5612336
)
- Implemented rotations for reverse arrows, and added a new one by Alic1a.
- "Auto" mod: pausing no longer requires click to unpause, and mod images are permanently drawn.
- Program now loads from Main Menu instead of Options (unnecessary complications for the sake of a transition).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -68,9 +68,9 @@ public class MusicController {
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*/
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@SuppressWarnings("deprecation")
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public static void play(final OsuFile osu, final boolean loop) {
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if (lastOsu == null || !osu.audioFilename.equals(lastOsu.audioFilename)) {
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boolean play = (lastOsu == null || !osu.audioFilename.equals(lastOsu.audioFilename));
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lastOsu = osu;
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if (play) {
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// TODO: properly interrupt instead of using deprecated conversion.stop();
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// interrupt the conversion
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if (isConverting())
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@ -61,13 +61,13 @@ public class Opsu extends StateBasedGame {
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* Game states.
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*/
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public static final int
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STATE_OPTIONS = 1,
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STATE_MAINMENU = 2,
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STATE_MAINMENUEXIT = 3,
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STATE_SONGMENU = 4,
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STATE_GAME = 5,
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STATE_GAMEPAUSEMENU = 6,
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STATE_GAMERANKING = 7;
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STATE_MAINMENU = 1,
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STATE_MAINMENUEXIT = 2,
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STATE_SONGMENU = 3,
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STATE_GAME = 4,
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STATE_GAMEPAUSEMENU = 5,
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STATE_GAMERANKING = 6,
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STATE_OPTIONS = 7;
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/**
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* Used to restrict the program to a single instance.
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@ -80,13 +80,13 @@ public class Opsu extends StateBasedGame {
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@Override
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public void initStatesList(GameContainer container) throws SlickException {
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addState(new Options(STATE_OPTIONS));
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addState(new MainMenu(STATE_MAINMENU));
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addState(new MainMenuExit(STATE_MAINMENUEXIT));
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addState(new SongMenu(STATE_SONGMENU));
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addState(new Game(STATE_GAME));
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addState(new GamePauseMenu(STATE_GAMEPAUSEMENU));
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addState(new GameRanking(STATE_GAMERANKING));
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addState(new Options(STATE_OPTIONS));
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}
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public static void main(String[] args) {
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@ -151,12 +151,17 @@ public class Slider {
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*/
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private float[] curveX, curveY;
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/**
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* The angles of the first and last control points.
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*/
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private float startAngle, endAngle;
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/**
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* Constructor.
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*/
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public Bezier(float length) {
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public Bezier() {
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this.order = hitObject.sliderX.length + 1;
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this.step = 5 / length;
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this.step = 5 / hitObject.pixelLength;
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// calculate curve points for drawing
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int N = (int) (1 / step);
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@ -168,6 +173,16 @@ public class Slider {
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curveX[i] = c[0];
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curveY[i] = c[1];
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}
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// calculate angles (if needed)
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if (hitObject.repeat > 1) {
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float[] c1 = pointAt(0f);
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float[] c2 = pointAt(0.01f);
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startAngle = (float) (Math.atan2(c2[1] - c1[1], c2[0] - c1[0]) * 180 / Math.PI);
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c1 = pointAt(1f);
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c2 = pointAt(0.99f);
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endAngle = (float) (Math.atan2(c2[1] - c1[1], c2[0] - c1[0]) * 180 / Math.PI);
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}
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}
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/**
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@ -184,6 +199,16 @@ public class Slider {
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return (i == 0) ? hitObject.y : hitObject.sliderY[i - 1];
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}
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/**
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* Returns the angle of the first control point.
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*/
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private float getStartAngle() { return startAngle; }
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/**
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* Returns the angle of the last control point.
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*/
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private float getEndAngle() { return endAngle; }
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/**
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* Calculates the factorial of a number.
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*/
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@ -284,7 +309,7 @@ public class Slider {
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this.color = color;
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this.comboEnd = comboEnd;
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this.bezier = new Bezier(hitObject.pixelLength);
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this.bezier = new Bezier();
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// calculate slider time and ticks upon first update call
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}
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@ -327,11 +352,14 @@ public class Slider {
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// repeats
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if (hitObject.repeat - 1 > currentRepeats) {
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if (currentRepeats % 2 == 0) // last circle
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if (currentRepeats % 2 == 0) { // last circle
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reverseArrow.setRotation(bezier.getEndAngle());
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reverseArrow.drawCentered(hitObject.sliderX[lastIndex], hitObject.sliderY[lastIndex]);
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else // first circle
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} else { // first circle
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reverseArrow.setRotation(bezier.getStartAngle());
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reverseArrow.drawCentered(hitObject.x, hitObject.y);
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}
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}
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if (timeDiff >= 0) {
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// approach circle
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@ -322,15 +322,15 @@ public class Game extends BasicGameState {
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// game elements
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score.drawGameElements(g, mapLength, false, objectIndex == 0);
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// first object...
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if (objectIndex == 0) {
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// skip beginning
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if (osu.objects[objectIndex].time - skipOffsetTime > 5000 &&
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trackPosition < osu.objects[objectIndex].time - skipOffsetTime)
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if (objectIndex == 0 &&
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osu.objects[0].time - skipOffsetTime > 5000 &&
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trackPosition < osu.objects[0].time - skipOffsetTime)
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skipButton.draw();
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// mod icons
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if (trackPosition < osu.objects[objectIndex].time) {
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if ((objectIndex == 0 && trackPosition < osu.objects[0].time) ||
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Options.isModActive(Options.MOD_AUTO)) {
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for (int i = Options.MOD_MAX - 1; i >= 0; i--) {
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if (Options.isModActive(i)) {
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Image modImage = Options.getModImage(i);
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@ -341,7 +341,6 @@ public class Game extends BasicGameState {
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}
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}
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}
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}
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if (isLeadIn())
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trackPosition = leadInTime * -1; // render approach circles during song lead-in
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@ -570,7 +569,9 @@ public class Game extends BasicGameState {
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case Input.KEY_ESCAPE:
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// pause game
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int trackPosition = MusicController.getPosition();
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if (pauseTime < 0 && breakTime <= 0 && trackPosition >= osu.objects[0].time) {
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if (pauseTime < 0 && breakTime <= 0 &&
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trackPosition >= osu.objects[0].time &&
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!Options.isModActive(Options.MOD_AUTO)) {
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pausedMouseX = input.getMouseX();
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pausedMouseY = input.getMouseY();
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pausePulse = 0f;
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@ -111,6 +111,8 @@ public class MainMenu extends BasicGameState {
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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Utils.init(container, game);
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this.game = game;
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osuStartTime = System.currentTimeMillis();
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@ -315,7 +315,6 @@ public class Options extends BasicGameState {
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private Input input;
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private Graphics g;
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private int state;
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private boolean init = false;
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public Options(int state) {
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this.state = state;
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@ -329,8 +328,6 @@ public class Options extends BasicGameState {
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this.input = container.getInput();
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this.g = container.getGraphics();
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Utils.init(container, game);
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int width = container.getWidth();
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int height = container.getHeight();
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@ -376,16 +373,11 @@ public class Options extends BasicGameState {
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);
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for (int i = 0; i < modButtons.length; i++)
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modButtons[i].getImage().setAlpha(0.5f);
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game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition(Color.black));
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}
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@Override
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public void render(GameContainer container, StateBasedGame game, Graphics g)
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throws SlickException {
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if (!init)
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return;
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g.setBackground(Utils.COLOR_BLACK_ALPHA);
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g.setColor(Color.white);
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@ -449,7 +441,7 @@ public class Options extends BasicGameState {
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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init = true;
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// empty
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}
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@Override
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@ -363,6 +363,7 @@ public class SongMenu extends BasicGameState {
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if (sortTabs[i].contains(x, y)) {
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if (i != currentSort) {
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currentSort = i;
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SoundController.playSound(SoundController.SOUND_MENUCLICK);
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OsuGroupNode oldFocusBase = Opsu.groups.getBaseNode(focusNode.index);
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int oldFocusFileIndex = focusNode.osuFileIndex;
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focusNode = null;
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@ -395,7 +396,7 @@ public class SongMenu extends BasicGameState {
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} else if (node.osuFileIndex == focusNode.osuFileIndex) {
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// if already focused, load the beatmap
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startGame(focusNode.osuFiles.get(focusNode.osuFileIndex));
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startGame();
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} else {
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// focus the node
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break;
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case Input.KEY_ENTER:
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if (focusNode != null)
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startGame(focusNode.osuFiles.get(focusNode.osuFileIndex));
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startGame();
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break;
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case Input.KEY_DOWN:
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changeIndex(1);
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@ -595,11 +596,12 @@ public class SongMenu extends BasicGameState {
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* Starts the game.
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* @param osu the OsuFile to send to the game
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*/
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private void startGame(OsuFile osu) {
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private void startGame() {
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if (MusicController.isConverting())
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return;
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SoundController.playSound(SoundController.SOUND_MENUHIT);
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OsuFile osu = MusicController.getOsuFile();
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Display.setTitle(String.format("%s - %s", game.getTitle(), osu.toString()));
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OsuParser.parseHitObjects(osu);
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SoundController.setSampleSet(osu.sampleSet);
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