let the parent draw UI, fix SBoverlay input events
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@@ -175,6 +175,7 @@ public class OptionsMenu extends BasicGameState implements OptionsOverlay.Parent
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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optionsOverlay.render(g, mouseX, mouseY);
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UI.draw(g);
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}
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@Override
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